Cocos2d-x 3.2 Lua演示样例FontTest(字体測试)

Cocos2d-x 3.2 Lua演示样例FontTest(字体測试)


  本篇博客介绍Cocos2d-x 3.2中Lua測试项目中的FontTest样例,主要使用了字体文件来创建我们想要的字体样式:


第一个參数为文本。第二參数为ttf字体文件,第三个參数为字体大小,第四个參数为块大小。第五个參数为文本横向对齐方式,第六个慘为文本纵向对齐方式。


样例效果图:








演示样例代码:(注:单独文件不可执行,详细可參考lua-tests)

--4个标签的Tag
local  kTagLabel1 = 0
local  kTagLabel2 = 1
local  kTagLabel3 = 2
local  kTagLabel4 = 3

-- 字体列表
local  fontList = {
  "fonts/A Damn Mess.ttf",
  "fonts/Abberancy.ttf",
  "fonts/Abduction.ttf",
  "fonts/Paint Boy.ttf",
  "fonts/Schwarzwald Regular.ttf",
  "fonts/Scissor Cuts.ttf"
}


local fontCount = table.getn(fontList) -- 获得表元素个数
cclog("font count = "..fontCount)

local vAlignIdx = 1
local verticalAlignment = {
  cc.VERTICAL_TEXT_ALIGNMENT_TOP,  -- 对齐顶部
  cc.VERTICAL_TEXT_ALIGNMENT_CENTER, -- 居中对齐
  cc.VERTICAL_TEXT_ALIGNMENT_BOTTOM, -- 底部对齐
}

local vAlignCount = table.getn(verticalAlignment)

--[[
===============
显示字体
===============
]]--
local function showFont(ret, pFont)

  cclog("vAlignIdx="..vAlignIdx)
  local s = cc.Director:getInstance():getWinSize()-- 窗体大小

  local blockSize = cc.size(s.width/3, 200)-- 块大小
  local fontSize = 26--字体大小

  -- 依据Tag移除子节点
  ret:removeChildByTag(kTagLabel1, true)
  ret:removeChildByTag(kTagLabel2, true)
  ret:removeChildByTag(kTagLabel3, true)
  ret:removeChildByTag(kTagLabel4, true)

  -- static Label* createWithTTF(const std::string & text, const std::string & fontFile, float fontSize, const Size & dimensions = Size::ZERO,
  --TextHAlignment hAlignment = TextHAlignment::LEFT,TextVAlignment vAlignment = TextVAlignment::TOP)
  
  -- 第一个參数为文本,第二个參数为字体样式,第三个參数为字体大小,第四个參数为块大小,第五个參数为文本横向对齐。第六个參数为文本纵向对齐
  local top = cc.Label:createWithTTF(pFont, pFont, 24)
  local left = cc.Label:createWithTTF("alignment left", pFont, fontSize,
    blockSize, cc.TEXT_ALIGNMENT_LEFT, verticalAlignment[vAlignIdx])
  local center = cc.Label:createWithTTF("alignment center", pFont, fontSize,
    blockSize, cc.TEXT_ALIGNMENT_CENTER, verticalAlignment[vAlignIdx])
  local right = cc.Label:createWithTTF("alignment right", pFont, fontSize,
    blockSize, cc.TEXT_ALIGNMENT_RIGHT, verticalAlignment[vAlignIdx])


  -- 创建颜色层,第一个參数是颜色,第二个參数为宽度,第三个參数为高度
  local leftColor = cc.LayerColor:create(cc.c4b(100, 100, 100, 255), blockSize.width, blockSize.height)
  local centerColor = cc.LayerColor:create(cc.c4b(200, 100, 100, 255), blockSize.width, blockSize.height)
  local rightColor = cc.LayerColor:create(cc.c4b(100, 100, 200, 255), blockSize.width, blockSize.height)

  -- 忽略锚点对位置的影响 ,假设为true。锚点为(0,0)
  leftColor:ignoreAnchorPointForPosition(false)
  centerColor:ignoreAnchorPointForPosition(false)
  rightColor:ignoreAnchorPointForPosition(false)

  top:setAnchorPoint(cc.p(0.5, 1)) -- 设置锚点(0.5,1)
  left:setAnchorPoint(cc.p(0,0.5))
  leftColor:setAnchorPoint(cc.p(0,0.5))
  center:setAnchorPoint(cc.p(0,0.5))
  centerColor:setAnchorPoint(cc.p(0,0.5))
  right:setAnchorPoint(cc.p(0,0.5))
  rightColor:setAnchorPoint(cc.p(0,0.5))

  top:setPosition(cc.p(s.width/2,s.height-20)) -- 设置显示位置
  left:setPosition(cc.p(0,s.height/2))
  leftColor:setPosition(left:getPosition())
  center:setPosition(cc.p(blockSize.width, s.height/2))
  centerColor:setPosition(center:getPosition())
  right:setPosition(cc.p(blockSize.width*2, s.height/2))
  rightColor:setPosition(right:getPosition())

  ret:addChild(leftColor, -1)
  ret:addChild(left, 0, kTagLabel1)
  ret:addChild(rightColor, -1)
  ret:addChild(right, 0, kTagLabel2)
  ret:addChild(centerColor, -1)
  ret:addChild(center, 0, kTagLabel3)
  ret:addChild(top, 0, kTagLabel4)
end

local isFirst = true
local originCreateLayer = createTestLayer
local function createTestLayer()
  if isFirst == false then
    if Helper.index == 1 then
      vAlignIdx =  vAlignIdx % vAlignCount + 1
    end
  else
    isFirst = false
  end

  local ret = originCreateLayer("")
  showFont(ret, fontList[Helper.index])
  return ret
end

function FontTestMain()
  cclog("FontTestMain")
  Helper.index = 1
  vAlignIdx = 1
  local scene = cc.Scene:create()
  -- 创建方法表
  Helper.createFunctionTable = {
    createTestLayer,
    createTestLayer,
    createTestLayer,
    createTestLayer,
    createTestLayer,
    createTestLayer
  }
  scene:addChild(createTestLayer()) -- 加入測试层
  scene:addChild(CreateBackMenuItem())--加入后退button
  return scene
end


原文地址:https://www.cnblogs.com/gcczhongduan/p/5079904.html