python+mitmproxy抓包过滤+redis消息订阅+websocket实时消息发送,日志实时输出到web界面

本实例实现需求

在游戏SDK测试中,经常需要测试游戏中SDK的埋点日志是否接入正确。本实例通过抓包(客户端http/https 请求)来判定埋点日志是是否接入正确。

实现细节:使用django项目,后端采用python mitmdump 扩展脚本“log_handler.py”实时抓取与过滤4399SDK 客户端日志,将数据处理成约定需要的格式,保存和发布到redis中。

前端使用websocket连接,websocket服务端通过redis订阅对应游戏频道信息,实时输出游戏的客户端日志到web页面中。

开发环境

win7,python3,

安装redis_server

参考 在windows x64上部署使用Redis

安装python redis

python3 -m pip install redis

安装python mitmproxy

python3 -m pip install mitmproxy

代码实现

一、客户端日志抓包处理脚本 log_handler.py:

#!/usr/bin/env python
# -*- coding: utf-8 -*-

import urllib
import json
import logging
import redis
import datetime
from mitmproxy import http

# 定义联运日志类型,根据抓包分析可知,类型可通过接口名获得
udpdcs_action_from_path = {
    'init_info': '初始化日志',
    'activity_open': '打开游戏日志',
    'activity_before_login': '登录界面前日志',
    'user_login': '登录日志',
    'enter_game': '进入游戏日志',
    'user_server_login': '选服日志',
    'user_create_role': '创角日志',
    'user_online': '在线日志',
    'role_level': '等级日志',
}


# redis连接池类,返回一个redis链接
class RedisPool:
    def __init__(self, host="127.0.0.1", port=6379, db=0):
        self.host = host
        self.port = port
        self.db = db

    def redis_connect(self):
        pool = redis.ConnectionPool(host=self.host, port=self.port, db=self.db)
        return redis.StrictRedis(connection_pool=pool)


pool = RedisPool("127.0.0.1", 6379, 1)
r = pool.redis_connect()


def response(flow: http.HTTPFlow):
    # ly 日志处理
    game_id, dict_msg = ly_log_filter(flow)
    # 日志保存与发布
    if game_id and dict_msg:
        publish_log(game_id, dict_msg)


# 联运日志处理
def ly_log_filter(flow):
    # 根据域名,过滤大陆联运日志
    """ 日志请求示例:GET http://udpdcs.4399sy.com/activity_open.php?time=1515481517&flag=cb8001e31777347ba4e2608620e45091&data={"eventId":"0","ip":"0","did":"863726035876487","appVersion":"1.2.3","sdkVersion":"3.1.4.0","platformId":"1","gameId":"1499130088511390","areaId":"0","serverId":"0","os":"android","osVersion":"6.0","device":"M5","deviceType":"android","screen":"1280*720","mno":"","nm":"WIFI","eventTime":"0","channel":"4399","channelOld":"4399","channelSy":"270","sim":"0","kts":"f409b38a02f14aafd1063d6bd30fa636","pkgName":"com.sy4399.xxtjd"}"""
    host = flow.request.host
    method = flow.request.method
    url = urllib.parse.unquote(flow.request.url)
    dict_msg = None
    data_send = None
    game_id = None
    if host in ["udpdcs.4399sy.com"]:
        plat = "大陆联运"
        status_code = flow.response.status_code
        ret = flow.response.content.decode('utf-8')
        try:
            ret = json.loads(ret)
        except Exception as e:
            print(e)
        if method == "GET":
            # 从path中获取操作类型
            path = flow.request.path_components
            action_type = path[-1].rstrip(".php")
            action_name = udpdcs_action_from_path.get(action_type)
            if action_name:
                # 从URL参数data中获取主要sdk请求数据
                querystring = flow.request._get_query()
                for eachp in querystring:
                    if eachp[0] == "data":
                        data = eachp[1]
                        try:
                            # 将关键的请求参数字符串转为字典,便于数据操作
                            """参数示例:{"eventId":"0","ip":"0","did":"863726035876487","appVersion":"1.2.3","sdkVersion":"3.1.4.0","platformId":"1","gameId":"1499130088511390","areaId":"0","serverId":"0","os":"android","osVersion":"6.0","device":"M5","deviceType":"android","screen":"1280*720","mno":"","nm":"WIFI","eventTime":"0","channel":"4399","channelOld":"4399","channelSy":"270","sim":"0","kts":"f409b38a02f14aafd1063d6bd30fa636","pkgName":"com.sy4399.xxtjd"}"""
                            data_send = json.loads(data)
                            game_id = data_send.get('gameId')
                        except Exception as e:
                            logging.error(e)

                dict_msg = {
                    "plat": plat,
                    "host": host,
                    "method": method,
                    "url": url,
                    "action_type": action_type,
                    "action_name": action_name,
                    "data": data_send,
                    "action_time": datetime.datetime.now().strftime(
                        '%Y-%m-%d %H:%M:%S.%f'),
                    "status_code": status_code,
                    "response": ret
                }
            else:
                print("action_type=%s,操作类型为定义" % action_type)
        else:
            body = flow.request.content
            print("使用了POST方式:%s" % url)
            print("POST DATA:%s" % body)
            print("*" * 200)
    return game_id, dict_msg


# 发布日志
def publish_log(game_id, dict_msg):
    if game_id:
        print("game_id:%s" % game_id)
        print("dict_msg:", dict_msg)
        if dict_msg:
            # 发布到redis频道game_id
            r.publish(game_id, json.dumps(dict_msg))
            # 保存到redis列表中,数据持久化
            key = game_id + "_" + str(
                datetime.datetime.now().strftime("%Y%m%d"))
            r.lpush(key, json.dumps(dict_msg))
  • 启动抓包脚本

在cmd中输入命令

mitmdump -s log_handler.py ~u abc.com

正确启动后如下

E:workspacesdk_monitordemo>mitmdump -s log_handler.py ~u abc.com
Loading script: log_handler.py
Proxy server listening at http://0.0.0.0:8080
  • 手机连接代理

手机连上与电脑相同局域网wifi,并设置代理。如电脑端ip为192.168.1.104,则设置代理为 192.168.1.104:8080 ,端口可以在mitmdump中添加参数修改,默认为8080

安装证书:手机访问mitm.it 下载安装对应证书即可。

  • 启动手机游戏

启动任意一个四三九九游戏,观察控制台日志输出,本实例以在4399sy.com中下载的安卓“小小突击队”为例子。

 二、安装dwebsocket

下载dwebsocket https://github.com/duanhongyi/dwebsocket 后,进行安装

python setup.py install

三、django项目编写

  • 创建项目"sdk_monitor",创建app"demo"
django-admin startproject sdk_monitor
cd sdk_monitor
django-admin startapp demo
  • sdk_monitor/url.py
from django.conf.urls import url
from demo import views as v

urlpatterns = [
    # url(r'^admin/', admin.site.urls),
    url(r'^$', v.index),
    url(r'^echo$', v.echo),
]
  • templates/index.html
<!DOCTYPE html>
<html>
<head>
    <title>django-websocket</title>
    <script src="http://code.jquery.com/jquery-1.11.1.min.js"></script>
    <script type="text/javascript">//<![CDATA[
    $(function () {
        <!-- socket 连接函数,socket 连接时,传入游戏id,在socket服务端订阅redis频道消息 -->
        function socket_connect(gameId) {
            if (window.s) {
                window.s.close()
            }
            /*创建socket连接*/
            var socket = new WebSocket("ws://" + window.location.host + "/echo");
            socket.onopen = function () {
                console.log('WebSocket open');//成功连接上Websocket
                send_socket_message(gameId);     //通过websocket发送数据
            };
            socket.onmessage = function (e) {
                var data = JSON.parse(e.data);
                console.log(data.plat + ":" + data.action_name + "  上报时间:" + data.action_time);//打印出服务端返回过来的数据
                console.log(data);
                console.log("");
                //$('#messagecontainer').append('<p>' + JSON.stringify(data.url) + '</p>');
                $('#messagecontainer').append("<p>" + data.plat + " :[" + data.action_name + "]  上报时间:" + data.action_time + "<br>" + data.method + " : " + data.url + "<br>status_code : " + data.status_code + "<br>response : " + data.response + "<br><hr></p>");


            };
            // Call onopen directly if socket is already open
            if (socket.readyState == WebSocket.OPEN) socket.onopen();
            window.s = socket;
        }

        <!-- 发送socket信息函数 -->
        function send_socket_message(msg) {
            if (window.s) {
                if (window.s.readyState == 1) {
                    window.s.send(msg)
                } else {
                    alert("websocket已关闭.");
                }
            } else {
                alert("websocket未连接.");
            }
        }

        <!-- 关闭socket连接函数 -->
        function close_socket() {
            if (window.s) {
                if (window.s.OPEN == 1) {
                    window.s.close();//关闭websocket
                }
            }
            console.log('websocket closed');
        }


        $('#connect_websocket').click(function () {
            var gameId = $('#gameId').val();
            socket_connect(gameId);
        });

    });
    //]]></script>
</head>
<body>
<br>
<input type="text" id="gameId" value="1499130088511390"/>
<button type="button" id="connect_websocket">订阅游戏日志</button>
<h1>SDK 客户端实时日志</h1>

<div id="messagecontainer" style="word-break: break-all">
</div>
</body>
</html>
  • demo/views.py
from django.shortcuts import render
from dwebsocket.decorators import accept_websocket
from django.http import HttpResponse
import redis


def index(request):
    """
    socket 订阅消息显示页面
    :param request:
    :return:
    """
    return render(request, 'index.html')


@accept_websocket
def echo(request):
    """ socket 服务端接口,根据socket连接时发送的游戏id,进行redis消息订阅,然后将订阅消息返回客户端"""
    if not request.is_websocket():  # 判断是不是websocket连接
        try:  # 如果是普通的http方法
            gameId = request.GET['gameId']
            return HttpResponse(gameId)
        except:
            return render(request, 'index.html')
    else:
        for gameId in request.websocket:
            # redis 消息订阅
            pool = redis.ConnectionPool(host='127.0.0.1', port=6379, db=1)
            r = redis.StrictRedis(connection_pool=pool)
            p = r.pubsub()
            p.subscribe(gameId)
            for item in p.listen():
                # socket消息为message类型时,将消息发送到socket客户端
                if item['type'] == 'message':
                    data = item['data'].decode()
                    request.websocket.send(data)
                    if item['data'] == 'over':
                        break
  • 运行django后,访问页面localhost:8000
python manage.py runserver
  • 点击页面中的按钮”连接 websocket“后,控制台输出”WebSocket open“
  • 启动手机中的游戏“小小突击队”,则页面中实时输出抓包记录(所订阅频道根据输入框中的gameId值)

最终结果优化

稍微美化下前端,梳理对应测试点后,测试过程如下gif动图


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原文地址:https://www.cnblogs.com/guanfuchang/p/6921336.html