于SurfaceView的双缓冲实现很简单,开一条线程并在其中绘图即可

双缓冲是为了防止动画闪烁而实现的一种多线程应用,基于SurfaceView的双缓冲实现很简单,开一条线程并在其中绘图即可。本文介绍基于SurfaceView的双缓冲实现,以及介绍类似的更高效的实现方法。 

本文程序运行截图如下,左边是开单个线程读取并绘图,右边是开两个线程,一个专门读取图片,一个专门绘图:

对比一下,右边动画的帧速明显比左边的快,左右两者都没使用Thread.sleep()。为什么要开两个线程一个读一个画,而不去开两个线程像左边那样都 “边读边画”呢?因为SurfaceView每次绘图都会锁定Canvas,也就是说同一片区域这次没画完下次就不能画,因此要提高双缓冲的效率,就得开一条线程专门画图,开另外一条线程做预处理的工作。

1. [图片] 程序运行截图    

2. [代码]main.xml     

01 <?xml version="1.0" encoding="utf-8"?>
02 <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
03     android:layout_width="fill_parent" android:layout_height="fill_parent"
04     android:orientation="vertical">
05  
06     <LinearLayout android:id="@+id/LinearLayout01"
07         android:layout_width="wrap_content" android:layout_height="wrap_content">
08         <Button android:id="@+id/Button01" android:layout_width="wrap_content"
09             android:layout_height="wrap_content" android:text="单个独立线程"></Button>
10         <Button android:id="@+id/Button02" android:layout_width="wrap_content"
11             android:layout_height="wrap_content" android:text="两个独立线程"></Button>
12     </LinearLayout>
13     <SurfaceView android:id="@+id/SurfaceView01"
14         android:layout_width="fill_parent" android:layout_height="fill_parent"></SurfaceView>
15 </LinearLayout>

3. [代码]TestSurfaceView.java     

001 package com.testSurfaceView;
002  
003 import java.lang.reflect.Field;
004 import java.util.ArrayList;
005 import android.app.Activity;
006 import android.graphics.Bitmap;
007 import android.graphics.BitmapFactory;
008 import android.graphics.Canvas;
009 import android.graphics.Paint;
010 import android.graphics.Rect;
011 import android.os.Bundle;
012 import android.util.Log;
013 import android.view.SurfaceHolder;
014 import android.view.SurfaceView;
015 import android.view.View;
016 import android.widget.Button;
017  
018 public class TestSurfaceView extends Activity {
019     /** Called when the activity is first created. */
020     Button btnSingleThread, btnDoubleThread;
021     SurfaceView sfv;
022     SurfaceHolder sfh;
023     ArrayList<Integer> imgList = new ArrayList<Integer>();
024     int imgWidth, imgHeight;
025     Bitmap bitmap;//独立线程读取,独立线程绘图
026  
027     @Override
028     public void onCreate(Bundle savedInstanceState) {
029         super.onCreate(savedInstanceState);
030         setContentView(R.layout.main);
031  
032         btnSingleThread = (Button) this.findViewById(R.id.Button01);
033         btnDoubleThread = (Button) this.findViewById(R.id.Button02);
034         btnSingleThread.setOnClickListener(new ClickEvent());
035         btnDoubleThread.setOnClickListener(new ClickEvent());
036         sfv = (SurfaceView) this.findViewById(R.id.SurfaceView01);
037         sfh = sfv.getHolder();
038         sfh.addCallback(new MyCallBack());// 自动运行surfaceCreated以及surfaceChanged
039     }
040  
041     class ClickEvent implements View.OnClickListener {
042  
043         @Override
044         public void onClick(View v) {
045  
046             if (v == btnSingleThread) {
047                 new Load_DrawImage(0, 0).start();//开一条线程读取并绘图
048             } else if (v == btnDoubleThread) {
049                 new LoadImage().start();//开一条线程读取
050                 new DrawImage(imgWidth + 10, 0).start();//开一条线程绘图
051             }
052  
053         }
054  
055     }
056  
057     class MyCallBack implements SurfaceHolder.Callback {
058  
059         @Override
060         public void surfaceChanged(SurfaceHolder holder, int format, int width,
061                 int height) {
062             Log.i("Surface:", "Change");
063  
064         }
065  
066         @Override
067         public void surfaceCreated(SurfaceHolder holder) {
068             Log.i("Surface:", "Create");
069  
070             // 用反射机制来获取资源中的图片ID和尺寸
071             Field[] fields = R.drawable.class.getDeclaredFields();
072             for (Field field : fields) {
073                 if (!"icon".equals(field.getName()))// 除了icon之外的图片
074                 {
075                     int index = 0;
076                     try {
077                         index = field.getInt(R.drawable.class);
078                     } catch (IllegalArgumentException e) {
079                         // TODO Auto-generated catch block
080                         e.printStackTrace();
081                     } catch (IllegalAccessException e) {
082                         // TODO Auto-generated catch block
083                         e.printStackTrace();
084                     }
085                     // 保存图片ID
086                     imgList.add(index);
087                 }
088             }
089             // 取得图像大小
090             Bitmap bmImg = BitmapFactory.decodeResource(getResources(),
091                     imgList.get(0));
092             imgWidth = bmImg.getWidth();
093             imgHeight = bmImg.getHeight();
094         }
095  
096         @Override
097         public void surfaceDestroyed(SurfaceHolder holder) {
098             Log.i("Surface:", "Destroy");
099  
100         }
101  
102     }
103  
104     /**
105      * 读取并显示图片的线程
106      */
107     class Load_DrawImage extends Thread {
108         int x, y;
109         int imgIndex = 0;
110  
111         public Load_DrawImage(int x, int y) {
112             this.x = x;
113             this.y = y;
114         }
115  
116         public void run() {
117             while (true) {
118                 Canvas c = sfh.lockCanvas(new Rect(this.x, this.y, this.x
119                         + imgWidth, this.y + imgHeight));
120                 Bitmap bmImg = BitmapFactory.decodeResource(getResources(),
121                         imgList.get(imgIndex));
122                 c.drawBitmap(bmImg, this.x, this.y, new Paint());
123                 imgIndex++;
124                 if (imgIndex == imgList.size())
125                     imgIndex = 0;
126  
127                 sfh.unlockCanvasAndPost(c);// 更新屏幕显示内容
128             }
129         }
130     };
131  
132     /**
133      * 只负责绘图的线程
134      */
135     class DrawImage extends Thread {
136         int x, y;
137  
138         public DrawImage(int x, int y) {
139             this.x = x;
140             this.y = y;
141         }
142  
143         public void run() {
144             while (true) {
145                 if (bitmap != null) {//如果图像有效
146                     Canvas c = sfh.lockCanvas(new Rect(this.x, this.y, this.x
147                             + imgWidth, this.y + imgHeight));
148  
149                     c.drawBitmap(bitmap, this.x, this.y, new Paint());
150  
151                     sfh.unlockCanvasAndPost(c);// 更新屏幕显示内容
152                 }
153             }
154         }
155     };
156  
157     /**
158      * 只负责读取图片的线程
159      */
160     class LoadImage extends Thread {
161         int imgIndex = 0;
162  
163         public void run() {
164             while (true) {
165                 bitmap = BitmapFactory.decodeResource(getResources(),
166                         imgList.get(imgIndex));
167                 imgIndex++;
168                 if (imgIndex == imgList.size())//如果到尽头则重新读取
169                     imgIndex = 0;
170             }
171         }
172     };
173 }
原文地址:https://www.cnblogs.com/fx2008/p/3133258.html