五种情况下会刷新控件状态(刷新所有子FWinControls的显示)——从DFM读取数据时、新增加子控件时、重新创建当前控件的句柄时、设置父控件时、显示状态被改变时

五种情况下会刷新控件状态(刷新控件状态才能刷新所有子FWinControls的显示):

在TWinControls.PaintControls中,对所有FWinControls只是重绘了边框,而没有整个重绘这些FWinControl子控件。那么什么时候才整个重绘全部FWinControls呢?这时候,就不是一个单纯的WM_PAINT来解决控件重绘的问题了,而是这个TWinControl.UpdateShowing函数:

procedure TWinControl.UpdateShowing;
var
  ShowControl: Boolean;
  I: Integer;
begin
  ShowControl := (FVisible or (csDesigning in ComponentState) and
    not (csNoDesignVisible in ControlStyle)) and
    not (csReadingState in ControlState);
  if ShowControl then
  begin
    if FHandle = 0 then CreateHandle;
    if FWinControls <> nil then
      for I := 0 to FWinControls.Count - 1 do
        TWinControl(FWinControls[I]).UpdateShowing;
  end;
  if FHandle <> 0 then
    if FShowing <> ShowControl then
    begin
      FShowing := ShowControl;
      try
        Perform(CM_SHOWINGCHANGED, 0, 0);
      except
        FShowing := not ShowControl;
        raise;
      end;
    end;
end;

那么什么时候才会调用TWinControl.UpdateShowing;呢?回答是,就一种情况下:当控件状态改变的时候:

procedure TWinControl.UpdateControlState;
var
  Control: TWinControl;
begin
  Control := Self;
  while Control.Parent <> nil do
  begin
    Control := Control.Parent;
    if not Control.Showing then Exit;
  end;
  if (Control is TCustomForm) or (Control.FParentWindow <> 0) then UpdateShowing; // 必须有父窗口,才给显示。TCustomForm那已经是顶级窗口
end;

那么什么时候算控件状态改变?回答是,一共五种情况:从DFM读取数据时、新增加子控件时、重新创建当前控件的句柄时、设置父控件时、显示状态被改变时:

// 情况一:
procedure TWinControl.ReadState(Reader: TReader);
begin
  DisableAlign;
  try
    inherited ReadState(Reader);
  finally
    EnableAlign;
  end;
  FixupTabList;
  if FParent <> nil then Perform(CM_PARENTCTL3DCHANGED, 0, 0);
  UpdateControlState;
end;

// 情况二:
procedure TWinControl.InsertControl(AControl: TControl);
begin
  AControl.ValidateContainer(Self);
  Perform(CM_CONTROLLISTCHANGE, Integer(AControl), Integer(True));
  Insert(AControl);
  if not (csReading in AControl.ComponentState) then
  begin
    AControl.Perform(CM_PARENTCOLORCHANGED, 0, 0);
    AControl.Perform(CM_PARENTFONTCHANGED, 0, 0);
    AControl.Perform(CM_PARENTSHOWHINTCHANGED, 0, 0);
    AControl.Perform(CM_PARENTBIDIMODECHANGED, 0, 0);
    if AControl is TWinControl then
    begin
      AControl.Perform(CM_PARENTCTL3DCHANGED, 0, 0);
      UpdateControlState;
    end else
      if HandleAllocated then AControl.Invalidate;
    AlignControl(AControl);
  end;
  Perform(CM_CONTROLCHANGE, Integer(AControl), Integer(True));
end;

// 情况三:
procedure TWinControl.CMRecreateWnd(var Message: TMessage);
var
  WasFocused: Boolean;
begin
  WasFocused := Focused;
  DestroyHandle;
  UpdateControlState;
  if WasFocused and (FHandle <> 0) then Windows.SetFocus(FHandle);
end;

// 情况四:
procedure TWinControl.SetParentWindow(Value: HWnd); 
begin
  if (FParent = nil) and (FParentWindow <> Value) then
  begin
    if (FHandle <> 0) and (FParentWindow <> 0) and (Value <> 0) then
    begin
      FParentWindow := Value;
      Windows.SetParent(FHandle, Value);
      if (Win32MajorVersion >= 5) and (Win32Platform = VER_PLATFORM_WIN32_NT) then
        Perform(WM_CHANGEUISTATE, MakeWParam(UIS_INITIALIZE, UISF_HIDEACCEL or UISF_HIDEFOCUS), 0);
    end else
    begin
      DestroyHandle;
      FParentWindow := Value;
    end;
    UpdateControlState;
  end;
end;

// 情况五:
procedure TWinControl.CMVisibleChanged(var Message: TMessage);
begin
  if not FVisible and (Parent <> nil) then RemoveFocus(False);
  if not (csDesigning in ComponentState) or
    (csNoDesignVisible in ControlStyle) then UpdateControlState;
end;

但是还是有个问题,在TWinControl.UpdateShowing里执行了CM_SHOWINGCHANGED消息,也就是:

procedure TWinControl.CMShowingChanged(var Message: TMessage);
const
  ShowFlags: array[Boolean] of Word = (
    SWP_NOSIZE + SWP_NOMOVE + SWP_NOZORDER + SWP_NOACTIVATE + SWP_HIDEWINDOW,
    SWP_NOSIZE + SWP_NOMOVE + SWP_NOZORDER + SWP_NOACTIVATE + SWP_SHOWWINDOW);
begin
  SetWindowPos(FHandle, 0, 0, 0, 0, 0, ShowFlags[FShowing]);
end;

可是SetWindowPos会触发WM_PAINT消息吗?看MSDN没有这么说啊,那么显示所有WinControl子控件和调用它的WM_PAINT真正自绘,两者怎样才能联系起来呢?

原文地址:https://www.cnblogs.com/findumars/p/5361955.html