02-CALayer(中和)

//
//  ViewController.m
//  01-CALayer创建
//
//  Created by mac on 16/4/18.
//  Copyright © 2016年 mac. All rights reserved.
//
/*
 1. position:确定当前图层的锚点到父视图层坐标到原点的相对偏移量,在当前图层上找出锚点位置,将两者对齐
 2. 绘制直线三部曲:创建可变路径(pathCreateMutable) : 添加到context(addPath) :开始绘制(drawPath)
                 途径阶段2:起始点确定,  属性设置(线宽和颜色)
 */

#import "DrawLayer.h"

#import "ViewController.h"

@interface ViewController ()

@end

@implementation ViewController {
    
    DrawLayer *layer;
}

- (void)viewDidLoad {
    [super viewDidLoad];

    [self creatCALayer];
}

/**
 *  创建CALayer
 */
///*
- (void)creatCALayer {
    
    CALayer *layer = [CALayer layer];
    
    layer.bounds = CGRectMake(0, 0, 200, 200); //position和锚点决定位置,bounds决定大小
//    layer.frame = CGRectMake(0, 0, 200, 200); //frame属性对于layer的约束只是大小约束,位置是由anchorPoint决定
    layer.backgroundColor = [UIColor orangeColor].CGColor;
    
    [self.view.layer addSublayer:layer];
    
    layer.position = CGPointMake(100, 300);
    layer.anchorPoint = CGPointZero;
}//*/

///*
 - (void)creatCALayer {
 
 CALayer *layer = [CALayer layer];
 
 layer.bounds = CGRectMake(0, 0, 200, 200); //position和锚点决定位置,bounds决定大小
 layer.backgroundColor = [UIColor orangeColor].CGColor;
 layer.anchorPoint = CGPointZero;
 
 //使用代理对象来进行绘图
 layer.delegate = self;
 [self.view.layer addSublayer:layer];
 
 //让图层强制从新绘制
 [layer setNeedsDisplay];
 }
 //*/

- (void)creatCALayer {
    
    layer = [[DrawLayer alloc] init];
    
    layer.bounds = CGRectMake(0, 0, 200, 200); //position和锚点决定位置,bounds决定大小
    layer.backgroundColor = [UIColor orangeColor].CGColor;
    layer.anchorPoint = CGPointZero;
    
    //使用代理对象来进行绘图
    layer.delegate = self;
    [self.view.layer addSublayer:layer];
    
    //让图层强制从新绘制
    [layer setNeedsDisplay];
}

/**
 *  layer的代理方法。只有设置了代理才能调用此方法
 */
///*
- (void)drawLayer:(CALayer *)layer inContext:(CGContextRef)ctx {
    
//    NSLog(@"hahahha");
    
    CGMutablePathRef path = CGPathCreateMutable(); //1. 在图层中绘制一条线 path获取
    
    CGPathMoveToPoint(path, NULL, 50, 50); //2. 起点
    CGPathAddLineToPoint(path, NULL, 150, 150);//连线点
    
//    [[UIColor yellowColor] setStroke]; //CALayer 不是UIKit框架中的类,所有不能调用UIKit中的相关接口
    CGContextSetRGBStrokeColor(ctx, 0, 1, 1, 1);//3. stoke线颜色
    CGContextSetLineWidth(ctx, 5);//线宽
    
    CGContextAddPath(ctx, path);//4. path添加到context
    CGContextDrawPath(ctx, kCGPathStroke);//5. 绘制
}//*/

- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event {
    
    UITouch *touch = [touches anyObject];
    CGPoint currentPoint = [touch locationInView:touch.view];
    
//    layer.transform = CATransform3DMakeRotation(M_PI_4, 0, 0, 1);
    layer.transform = CATransform3DRotate(layer.transform, M_PI_4, 0, 0, 1); //注意make和非make区别
    layer.position = currentPoint;
    layer.borderWidth = 20;
    layer.borderColor = [UIColor blueColor].CGColor;
    layer.opacity = .5;
}

@end
时光见证了成长,还很无知,我想一点点幼稚转为有知!
原文地址:https://www.cnblogs.com/foreveriOS/p/5403836.html