load ifc

void setRootNode( osg::Group* root )
{
    m_main_view->setSceneData( root );
    if( m_hud_camera )
    {
        root->addChild( m_hud_camera );
    }
    m_system->setRootNode( root );
}
原文地址:https://www.cnblogs.com/herd/p/11253514.html