k 动画脚本很有算法 同时可以借鉴这里的画圆

-- open the Lots of Robots tutorial file bounce.max

Myobj = $Box001
slidertime = 0
deletekeys Myobj.pos.controller
Myobj.pos = [0,0,0]
deletekeys Myobj[3][2][3].controller
Myobj[3][2][3].value = 0

NowTime = 0
for i = 0 to 10  do
 (
 animate on
 at time NowTime
  (
  in coordsys local Myobj.pos += [0,0,0]
  Myobj[3][2][3].value +=  22
  )
 NowTime += 5
 
 animate on
 at time NowTime
  (
  in coordsys local Myobj.pos += [5,0,5]
  )
 NowTime += 5
 
 animate on
 at time NowTime
  (
  in coordsys local Myobj.pos += [5,0,-5]
  )
 NowTime += 5
 
 )

原文地址:https://www.cnblogs.com/gaitian00/p/2010627.html