DirectUI的消息流转

Windows是一个基于消息循环的系统,DirectUI同样遵循这样的消息流转。当界面呈现、用户点击、定时器等各种各样的消息一旦进入windows消息循环队列,系统自动调用该窗口的WndProc过程。对于DirectUI程序来说,因为所有的界面都是逻辑界面,均基于程序运行之初通过CreateWindowEx生成的原始窗口,因此,所有的消息最开始都会先流转到DirectUI中CWindowWnd类的__WndProc函数中,然后再统一的分发。

 
可以在Duilib的应用中通过设置断点来跟踪整个消息的流程,大体上,下图表示了这个流转过程:
 
值得注意的是,多个界面,如CWindowWnd, Container等,可以共用同一个CPaintManagerUI来管理界面呈现与消息分发,只需要调用同一个CPaintManagerUI的AddNotifier【这个一般意味着你需要定义一个全局的CPaintMagagerUI变量而不是一个类的变量】。
尤其值得注意的是,共用同一个CPaintManagerUI的情况下,很多时候可能是使用界面元素如Button的Name来区分是哪一个元素,因此,务必注意每个元素的名字是唯一的。
下面是才代码摘录出来的片段:
 

LRESULT CALLBACK CWindowWnd::__WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
CWindowWnd* pThis = NULL;
if( uMsg == WM_NCCREATE ) {
LPCREATESTRUCT lpcs = reinterpret_cast<LPCREATESTRUCT>(lParam);
pThis = static_cast<CWindowWnd*>(lpcs->lpCreateParams);
pThis->m_hWnd = hWnd;
::SetWindowLongPtr(hWnd, GWLP_USERDATA, reinterpret_cast<LPARAM>(pThis));
}
else {
pThis = reinterpret_cast<CWindowWnd*>(::GetWindowLongPtr(hWnd, GWLP_USERDATA));
if( uMsg == WM_NCDESTROY && pThis != NULL ) {
LRESULT lRes = ::CallWindowProc(pThis->m_OldWndProc, hWnd, uMsg, wParam, lParam);
::SetWindowLongPtr(pThis->m_hWnd, GWLP_USERDATA, 0L);
if( pThis->m_bSubclassed ) pThis->Unsubclass();
pThis->m_hWnd = NULL;
pThis->OnFinalMessage(hWnd);
return lRes;
}
}
if( pThis != NULL ) {
return pThis->HandleMessage(uMsg, wParam, lParam);
}
else {
return ::DefWindowProc(hWnd, uMsg, wParam, lParam);
}
}

将自身加入到消息收听队列:

g_PM->AddNotifier(this);//g_PM为全局的CPaintManagerUI变量


HandleMassage的实现:

LRESULT HandleMessage(UINT uMsg, WPARAM wParam, LPARAM lParam)
{
LRESULT lRes = 0;
BOOL bHandled = TRUE;
switch( uMsg ) {
case WM_CREATE: lRes = OnCreate(uMsg, wParam, lParam, bHandled); break;
case WM_CLOSE: lRes = OnClose(uMsg, wParam, lParam, bHandled); break;
case WM_DESTROY: lRes = OnDestroy(uMsg, wParam, lParam, bHandled); break;
case WM_NCACTIVATE: lRes = OnNcActivate(uMsg, wParam, lParam, bHandled); break;
case WM_NCCALCSIZE: lRes = OnNcCalcSize(uMsg, wParam, lParam, bHandled); break;
case WM_NCPAINT: lRes = OnNcPaint(uMsg, wParam, lParam, bHandled); break;
case WM_NCHITTEST: lRes = OnNcHitTest(uMsg, wParam, lParam, bHandled); break;
case WM_SIZE: lRes = OnSize(uMsg, wParam, lParam, bHandled); break;
case WM_GETMINMAXINFO: lRes = OnGetMinMaxInfo(uMsg, wParam, lParam, bHandled); break;
case WM_SYSCOMMAND: lRes = OnSysCommand(uMsg, wParam, lParam, bHandled); break;
case WM_KEYDOWN:
OutputDebugString(_T("It is a key down "));
break;
default:
bHandled = FALSE;
}
if( bHandled ) return lRes;
if( m_pm.MessageHandler(uMsg, wParam, lParam, lRes) ) return lRes;
return CWindowWnd::HandleMessage(uMsg, wParam, lParam);
}

遍历收听者并发送通知:

......

if( !bAsync ) {
// Send to all listeners
if( Msg.pSender != NULL ) {
if( Msg.pSender->OnNotify ) Msg.pSender->OnNotify(&Msg);
}
for( int i = 0; i < m_aNotifiers.GetSize(); i++ ) {
static_cast<INotifyUI*>(m_aNotifiers[i])->Notify(Msg);
}
}

......

Notify的实现:

void SettingUI::Notify(TNotifyUI& msg)
{
CStdString name = msg.pSender->GetName();

if (msg.sType == _T("windowinit"))
{
}
else if( msg.sType == _T("click") )
{

}

.....

 

http://sogoodlife.blog.163.com/blog/static/458502602012610508332/

原文地址:https://www.cnblogs.com/findumars/p/5794175.html