DragonBones龙骨插槽的隐藏

参考:

插槽中对象的显示与隐藏问题

let factory = dragonBones.EgretFactory.factory;
factory.parseDragonBonesData(RES.getRes("test_ske_dbbin"));
factory.parseTextureAtlasData(RES.getRes("test_tex_json"), RES.getRes( "test_tex_png"));
let armatureDisplay = factory.buildArmatureDisplay(name);
this.addChild(this.armatureDisplay);

//隐藏插槽
armatureDisplay.armature.getSlot("Sprite").displayIndex = -1;
//显示插槽
armatureDisplay.armature.getSlot("Sprite").displayIndex = 0;

这个隐藏和显示,每次切换动画时,会自动重置displayIndex = 0,导致隐藏失效。

所以每次切动画都要重新设置一次...

原文地址:https://www.cnblogs.com/gamedaybyday/p/9556790.html