HTML5 Canvas 用requestAnimation取代setInterval

<!DOCTYPE html>
<html lang="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
<head>
     <title>requestAnimation取代setInterval</title>
    </head>

     <body onload="draw()">
        <canvas id="myCanvus" width="200px" height="200px" style="border:1px dashed black;">
            出现文字表示你的浏览器不支持HTML5
        </canvas>
     </body>
</html>
<script type="text/javascript">
<!--
function draw(){
    var canvas=document.getElementById('myCanvus');    
    canvas.width=200;
    canvas.height=200;    
    context=canvas.getContext('2d');    

    animate();
};

var delta=0;
var contex;
function animate(){
    context.clearRect(0,0,200,200);// 清屏
    delta+=1;
    
    // 画线
    context.strokeStyle = "black";
    context.save();
    context.translate(100,100);
    context.beginPath();
    context.moveTo(0, 0);
    context.lineTo(100*Math.cos(getRad(delta)),100*Math.sin(getRad(delta)));
    context.stroke();
    context.closePath();
    context.restore();

    // 让浏览器自行决定帧速率,这种方式比setInterval和setTimeout要合理
    window.requestAnimationFrame(animate);
}

// 角度得到弧度
function getRad(degree){
        return degree/180*Math.PI;
}

//-->
</script>
原文地址:https://www.cnblogs.com/heyang78/p/7488259.html