使用Delaunay三角剖分解决求多边形面积的问题

朋友那边最近有个需求,需要框选一个选区,然后根据选区中的点求出面积。并且让我尝试用Delaunay来解决

似乎音译过来应该是德诺类

大致如下:

我在github上找了一个可以用的Delaunay库

https://gist.github.com/miketucker/3795318

但是需要注意这个只能针对凸多边形创建三角面。

因为创建出来的始终是三角面,把顶点顺序除以3进行遍历

然后根据差乘求平行四边形面积的方法,得到总面积

using UnityEngine;
using System.Linq;
using System.Collections;

[RequireComponent(typeof(MeshFilter))]
[RequireComponent(typeof(MeshRenderer))]
public class DelaunayTest : MonoBehaviour
{
    public Transform[] points;
    MeshFilter meshFilter;
    Triangulator tr;


    void Start()
    {
        meshFilter = GetComponentInChildren<MeshFilter>() as MeshFilter;
    }

    void Update()
    {
        tr = new Triangulator();
        meshFilter.mesh = tr.CreateInfluencePolygon(points.Select(m => new Vector2(m.localPosition.x, m.localPosition.z)).ToArray());
        var vertices = meshFilter.mesh.vertices;
        var triangles = meshFilter.mesh.triangles;
        var vertexCount = meshFilter.mesh.triangles.Length;
        var finalArea = 0f;

        for (int i = 0; i < meshFilter.mesh.triangles.Length; i += 3)
        {
            var a = vertices[triangles[i]];
            var b = vertices[triangles[i + 1]];
            var c = vertices[triangles[i + 2]];

            finalArea += Area(a, b, c);
        }

        Debug.Log("Final Area: " + finalArea);
    }

    float Area(Vector3 p1, Vector3 p2, Vector3 p3)
    {
        float area = Vector3.Cross(p2 - p1, p3 - p2).magnitude * 0.5f;

        return area;
    }
}

原文地址:https://www.cnblogs.com/hont/p/6421378.html