js简单工厂

我以计算器为例写一个简单工厂模式,只完成加减乘除4个计算功能,考虑到其他功能方便日后扩展,遵循开放-封闭原则。

简单工厂类图:

先看一下C#的简单工厂是如何实现的:

定义抽象类Operation,加减乘除的实现由子类派生,最后由OperationFactory决定实例化哪一个子类。

namespace OperationLibrary
{
    public abstract class Operation
    {
        private int num_A = 0;
        public int Num_A
        {
            get { return num_A; }
            set { num_A = value; }
        }

        private int num_B = 0;
        public int Num_B
        {
            get { return num_B; }
            set { num_B = value; }
        }

        public abstract double getResult();
    }

    public class OperationAdd : Operation
    {
        public override double getResult()
        {
            return Num_A + Num_B;
        }
    }

    public class OperationSub : Operation
    {
        public override double getResult()
        {
            return Num_A - Num_B;
        }
    }

    public class OperationMul : Operation
    {
        public override double getResult()
        {
            return Num_A * Num_B;
        }
    }

    public class OperationDiv : Operation
    {
        public override double getResult()
        {
            if (Num_B == 0)
                throw new Exception("除数不能为0");
            return Num_A / Num_B;
        }
    }

    public class OperationFactory
    {
        public static Operation createOperate(string operate)
        {
            Operation oper = null;
            switch (operate)
            {
                case "+":
                    oper = new OperationAdd();
                    break;
                case "-":
                    oper = new OperationSub();
                    break;
                case "*":
                    oper = new OperationMul();
                    break;
                case "/":
                    oper = new OperationDiv();
                    break;
            }
            return oper;
        }
    }
}

客户端调用:

Operation oper = OperationFactory.createOperate("/");
oper.Num_A = 6;
oper.Num_B = 2;
oper.getResult(); //3

js模拟C#的简单工厂:

var Operation = function(){
        this.num_A = this.num_B = 0;
    };

    var OperationAdd = function(){};
    OperationAdd.prototype = new Operation();
    OperationAdd.prototype.getResult = function(){
        return this.num_A + this.num_B;
    };

    var OperationSub = function(){};
    OperationSub.prototype = new Operation();
    OperationSub.prototype.getResult = function(){
        return this.num_A - this.num_B;
    };

    var OperationMul = function(){};
    OperationMul.prototype = new Operation();
    OperationMul.prototype.getResult = function(){
        return this.num_A * this.num_B;
    };

    var OperationDiv = function(){};
    OperationDiv.prototype = new Operation();
    OperationDiv.prototype.getResult = function(){
        if(this.num_B == 0)
            throw new Error('除数不能为0');
        return this.num_A / this.num_B;
    };

    var OperateFactory = function(){};
    OperateFactory.createOperate = function(operate){
        var oper;
        switch(operate){
            case "+":
                oper = new OperationAdd();
            break;
            case "-":
                oper = new OperationSub();
            break;
            case "*":
                oper = new OperationMul();
            break;
            case "/":
                oper = new OperationDiv();
            break;
        }
        return oper;
    };

        //调用:
    var oper = OperateFactory.createOperate('+');
    oper.num_A = 1;
    oper.num_B = 2;
    alert(oper.getResult()); //3

js完全照搬C#的模式显然太复杂,根据js语言的特性实现一个:

var Operation = function(){
        this.num_A = this.num_B = 0;
    };
    Operation.prototype.OperationAdd = function(){
        return this.num_A + this.num_B;
    };
    Operation.prototype.OperationSub = function(){
        return this.num_A - this.num_B;
    };
    Operation.prototype.OperationMul = function(){
        return this.num_A * this.num_B;
    };
    Operation.prototype.OperationDiv = function(){
        if(this.num_B == 0)
            throw new Error('除数不能为0');
        return this.num_A / this.num_B;
    };
   
//策略
var operateStrategy = { '+':'OperationAdd', '-':'OperationSub', '*':'OperationMul', '/':'OperationDiv' }; //工厂 var OperateFactory = (function(){ var oper; return function(operate){ //只实例化一次 oper = oper || new Operation(); return { setNumber:function(a,b){ oper.num_A = a; oper.num_B = b; }, getResult:function(){ var fName = operateStrategy[operate], fun = oper[fName] || function(){}; return fun.call(oper); } }; }; })(); //调用: var oper = OperateFactory('+'); oper.setNumber(1,3); alert(oper.getResult()); oper = OperateFactory('*'); oper.setNumber(2,3); alert(oper.getResult());

总结:如果日后需要扩展计算器的功能,我们需要维护2个地方,一个是为Operation的原型添加所需要的新功能,另一个是维护策略对象:operateStrategy, 基本上不需要修改程序的内部方法,而是为它增加扩展,基本符合开放-封闭原则。我认为只要对面向对象编程思想有所了解,都能写出简单工厂模式,使用场景无需考虑因为在编码过程中这是一件很自然的事情,他简单到都不能算是一个模式。

原文地址:https://www.cnblogs.com/gongshunkai/p/6567749.html