AESDK AE中层类型的3种取得方式

有一部分属于类型标志,比如调节层,空对象层。用mSuites->LayerSuite7()->AEGP_GetLayerFlags去取

而灯光,文字这些信息,直接取类型即可

mSuites->LayerSuite7()->AEGP_GetLayerObjectType

enum {
    AEGP_ObjectType_NONE = -1,
    AEGP_ObjectType_AV,            /* Includes all pre-AE 5.0 layer types (audio or video source, including adjustment layers)    */
    AEGP_ObjectType_LIGHT,
    AEGP_ObjectType_CAMERA,
    AEGP_ObjectType_TEXT,
    AEGP_ObjectType_VECTOR,

    AEGP_ObjectType_NUM_TYPES
};
typedef A_long AEGP_ObjectType;

如果判断是合成还是固态层,要去ItemSuite里去取

enum {
    AEGP_ItemType_NONE,
    AEGP_ItemType_FOLDER,
    AEGP_ItemType_COMP,
    AEGP_ItemType_SOLID_defunct,    // as of AE6, solids are now just AEGP_ItemType_FOOTAGE with AEGP_FootageSignature_SOLID
    AEGP_ItemType_FOOTAGE,
    AEGP_ItemType_NUM_TYPES1
};
typedef A_short AEGP_ItemType;
原文地址:https://www.cnblogs.com/hont/p/4200699.html