Android平台游戏声音播放实践

大部分游戏都有音效,不然游戏乐趣会降低很多,而几乎所有音效都是重复播放的。
下面的代码只加载一次音频文件,但是却可以被多次使用。请将音频文件放置在/res/raw路径中。

public static final int SOUND_EXPLOSION = 1;
private SoundPool soundPool;
private HashMap<Integer, Integer>soundPoolMap;

private void initSounds() {
    soundPool = new SoundPool(4, AudioManager.STREAM_MUSIC, 100);
    soundPoolMap = new HashMap<Integer,Integer>();
    soundPoolMap.put(SOUND_EXPLOSION, soundPool.load(getContext(),R.raw.explosion, 1));
}

public void playSound(int sound) {
   
    AudioManagermgr =(AudioManager)getContext().getSystemService(Context.AUDIO_SERVICE);
    floatstreamVolumeCurrent =mgr.getStreamVolume(AudioManager.STREAM_MUSIC);
    floatstreamVolumeMax =mgr.getStreamMaxVolume(AudioManager.STREAM_MUSIC);   
    float volume= streamVolumeCurrent / streamVolumeMax;

   
   soundPool.play(soundPoolMap.get(sound), volume, volume, 1, 0,1f);    
}

 

public void explode() {
   playSound(SOUND_EXPLOSION);
}

原文地址:https://www.cnblogs.com/ganzhijie/p/1804290.html