Unity3d 鼠标的事件GetMouseButtonDown()、GetMouseButton()、GetMouseButtonUp()

当鼠标按键按下时,返回一次true,后面參数0是左键,1是右键,2是中键		
		if(Input.GetMouseButtonDown(0))
			Debug.Log("Pressed left click.");
		if(Input.GetMouseButtonDown(1))
			Debug.Log("Pressed right click.");
		if(Input.GetMouseButtonDown(2))
			Debug.Log("Pressed middle click.");
当鼠标按键按下时,返回true,可能多次,依据你鼠标按下的时间	,后面參数0是左键,1是右键,2是中键	
		if(Input.GetMouseButton(0))
			Debug.Log("Pressed left click.");
		if(Input.GetMouseButton(1))
			Debug.Log("Pressed right click.");
		if(Input.GetMouseButton(2))
			Debug.Log("Pressed middle click.");

当鼠标按键按下后弹起时,返回一次true,后面參数0是左键,1是右键,2是中键
		if(Input.GetMouseButtonUp(0))
			Debug.Log("Pressed left click.");
		if(Input.GetMouseButtonUp(1))
			Debug.Log("Pressed right click.");
		if(Input.GetMouseButtonUp(2))
			Debug.Log("Pressed middle click.");

原文地址:https://www.cnblogs.com/gcczhongduan/p/4552689.html