Unity3D 动画状态机简单控制核心代码

状态机是这样的

包含静止、跑、攻击、死亡四个动画

下面是核心代码(PS:代码高亮插件出问题了,将就看一下吧。。)

AnimatorStateInfo stateInfo = m_ani.GetCurrentAnimatorStateInfo(0);

        if (stateInfo.fullPathHash == Animator.StringToHash("Base Layer.idle") && !m_ani.IsInTransition(0))
        {
            m_ani.SetBool("idle", false);

            m_timer -= Time.deltaTime;
            if (m_timer > 0)
                return;

            if (Vector3.Distance(m_transform.position, m_player.m_transform.position) < 1.5f)
            {
                m_ani.SetBool("attack", true);
            }
            else
            {
                m_timer = 1;
                m_agent.SetDestination(m_player.m_transform.position);
                m_ani.SetBool("run", true);
            }
        }

        if (stateInfo.fullPathHash == Animator.StringToHash("Base Layer.run") && !m_ani.IsInTransition(0))
        {
            m_ani.SetBool("run", false);

            m_timer -= Time.deltaTime;
            if (m_timer < 0)
            {
                m_agent.SetDestination(m_player.m_transform.position);

                m_timer = 1;
            }

            if (Vector3.Distance(m_transform.position, m_player.m_transform.position) <= 1.5f)
            {
                m_agent.Stop();
                m_ani.SetBool("attack", true);
            }
        }

        if (stateInfo.fullPathHash == Animator.StringToHash("Base Layer.attack") && !m_ani.IsInTransition(0))
        {
            RotateTo();
            m_ani.SetBool("attack", false);

            if (stateInfo.normalizedTime >= 1.0f)
            {
                m_ani.SetBool("idle", true);

                m_timer = 2;
            }
        }
原文地址:https://www.cnblogs.com/fws94/p/6591275.html