实现WCF和Unity 的集成

Artech 已经写过一篇[原创]WCF后续之旅(7):通过WCF Extension实现和Enterprise Library Unity Container的集成,在这个解决方案中Unity的侵入性有点强,本文介绍一种具有更少的侵入性的解决方案。

第一步:创建一个自定义的InstanceProvider 来处理WCF服务。

InstanceProvider就是用于创建或者提供service instance的。除了提供service instance的创建者或者提供者的身份外,InstanceProvider还用于service instance的释放和回收。所有的IntanceProvider实现了 System.ServiceModel.Dispatcher.IInstanceProvider 接口:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Practices.Unity;
using System.ServiceModel.Dispatcher;
using System.ServiceModel;
using System.ServiceModel.Channels;

namespace Tencent.OA.Framework.ServiceModel
{
public class UnityInstanceProvider : IInstanceProvider
{

public UnityContainer Container { set; get; }
public Type ServiceType { set; get; }

public UnityInstanceProvider()
: this(null)
{

}

public UnityInstanceProvider(Type type)
{

ServiceType = type;
Container = new UnityContainer();

}

#region IInstanceProvider Members

public object GetInstance(InstanceContext instanceContext, Message message)
{
return Container.Resolve(ServiceType);
}

public object GetInstance(InstanceContext instanceContext)
{
return GetInstance(instanceContext, null);
}

public void ReleaseInstance(InstanceContext instanceContext, object instance)
{

}

#endregion

}
}

可以看到GetInstance方法用来获取服务实例,通过Unity的Resolve方法解析。

第二步:创建UnityInstanceProvider对应的Behavior

第一步已经创建了自定义的UnityInstanceProvider,现在需要在运行时插入我们这个新的Provider,这项工作可以通过IServiceProvider(定义一种检索服务对象的机制,服务对象是为其他对象提供自定义支持的对象)来完成。

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.ServiceModel.Dispatcher;
using System.ServiceModel.Description;
using System.ServiceModel;
using System.Collections.ObjectModel;
using System.ServiceModel.Channels;
using Microsoft.Practices.Unity;

namespace Tencent.OA.Framework.ServiceModel
{
public class UnityServiceBehavior : IServiceBehavior
{

public UnityInstanceProvider InstanceProvider

{ get; set; }

private ServiceHost serviceHost = null;

public UnityServiceBehavior()
{

InstanceProvider = new UnityInstanceProvider();

}

public UnityServiceBehavior(UnityContainer unity)
{
InstanceProvider = new UnityInstanceProvider();
InstanceProvider.Container = unity;

}

public void ApplyDispatchBehavior(ServiceDescription serviceDescription, ServiceHostBase serviceHostBase)
{

foreach (ChannelDispatcherBase cdb in serviceHostBase.ChannelDispatchers)
{

ChannelDispatcher cd = cdb as ChannelDispatcher;

if (cd != null)
{

foreach (EndpointDispatcher ed in cd.Endpoints)
{
InstanceProvider.ServiceType = serviceDescription.ServiceType;
ed.DispatchRuntime.InstanceProvider = InstanceProvider;
}

}

}

}

public void Validate(ServiceDescription serviceDescription, ServiceHostBase serviceHostBase)
{ }

public void AddBindingParameters(ServiceDescription serviceDescription,ServiceHostBase serviceHostBase,Collection endpoints,
BindingParameterCollection bindingParameters)
{

}

}

}

当调用ApplyDispatchBehaviour,代码通过循环收集在我们的项目Endpoints,并传递给相应的服务类型的InstanceProvider。

第三步:创建自定义的增加新的Behavior的 Service Host

ServiceHost 提供了基本的“加载服务,配置endpoints,应用安全设置以及启动监听请求”机制。通过自定义一个ServiceHost将我们自己的Behavior添加进去。

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.ServiceModel;
using Microsoft.Practices.Unity;

namespace Tencent.OA.Framework.ServiceModel
{
public class UnityServiceHost : ServiceHost
{

public UnityContainer Container { set; get; }

public UnityServiceHost()
: base()
{
Container = new UnityContainer();
}

public UnityServiceHost(Type serviceType, params Uri[] baseAddresses)
{

Container = new UnityContainer();

}

protected override void OnOpening()
{

if (this.Description.Behaviors.Find() == null)
this.Description.Behaviors.Add(new UnityServiceBehavior(Container));

base.OnOpening();
}

}

}

当Service Host启动的时候,它就会检查我们的UnityServiceBehavior是否已经添加到Behaviors里面,如果没有就把它加入到Behaviors集合。

第四步:创建自定义的ServiceHostFactory

如果只是承载在Console Application、Windows Service或者其他非Web应用程序,我们的工作已经完成了。但在Web的.svc中,ServiceHost是动态创建的,没有显示的指定 ServiceHost的Factory,那它在默认情况下是使用ServiceHostFactory的,而ServiceHostFactory产生 的是ServiceHost对象,想要使用我们上一步中自定义的UnityServiceHost ,需要实现一个自定义的ServcieHostFactory,实现代码非常简单:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Practices.Unity.Configuration;
using Microsoft.Practices.Unity;
using System.ServiceModel.Activation;
using System.ServiceModel;
using System.Configuration;

namespace Tencent.OA.Framework.ServiceModel
{
public class UnityServiceHostFactory : ServiceHostFactory
{

protected override ServiceHost CreateServiceHost(

Type serviceType, Uri[] baseAddresses)
{

UnityServiceHost serviceHost = new UnityServiceHost(serviceType, baseAddresses);
UnityContainer container = new UnityContainer();
serviceHost.Container = container;
//configure container
UnityConfigurationSection section = (UnityConfigurationSection)ConfigurationManager.GetSection("unity");
section.Containers.Default.Configure(serviceHost.Container);
return serviceHost;

}

}
原文地址:https://www.cnblogs.com/goody9807/p/2171561.html