iOS不得姐项目--pop框架的初次使用

一.pop和Core Animation的区别

  1.Core Animation的动画只能添加到layer上

  2.pop的动画能添加到任何对象

  3.pop的底层并非基于Core Animation,是基于CADisplayLink

  4.Core Animation的动画仅仅是表象,并不会真正修改对象的frame/Size等值

  5.pop的动画实时修改对象的属性,真正的修改了对象的属性

二.简单结构

三.pop框架简单使用 -- pop不仅可以给layer添加动画,只要是UIView都可以添加动画

  1.给view添加动画

  2.给layer添加动画

四.项目中的动画效果实现

  1.利用pop框架做动画的时候,如果动画关系到了尺寸或者frame,刚开始控件的尺寸或者frame建议不要设置.有时候会出现问题,如下图.由于pop框架做动画是直接修改的属性,所以可以考虑在fromValue中设置尺寸.

  2.点击取消按钮的动画,实现思路--直接遍历了控制器中子控件,通过xib添加的控件最早,所以做动画的控件从第2个开始遍历

  3.监听按钮的点击 -- 要求是动画依次做完,最后处理对应的事件.

  难点:pop框架提供了动画完成的block,自己的目标就是在动画完成后执行相应的事件处理.例如:点击了'发段子'按钮,先做动画,动画完成,跳转到发段子的控制器.

  解决方案:抽取方法,将点击取消按钮的动画封装起来,并用block作为参数.点击取消按钮,不需要处理事件,那么block就为nil;如果点击'发段子'之类的按钮,将需要处理的代码用block封装.

  

 1 - (void)cancleWithBlock:(void(^)())btnClickBlock
 2 {
 3     // 点击了取消之后,动画的过程中就不要处理事件了
 4     self.view.userInteractionEnabled = NO;
 5     
 6     for (int i = 2; i < self.view.subviews.count; i++) {
 7         
 8         UIView *subView = self.view.subviews[i];
 9         POPBasicAnimation *anim = [POPBasicAnimation animationWithPropertyNamed:kPOPViewCenter];
10         
11         anim.toValue = [NSValue valueWithCGPoint:CGPointMake(subView.centerX, subView.centerY + ChaosScreenH)];
12         anim.beginTime = CACurrentMediaTime() + (i - 2) * ChaosTimeInterval;
13         anim.duration = 0.25;
14         
15         [subView pop_addAnimation:anim forKey:nil];
16         // 监听最后一个view动画的完成
17         if (i == self.view.subviews.count - 1) {
18             [anim setCompletionBlock:^(POPAnimation *anim, BOOL finished) {
19                 
20                 [self dismissViewControllerAnimated:NO completion:nil];
21                 // 判断点击按钮后要执行的block是否为空
22                 if (btnClickBlock) {
23                     btnClickBlock();
24                 }
25             }];
26         }
27     }
28 }
29 
30 - (IBAction)cancelClick {
31     [self cancleWithBlock:nil];
32 }
33 
34 - (void)buttonClick:(UIButton *)button
35 {
36     [self cancleWithBlock:^{
37         if (button.tag == 0) {
38             ChaosLog(@"发视频");
39         } else if (button.tag == 1){
40             ChaosLog(@"发图片");
41         } else if (button.tag == 2){
42             ChaosLog(@"发段子");
43         } else if (button.tag == 3){
44             ChaosLog(@"发声音");
45         }
46     }];
47 }

五.最后是项目中的代码

  

  1 #import "ChaosPublishViewController.h"
  2 #import "ChaosVerticalButton.h"
  3 
  4 #import <POP.h>
  5 
  6 @interface ChaosPublishViewController ()
  7 
  8 @end
  9 @implementation ChaosPublishViewController
 10 
 11 static CGFloat const ChaosTimeInterval = 0.1;
 12 static CGFloat const ChaosAnimSpeed = 15;
 13 
 14 - (void)viewDidLoad {
 15     [super viewDidLoad];
 16     
 17     // 先让所有不能处理事件
 18     self.view.userInteractionEnabled = NO;
 19     // 数据
 20     NSArray *images = @[@"publish-video", @"publish-picture", @"publish-text", @"publish-audio", @"publish-review", @"publish-offline"];
 21     NSArray *titles = @[@"发视频", @"发图片", @"发段子", @"发声音", @"审帖", @"离线下载"];
 22     
 23     // 设置按钮位置
 24     CGFloat buttonW = 72;
 25     CGFloat buttonH = buttonW + 30;
 26     CGFloat startY = (ChaosScreenH - 2 * buttonH) * 0.5;
 27     CGFloat startX = 30;
 28     NSInteger maxCols = 3; // 列数
 29     CGFloat buttonMargin = (ChaosScreenW - 2 * startX - maxCols * buttonW) / (maxCols - 1);
 30     // 添加发布类别
 31     for (int i = 0; i < images.count; i++) {
 32         ChaosVerticalButton *button = [[ChaosVerticalButton alloc] init];
 33 //        button.width = buttonW; // 用了pop后,直接修改了按钮的frame,这里可以先不用设置
 34 //        button.height = buttonH; // 设置了动画效果反而不好
 35         [button setImage:[UIImage imageNamed:images[i]] forState:UIControlStateNormal];
 36         [button setTitle:titles[i] forState:UIControlStateNormal];
 37         [button setTitleColor:[UIColor blackColor] forState:UIControlStateNormal];
 38         button.titleLabel.font = [UIFont systemFontOfSize:14];
 39         button.tag = i;
 40         // 添加点击事件
 41         [button addTarget:self action:@selector(buttonClick:) forControlEvents:UIControlEventTouchUpInside];
 42         NSInteger btnRow = i / maxCols; // 按钮所在行
 43         NSInteger btnCol = i % maxCols; // 按钮所在列
 44         CGFloat buttonEndY = startY + btnRow * buttonH; // 按钮最终Y值
 45         CGFloat buttonX = startX + btnCol * (buttonMargin + buttonW); // 按钮X值
 46         
 47         [self.view addSubview:button];
 48         
 49         // 设置动画
 50         POPSpringAnimation *anim = [POPSpringAnimation animationWithPropertyNamed:kPOPViewFrame];
 51         anim.fromValue = [NSValue valueWithCGRect:CGRectMake(buttonX, buttonEndY - ChaosScreenH, buttonW, buttonH)];
 52         anim.toValue = [NSValue valueWithCGRect:CGRectMake(buttonX, buttonEndY, buttonW, buttonH)];
 53 //        anim.springBounciness = 8;
 54         anim.springSpeed = ChaosAnimSpeed;
 55         anim.beginTime = CACurrentMediaTime() + i * ChaosTimeInterval;
 56         [button pop_addAnimation:anim forKey:nil];
 57     }
 58     
 59     // 添加标语
 60     [self setupSlogan];
 61 }
 62 
 63 - (void)setupSlogan
 64 {
 65     // 添加标语
 66     UIImageView *sloganImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"app_slogan"]];
 67     sloganImageView.y = -200;
 68     [self.view addSubview:sloganImageView];
 69     
 70     CGFloat centerX = ChaosScreenW * 0.5;
 71     CGFloat centerEndY = ChaosScreenH * 0.2;
 72     CGFloat centerBeginY = centerEndY - ChaosScreenH;
 73     // 设置动画
 74     POPSpringAnimation *anim = [POPSpringAnimation animationWithPropertyNamed:kPOPViewCenter];
 75     anim.fromValue = [NSValue valueWithCGPoint:CGPointMake(centerX, centerBeginY)];
 76     anim.toValue = [NSValue valueWithCGPoint:CGPointMake(centerX, centerEndY)];;
 77 //    anim.springBounciness = 8;
 78     anim.springSpeed = ChaosAnimSpeed;
 79     anim.beginTime = CACurrentMediaTime() + 6 * ChaosTimeInterval;
 80     [anim setCompletionBlock:^(POPAnimation *anim, BOOL finished) {
 81         // 动画完成恢复处理事件的能力
 82         self.view.userInteractionEnabled = YES;
 83     }];
 84     [sloganImageView pop_addAnimation:anim forKey:nil];
 85 }
 86 
 87 - (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
 88 {
 89     [self cancleWithBlock:nil];
 90 }
 91 
 92 - (void)cancleWithBlock:(void(^)())btnClickBlock
 93 {
 94     // 点击了取消之后,动画的过程中就不要处理事件了
 95     self.view.userInteractionEnabled = NO;
 96     
 97     for (int i = 2; i < self.view.subviews.count; i++) {
 98         
 99         UIView *subView = self.view.subviews[i];
100         POPBasicAnimation *anim = [POPBasicAnimation animationWithPropertyNamed:kPOPViewCenter];
101         
102         anim.toValue = [NSValue valueWithCGPoint:CGPointMake(subView.centerX, subView.centerY + ChaosScreenH)];
103         anim.beginTime = CACurrentMediaTime() + (i - 2) * ChaosTimeInterval;
104         anim.duration = 0.25;
105         
106         [subView pop_addAnimation:anim forKey:nil];
107         // 监听最后一个view动画的完成
108         if (i == self.view.subviews.count - 1) {
109             [anim setCompletionBlock:^(POPAnimation *anim, BOOL finished) {
110                 
111                 [self dismissViewControllerAnimated:NO completion:nil];
112                 // 判断点击按钮后要执行的block是否为空
113                 if (btnClickBlock) {
114                     btnClickBlock();
115                 }
116             }];
117         }
118     }
119 }
120 
121 - (IBAction)cancelClick {
122     [self cancleWithBlock:nil];
123 }
124 
125 - (void)buttonClick:(UIButton *)button
126 {
127     [self cancleWithBlock:^{
128         if (button.tag == 0) {
129             ChaosLog(@"发视频");
130         } else if (button.tag == 1){
131             ChaosLog(@"发图片");
132         } else if (button.tag == 2){
133             ChaosLog(@"发段子");
134         } else if (button.tag == 3){
135             ChaosLog(@"发声音");
136         }
137     }];
138 }
139 
140 @end
View Code
原文地址:https://www.cnblogs.com/gchlcc/p/5524158.html