WASD控制物体移动

   float speed = 3;
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        Move();
    }
    private void Move()
    {
        if (Input.GetKey(KeyCode.W))
        {
            transform.Translate(Vector3.forward * speed * Time.deltaTime);
        }
        if (Input.GetKey(KeyCode.S))
        {
            transform.Translate(Vector3.back * speed * Time.deltaTime);
        }
        if (Input.GetKey(KeyCode.A))
        {
            transform.Translate(Vector3.left * speed * Time.deltaTime);
        }

        if (Input.GetKey(KeyCode.D))
        {
            transform.Translate(Vector3.right * speed * Time.deltaTime);
        }

    }
原文地址:https://www.cnblogs.com/h694879357/p/12592207.html