D3DXCreateText

HDC hdc = CreateCompatibleDC( 0 );

    HFONT hFont;

    HFONT hFontOld;

//

// Describe the font we want.

//

    LOGFONT lf;

ZeroMemory(&lf, sizeof(LOGFONT));

lf.lfHeight         = 25;    // in logical units

lf.lfWidth          = 12;    // in logical units

lf.lfEscapement     = 0;       

lf.lfOrientation    = 0;    

lf.lfWeight         = 500;   // boldness, range 0(light) - 1000(bold)

lf.lfItalic         = false;  

lf.lfUnderline      = false;   

lf.lfStrikeOut      = false;   

lf.lfCharSet        = DEFAULT_CHARSET;

lf.lfOutPrecision   = 0;             

lf.lfClipPrecision  = 0;         

lf.lfQuality        = 0;          

lf.lfPitchAndFamily = 0;   

strcpy(lf.lfFaceName, "Times New Roman"); // font style

//

// Create the font and select it with the device context.

//

    hFont = CreateFontIndirect(&lf);

    hFontOld = (HFONT)SelectObject(hdc, hFont);

//

// Create the text mesh based on the selected font in the HDC.

//

    D3DXCreateText(Device, hdc, "问题1:说出5种音频文件格式",

        0.004f, 0.3f, &Text, 0, 0);

//

// Restore the old font and free the acquired HDC.

//

    SelectObject(hdc, hFontOld);

    DeleteObject( hFont );

    DeleteDC( hdc );

原文地址:https://www.cnblogs.com/hhdllhflower/p/2711734.html