Cocos2d入门--3--向量的应用

小球向一个方向持续运动的Demo

HelloWorldScene.h

......
//设置一个protected的属性
protected:
    cocos2d::Vec2 _vec;
......

HelloWorldScene.cpp

//这个是通过随机数设置向量的方向
_vec.set(random(-0.1f, 1.0f), random(-1.0f, 1.0f));
//通过normalize这个标准化函数,能够使得向量的大小为1
_vec.normalize();

auto dot = DrawNode::create();

dot -> drawDot(Vec2(0, 0), 5, Color4F(1.0f,1.0f,1.0f,1.0f));
addChild(dot);

dot -> setPosition(origin.x + 
visibleSize.width/2,origin.y + visibleSize.height/2);

schedule([dot,this,origin,visibleSize](float f){
    Vec2 nowVec = dot -> getPosition();
    //判断小球碰壁反弹运动
    if (nowVec.x<origin.x || nowVec.x>origin.x+visibleSize.width) {
        _vec.x *= -1;
    }
    if (nowVec.y<origin.y || nowVec.y>origin.y+visibleSize.height) {
        _vec.y *= -1;
    }
    dot->setPosition(nowVec+_vec*10);
}, "Test");

 
 
 
原文地址:https://www.cnblogs.com/goodboy-heyang/p/4925118.html