设计模式之策略模式

一:策略模式概念

     策略模式是一种定义一系列算法的方法,从概念上来看,所有这些算法完成的都是相同的工作,只是实现不同,它可以以相同的方式调用所有的算法,减少了各种算法类与使用算法类之间的耦合(DPE)当不同的行为堆砌在一个类中时,就很难避免使用条件语句来选择合适的行为。将这些行为封装在一个个独立的Strategy类中,可以再使用这些行为的类中消除条件语句(DP)

二:具体代码演示

  1: 策略类

   public   abstract   class CashSuper//策略类,定义所有支持算法的公共接口
    {
        public abstract double acceptCash(double money);
    }

2:上下文类

 public  class CashContext
    {
        private CashSuper cs;//声明一个CashContext,上下文类

        public CashContext(CashSuper csuper)//通过构造方法,传入具体的策略对象
        {
            this.cs = csuper;
        }

        public double GetResult(double money)//根据具体的策略对象,调用其算法的方法
        {
            return cs.acceptCash(money);
        }
     
         //-------------------------调用实例----------
        // CashContext con=new CashContext(new CashNormal());
        // con.GetResult(money)
    }

 3:正常收费类

   public  class CashNormal:CashSuper//正常收费子类
    {
       public override double acceptCash(double money)
       {
           return money;
       }
    }

 4:打折类

   public   class CashRebate:CashSuper//打折类
   {
       private double moneyRebate = 1d;

       public CashRebate(string moneyRebate)
       {
           this.moneyRebate = double.Parse(moneyRebate);//打折收费率,初始化时,必须要输入折扣率,如八折,就是0.8
       }

       public override double acceptCash(double money)
       {
           return money*moneyRebate;//钱乘折扣率
       }
   }

 5:返利类

 public   class CashReturn:CashSuper//返利类
    {
        private double moneyCondition = 0.0d;
        private double moneyReturn = 0.0d;

        public CashReturn(string moneyCondition, string moneyReturn)//返收利费,初始化时必须要输入返利条件和返利值,比如满300返100,则moneyCondition为300,moneyReturn为100
        {
            this.moneyCondition = double.Parse(moneyCondition);
            this.moneyReturn = double.Parse(moneyReturn);
        }

        public override double acceptCash(double money)
        {
            double result = money;
            if (money >= moneyCondition)//若大于返利值,则需要减去返利值
                result = money - Math.Floor(money/moneyCondition)*moneyReturn;
            return result;
        }
    }

6:客户端界面

 7:客户端后台类

 public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();
        }

        private double total = 0.0d;//用于总计
        private void button1_Click(object sender, EventArgs e)//确定按钮事件
        {
            CashContext cc = null;
            switch (comboBox1.SelectedItem.ToString())
            {
                case"正常收费":
                    cc=new CashContext(new CashNormal());
                    break;
                case "满300返100":
                    cc = new CashContext(new CashReturn("300","100"));
                    break;
                case "打8折":
                    cc = new CashContext(new CashRebate("0.8"));
                    break;
            }
            double totalPrices = 0d;
            totalPrices = cc.GetResult(Convert.ToDouble(textBox1.Text)*Convert.ToDouble(textBox2.Text));
            total = total + totalPrices;
            listBox1.Items.Add("单价:" + textBox1.Text + "数量:" + textBox2.Text+" "+comboBox1.SelectedItem+" 合计:"+totalPrices.ToString());
            label5.Text = total.ToString();
        }

        private void button2_Click(object sender, EventArgs e)//重置按钮事件
        {
            textBox1.Text = "";
            textBox2.Text = "";
            listBox1.Text = "";

        }


    }

 三:策略与工厂相结合CashContext的代码变化如下

  public  class CashContext
    {
        private CashSuper cs;//声明一个CashContext,上下文类

        //public CashContext(CashSuper csuper)//通过构造方法,传入具体的策略对象
        //{
        //    this.cs = csuper;
        //}

        public CashContext(string type)// 参数不是具体的策略对象,而是一个字符串,标示收费类型
        {
            switch (type)
            {
                case "正常收费":
                    CashNormal cs0 = new CashNormal();
                    cs = cs0;
                    break;
                case "满300返100":
                    CashReturn cs1 = new CashReturn("300","100");
                    cs = cs1;
                    break;
                case "打8折":
                    CashRebate cs2 = new CashRebate("0.8");
                    cs = cs2;
                    break;
            }
        }

        public double GetResult(double money)//根据具体的策略对象,调用其算法的方法
        {
            return cs.acceptCash(money);
        }
         //-------------------------调用实例----------
        // CashContext con=new CashContext(new CashNormal());
        // con.GetResult(money)
    }

 四:策略和工厂相结合的客户端代码变化如下

   private void button1_Click(object sender, EventArgs e)//确定按钮事件
        {
            CashContext cc=new CashContext(comboBox1.SelectedItem.ToString());//使用策略和工厂相结合需要的
            double totalPrices = 0d;
            totalPrices = cc.GetResult(Convert.ToDouble(textBox1.Text)*Convert.ToDouble(textBox2.Text));
            total = total + totalPrices;
            listBox1.Items.Add("单价:" + textBox1.Text + "数量:" + textBox2.Text+" "+comboBox1.SelectedItem+" 合计:"+totalPrices.ToString());
            label5.Text = total.ToString();
        }
原文地址:https://www.cnblogs.com/gouguo/p/4324847.html