flyplane

看到别人的一个简单制作打飞机的demo,先保存下来有空可以研究一下:

<!DOCTYPE html>
<html lang="en">
<head>
	<meta charset="UTF-8">
	<title>fly</title>
	<style>
		body,p{
			padding: 0;
			margin: 0;
		}
		main{
			height: 600px;
			 600px;
			border: #ffe;	
			background: #000;
			margin: 0 auto;
			position: relative;
			overflow: hidden;
		}
		main h1{
			font-size: 40px;
			color: #ff0;
			text-align: center;
			display: none;
		}
		.rob-other,.rob-me{
			height: 30px;
			 30px;
			border-radius: 50%;
			background: red;
			position: absolute;
		}
		.rob-other{
			top:0;
		}
		.rob-me{
			background: blue;
			top: 570px;
			left: 50%;
			transform: translateX(-50%);
		}
		.bullet{
			height: 10px;
			 4px;
			background: #fff;
			position: absolute;
		}
		footer{
			margin:auto;
			text-align: center;
		}
	</style>
</head>
<body>
	<main>
		<!-- <div class="rob-other"></div>	
		<div class="bullet"></div> -->
		<h1 class="you-win">You win !!!</h1>
		<h1 class="game-over">Game over !!!</h1>
		<div class="rob-me"></div>
	</main>
	<footer>
		<p> ps:空格键发射子弹 上下左右移动 点击黑色区域重新开始</p>
	</footer>
</body>
<!-- 引入自己编写的工具函数 -->
//<script src="../util/util.js"></script>
<script>
 util={
     addEvent: function(dom, type, fn) {
		if (dom.addEventListener) {
			dom.addEventListener(type, fn)
		} else if (dom.attachEvent) {
			dom.attachEvent("on" + type, fn)
		} 
	},
	removeEvent:function(dom,type,fn){
		if(dom.removeEventListener){
			dom.removeEventListener(type,fn)
		}else if(dom.detachEvent){
			dom.detachEvent("on"+type,fn)
		}
	},
	getStyle: function(ele, style) {
		return window.getComputedStyle ? window.getComputedStyle(ele, null)[style] : ele.currentStyle[style];
	},
	getKeyCode: function(e) {
		var e = e || window.event;
		return e.KeyCode || e.which;
	},
	/**
	 *键盘上下左右触发dom移动;
	 *可以同时触发两个方向的事件;
	 *传入四个参数:dom 需要移动的dom;
	 *main 移动的范围容器
	 *speed 每秒移动速度;
	 *callback 每次执行触发的函数;
	 */
 keyDomMove : (function() {
	//通过闭包保存变量
	var keyCode = {
		keyDownArr: [],
		//每次按下上下左右的将当前按下的方向保存 为ture;
		downKeyCode: function(e) {
			var e = e || window.event;
			//只需要用到上下左右 只保存4个键值;
			if (util.getKeyCode() === 37 || util.getKeyCode() === 38 || util.getKeyCode() === 39 || util.getKeyCode() === 40) {
				e.preventDefault ? e.preventDefault() : e.cancelBubble = true;
				if (keyCode.keyDownArr.indexOf(e.keyCode) === -1) {
					keyCode.keyDownArr.push(e.keyCode)
				}
			}
		},
		//每次弹起上下左右的将当前弹起的方向修改为flase;
		upKeyCode: function(e) {
			var e = e || window.event;
			var _index = keyCode.keyDownArr.indexOf(util.getKeyCode());
			if (_index >= 0) {
				keyCode.keyDownArr.splice(_index, 1);
			}
		}
	};
	return function(dom, main, speed, callback) {
		if (typeof speed != "number") {
			speed = 1;
		} else {
			//速度必须大于60px每秒;每次移动的像素小于1px 浏览器会修正为0px;这也是因为运用了定时器的缺点;
			//除以60是因为浏览器播放动画每秒60帧可以保持动画的流畅性;
			speed = (speed / 60) > 1 ? (speed / 60) : 1
		}
		//用于左右 和上下穿透;
		function changeXY(xy, min, max) {
			if (xy < min) {
				xy = max;
			} else if (xy >= max) {
				xy = min;
			}
			return xy;
		};
		var me = this;
		this.addEvent(document, "keydown", function(e) {
			var e = e || window.event;
			keyCode.downKeyCode();	
			me.addEvent(document, "keyup", function(e) {
				var e = e || window.event;
				keyCode.upKeyCode();
			})
		})
		setInterval(function() {
			keyCode.keyDownArr.forEach(function(item) {
				var mainHeight = parseFloat(me.getStyle(main, "height")) - 20,
					mainWidth = parseFloat(me.getStyle(main, "width")) - 20;
				if (item === 37) {
					var x = dom.offsetLeft - speed;
					x = changeXY(x, 0, mainWidth);
					dom.style.left = x + "px";
				} else if (item === 38) {
					var y = dom.offsetTop - speed
					y = changeXY(y, 0, mainHeight);
					dom.style.top = y + "px";
				} else if (item === 39) {
					var x = dom.offsetLeft + speed;
					x = changeXY(x, 0, mainWidth);
					dom.style.left = x + "px";
				} else if (item === 40) {
					var y = dom.offsetTop + speed;
					y = changeXY(y, 0, mainHeight);
					dom.style.top = y + "px";
				}
				callback && callback();
			})
		}, 1000 / 60)
	};
})(),
     
     
     
 }
</script>
<script>
~function(){
// 创建定时器
var time = null;
var robOther=[],
	bullet=[];
var robOtherArr=[],
	bulletArr=[];
var main=document.querySelector("main");
	//创建敌机
var createRot = function(num){
	num=num||1;
	while(num--){
		var div = document.createElement("div");
		div.classList.add("rob-other");
		div.style.left=parseInt(Math.random()*540+30)+"px";
		main.appendChild(div);
		robOther.push(div)
	}
};
//敌机和子弹移动
function randomMove(){
	time=setInterval(function(){
		robOther.forEach(function(item,index){
			var left=parseFloat(util.getStyle(item,"left")),
				top=parseFloat(util.getStyle(item,"top"));
			var _left=left+(Math.random()*32-16),
				_top=top+5;
				robOtherArr[index]=[_left,_top]
			clearRobOther(item,_top,_left,index)
			item.style.top=_top+"px";
			item.style.left=_left+"px";
			deteCrashRob()
		});
		bullet.forEach(function(item,index){
			var top=parseFloat(util.getStyle(item,"top")),
				left=parseFloat(util.getStyle(item,"left"));
			bulletArr[index]=[left,top];
			if(top<=10){
				main.removeChild(item);
				bullet.splice(index,1);
				bulletArr.splice(index,1);
			}
			item.style.top=top-10+"px";
		})
		deteCrashBullet();
	},100)
};
//子弹碰撞检测
function deteCrashBullet() {
	bulletArr.forEach(function(item, index) {
		var _item = item,
			_index = index;
		robOtherArr.forEach(function(item, index) {
		//	console.log(_item + " ;" + item + " ;" )
			if ((item[0] - _item[0] < 4) &&( item[0] - _item[0] > -30) && (item[1] - _item[1] < 4) && (item[1] - _item[1] > -30 )) {
				main.removeChild(robOther[index])
				robOther.splice(index, 1);
				robOtherArr.splice(index, 1);
				main.removeChild(bullet[_index]);
				bullet.splice(_index,1);
				bulletArr.splice(_index, 1);
				youWin();
			}
		})
	})
	
};
//飞机碰撞检测
function deteCrashRob() {
	robOtherArr.forEach(function(item, index) {
		var left = parseFloat(util.getStyle(document.querySelector(".rob-me"), "left")),
			top =  parseFloat(util.getStyle(document.querySelector(".rob-me"), "top"));
		if (Math.abs(item[0] - left) < 30 && Math.abs(item[1] - top) < 30) {
			clearInterval(time);
			util.removeEvent(document, "keydown", event);
			document.querySelector(".game-over").style.display="block";
			gameOver();
		}
	})
}
//清空内容
function gameOver(){
	clearInterval(time);
			util.removeEvent(document, "keydown", event);
			[].slice.call(document.querySelectorAll(".rob-other")).forEach(function(item){
				main.removeChild(item)
			});
			[].slice.call(document.querySelectorAll(".bullet")).forEach(function(item){
				main.removeChild(item)
			})
			robOther=[];
			bullet=[];
			robOtherArr=[];
			bulletArr=[];
    }
//敌机自杀
function clearRobOther(dom,top,left,index){
	if(top>600||left>600||left<0){
		main.removeChild(dom);
		robOther.splice(index,1);
		robOtherArr.splice(index,1);
		createRot(1);
	}
}
//战机移动
/*function changeRobMe(dom,bottomNum,leftNum){
	var bottom=parseFloat(util.getStyle(dom,"bottom"))+bottomNum,
		left=parseFloat(util.getStyle(dom,"left"))+leftNum;
	if(bottom<0){
		bottom=0;
	}else if(bottom>570){
		bottom=570
	};
	if(left<15){
		left=15
	}else if(left>585){
		left=585;
	}
	dom.style.left=left+"px";
	dom.style.bottom=bottom+"px";
	
}*/
//创建子弹
function createBullet(){
	var div = document.createElement("div");
	div.classList.add("bullet");
	var rotMeLeft=parseFloat(util.getStyle(document.querySelector(".rob-me"),"left")),
		rotMeTop=parseFloat(util.getStyle(document.querySelector(".rob-me"),"top"));
	//console.log(rotMeLeft+" : "+ rotMeBottom)
	div.style.left=rotMeLeft+"px";
	div.style.top=rotMeTop+5+"px";
	document.querySelector("main").appendChild(div);
	bullet.push(div);
}
//胜利
function youWin(){
	if(robOther.length===0){
		document.querySelector(".you-win").style.display="block";
		gameOver();
	}
}
//按键事件
function event(e) {
	var e = e || window.event;
	var keyCode = util.getKeyCode(e);
	if (keyCode === 32) {
		createBullet();
	}
}
function init() {
	var robMe=document.querySelector(".rob-me");
	document.querySelector(".game-over").style.display="none";
	document.querySelector(".you-win").style.display="none";
	robMe.style.left="50%";
	robMe.style.top="570px";
	util.keyDomMove(robMe,main,200,deteCrashRob);
	util.addEvent(document, "keydown", event)
	createRot(5);
	randomMove();
}
init()
main.onclick=function(){
	gameOver();
	init()
}}()
</script>
</html>

  

原文地址:https://www.cnblogs.com/fireporsche/p/6510109.html