js对象封装内部图片的相关代码,采用base64图片串

有时候,想让自己封装的js干净轻巧,不带图片文件什么的,那图片怎么处理呢?带着这个问题,我做了一下试验,发现也不是很难。现在把简单的过程记录下来,以备后用。

<!DOCTYPE HTML>
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
    <meta http-equiv="Content-Type" content="text/html; charset=gb2312" />
    <title>test js option base64 picture</title>
    <script type="text/javascript" src="./Content/jquery-2.2.0.js"></script>
    <script type="text/javascript">
        var icon = 'data:image/gif;base64,R0lGODlhBAABAIABAMLBwfLx8SH5BAEAAAEALAAAAAAEAAEAAAICRF4AOw==';
        function main() {
            return;
            var img = '<img id="testImg" src="' + icon + '"/>';
            $('#canvas').append(img);
        }
    </script>
</head>
<body onload=" main();">
    <div id="canvas" style=" 50px; height: 50px; background-position-y:50px;background-position-x:0;" ></div>
    <hr>
    <div id="info" onclick="test();">页面载入中,请稍候...</div>
    <script type="text/javascript">
        function test() {
            $('#canvas').css({ backgroundImage: 'url(' + icon + ')' });
        }
    </script>
</body>

</html>
下面附带c#取图片base64串的方法:

 public static string getImageStr(string imgFile)
        {
            var stream = File.Open(imgFile, FileMode.Open);
            byte[] buff = new byte[stream.Length];
            stream.Read(buff, 0, (int)stream.Length);
            stream.Dispose();
            return Convert.ToBase64String(buff);
        }


原文地址:https://www.cnblogs.com/foren/p/6009087.html