结对-结对编项目作业名称-最终程序

码云地址:https://gitee.com/g961231/WuZiQi

结对成员:高承志     郭依程
学号:2015035107023
学号:2015035107027
结对成员合照:

打开五子棋游戏.ZIP解压缩直接运行五子棋游戏.html即可

实际运行图片:

<!DOCTYPE html> 
<html> 
<head> 
    <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 
    <title>五子棋游戏</title> 
    <style>
        canvas{
            background-color: lightskyblue;
        }
        
    </style>
    <style type="text/css"> 
        body { 
            margin: 10px; 
        } 
    </style> 
    <script type="text/javascript"> 
        var canvas; 
        var context; 
        var isWhite = true;
        var isWell = false;
        var img_b = new Image(); 
        img_b.src = "b.png";
        var img_w = new Image(); 
        img_w.src = "w.png";
  
        var chessData = new Array(15);//这个为棋盘的二维数组用来保存棋盘信息,初始化0为没有走过的,1为白棋走的,2为黑棋走的 
        for (var x = 0; x < 15; x++) { 
            chessData[x] = new Array(15); 
            for (var y = 0; y < 15; y++) { 
                chessData[x][y] = 0; 
            } 
        } 
  
        function drawRect() {//页面加载完毕调用函数,初始化棋盘 
            canvas = document.getElementById("canvas"); 
            context = canvas.getContext("2d"); 
  
            for (var i = 0; i <= 640; i += 40) {//绘制棋盘的线 
                context.beginPath(); 
                context.moveTo(0, i); 
                context.lineTo(640, i); 
                context.closePath(); 
                context.stroke(); 
  
                context.beginPath(); 
                context.moveTo(i, 0); 
                context.lineTo(i, 640); 
                context.closePath(); 
                context.stroke(); 
            } 
        } 
        function play(e) {//鼠标点击时发生 
            var x = parseInt((e.clientX - 20) / 40);
            var y = parseInt((e.clientY - 20) / 40); 
  
            if (chessData[x][y] != 0) {//判断该位置是否被下过了 
                alert("你不能在这个位置下棋"); 
                return; 
            } 
  
            if (isWhite) { 
                isWhite = false; 
                drawChess(1, x, y); 
            } 
            else { 
                isWhite = true; 
                drawChess(2, x, y); 
            } 
  
        } 
        function drawChess(chess, x, y) {//参数为,棋(1为白棋,2为黑棋),数组位置 
            if (isWell == true) { 
                alert("已经结束了,如果需要重新玩,请刷新"); 
                return; 
            } 
            if (x >= 0 && x < 15 && y >= 0 && y < 15) { 
                if (chess == 1) { 
                    context.drawImage(img_w, x * 40 + 20, y * 40 + 20);
                    chessData[x][y] = 1; 
                } 
                else { 
                    context.drawImage(img_b, x * 40 + 20, y * 40 + 20); 
                    chessData[x][y] = 2; 
                } 
                judge(x, y, chess); 
            } 
        } 
        function judge(x, y, chess) {//判断该局棋盘是否赢了 
            var count1 = 0; 
            var count2 = 0; 
            var count3 = 0; 
            var count4 = 0; 
  
            //左右判断 
            for (var i = x; i >= 0; i--) { 
                if (chessData[i][y] != chess) { 
                    break; 
                } 
                count1++; 
            } 
            for (var i = x + 1; i < 15; i++) { 
                if (chessData[i][y] != chess) { 
                    break; 
                } 
                count1++; 
            } 
            //上下判断 
            for (var i = y; i >= 0; i--) { 
                if (chessData[x][i] != chess) { 
                    break; 
                } 
                count2++; 
            } 
            for (var i = y + 1; i < 15; i++) { 
                if (chessData[x][i] != chess) { 
                    break; 
                } 
                count2++; 
            } 
            //左上右下判断 
            for (var i = x, j = y; i >= 0, j >= 0; i--, j--) { 
                if (chessData[i][j] != chess) { 
                    break; 
                } 
                count3++; 
            } 
            for (var i = x + 1, j = y + 1; i < 15, j < 15; i++, j++) { 
                if (chessData[i][j] != chess) { 
                    break; 
                } 
                count3++; 
            } 
            //右上左下判断 
            for (var i = x, j = y; i >= 0, j < 15; i--, j++) { 
                if (chessData[i][j] != chess) { 
                    break; 
                } 
                count4++; 
            } 
            for (var i = x + 1, j = y - 1; i < 15, j >= 0; i++, j--) { 
                if (chessData[i][j] != chess) { 
                    break; 
                } 
                count4++; 
            } 
  
            if (count1 >= 5 || count2 >= 5 || count3 >= 5 || count4 >= 5) { 
                if (chess == 1) { 
                    alert("白棋赢了"); 
                } 
                else { 
                    alert("黑棋赢了"); 
                } 
                isWell = true;//设置该局棋盘已经赢了,不可以再走了 
            } 
        } 
    </script> 
</head> 
<body onload="drawRect()"> 
    <div> 
        <canvas width="640" id="canvas" onmousedown="play(event)" height="640">
        </canvas> 
    </div> 
  
</body> 
</html>

  

原文地址:https://www.cnblogs.com/guo961231/p/7744589.html