计算旋转角度

计算旋转角度,考虑吊车朝向

void rotateRopeHAngle(int center_x, int center_y, int center_z, int armNodeNum, double rotateIndexAngle)
{
    osg::Vec3d set_center;
    if (directParam == 1)
    {
        ropeMatrix = osg::Matrix::rotate(osg::DegreesToRadians(rotateIndexAngle), 0, -1, 0);
        set_center = osg::Vec3d((center_x + armNodeNum - 1)*(1.0), (center_y)*(1.0), (center_z)*(1.0));
    }
    else if (directParam == 2)
    {
        ropeMatrix = osg::Matrix::rotate(osg::DegreesToRadians(rotateIndexAngle), 0, 1, 0);
        set_center = osg::Vec3d((center_x - armNodeNum + 1)*(1.0), (center_y)*(1.0), (center_z)*(1.0));
    }
    else if (directParam == 3)
    {
        ropeMatrix = osg::Matrix::rotate(osg::DegreesToRadians(rotateIndexAngle), 1, 0, 0);
        set_center = osg::Vec3d(center_x*(1.0), (center_y + armNodeNum - 1)*(1.0), center_z*(1.0));
    }
    else if (directParam == 4)
    {
        ropeMatrix = osg::Matrix::rotate(osg::DegreesToRadians(rotateIndexAngle), -1, 0, 0);
        set_center = osg::Vec3d(center_x*(1.0), (center_y - armNodeNum + 1)*(1.0), center_z*(1.0));
    }
    //ropeMatrix = osg::Matrix::rotate(osg::DegreesToRadians(rotateIndexAngle), 1, 0, 0);
    osg::Matrix originPos = rotRope->getMatrix();
    rotRope->setMatrix(originPos*osg::Matrix::translate(-set_center)*ropeMatrix*osg::Matrix::translate(set_center));

}
原文地址:https://www.cnblogs.com/herd/p/11815776.html