as3.0声音波形频谱系列_02

效果:

/**
 *
 * *--------------------------------*
 * |  *** as3.0声音波形频谱系列 ***  |
 * *--------------------------------*
 *
 * 编辑修改收录:fengzi(疯子、wu341、wgq341)
 *
 * 不会写代码,我是代码搬运工。
 *
 * 联系方式:QQ(493712833)。
 *
 * 随   笔: https://www.cnblogs.com/fengziwu/
 *
 * 版权协议:请自觉遵守LGPL协议,欢迎修改、复制、转载、传播给更多需要的人。
 * 免责声明:任何因使用此软件导致的纠纷与软件/程序开发者无关。
 * 日   期: 2014.02.23
 *
 * * ------------------ Example -------------------- *
 * 
   var spectrum:Spectrum=new Spectrum(550,400,true);
   addChild(spectrum);
   
 * @***欢迎添加修改***
**/

package 
{
	import flash.display.Sprite;
	import flash.geom.Matrix;
	import flash.utils.ByteArray;
	import flash.media.SoundMixer;
	import flash.events.Event;
	import flash.utils.setInterval;
	import flash.display.BitmapData;
	import flash.display.Bitmap;
	import flash.filters.BlurFilter;
	import flash.filters.ColorMatrixFilter;
	import flash.geom.Point;
	import flash.geom.ColorTransform;
	import flash.geom.Rectangle;
	import flash.display.GradientType;
	import flash.display.PixelSnapping;

	public class Spectrum extends Sprite
	{
		private var bitmapData:BitmapData;
		private var bitmap:Bitmap;
		private var fadeFill:BitmapData;
		private var gradient:Array;
		private var displace:Matrix;
		private var bytes:ByteArray;
		private var peaks:BitmapData;
		private var rect:Rectangle;
		private var blur:BlurFilter;
		private var colorMatrixFilter:ColorMatrixFilter;
		private var thisW:Number;
		private var thisH:Number;
		private var _sprite:Sprite;
		private var matrix:Matrix;
		private var transformMatrix:Matrix;
		private var _bitmapdata:BitmapData;
		private var effect:Boolean;
		private var wx:Number;
		
		
		/***
		* Spectrum 
		* @param                 w                显示的宽度
		* @param                 h                显示的高度
		* @param                 effect           效果选择
		***/
		public function Spectrum(w:Number=512,h:Number=300,effect:Boolean=true):void
		{
			
			thisW = w;
			
			wx=w/512;

			thisH = h;
			this.effect = effect;
			_sprite = new Sprite();
			bytes = new ByteArray();
			colorMatrixFilter = new ColorMatrixFilter([1,0,0,0,0,0,1,0,0,0,0,0,1,0,0,0,0,0,1,0]);
			bitmapData = new BitmapData(thisW,thisH,false,0);
			peaks = new BitmapData(thisW,thisH,true,0);

			gradient = createRainbowGradientArray();
			rect = new Rectangle(0,0,1,0);
			bitmap = addChild(new Bitmap(bitmapData,PixelSnapping.AUTO,false)) as Bitmap;
			

			_bitmapdata = new BitmapData(thisW,thisH,true,0);
			transformMatrix = new Matrix((thisW + thisW / 40) / thisW,0,0,(thisH + thisH / 80) / thisH,(-thisW / 40) /2,(-thisH /80) /8);
			addChild(new Bitmap(peaks));
			addEventListener(Event.ENTER_FRAME, enterFrameHandler);
		}
		

		private function enterFrameHandler(_arg_1:Event ):void
		{
			var float:Number;
			var num:Number;

			bitmapData.lock();
			peaks.fillRect(peaks.rect, 0);
			
			
			var colors:Array = new Array(0x00ff00,0xffff00,0xff0000,0xff0000,0xff00ff,0xff0000,0xff0000,0xffff00,0x00ff00);//颜色
			var ratios:Array=new Array(20,45,80,110,128,146,185,210,235)//渐变位置
			if (effect)
			{
			var alphas:Array= new Array(0.8,0.5,1,0.8,1,0.8,1,0.5,0.8);//透明度
			}else{
				alphas=[1,1,1,1,1,1,1,1,1];//透明度
				ratios=[0,45,80,100,128,156,185,210,255]//渐变位置
			}
			
			var matrixs:Matrix= new Matrix();
			matrixs.createGradientBox(thisW, 1, 0, 0, 0);
			
			SoundMixer.computeSpectrum(bytes, true, 0);
			
			
			_sprite.graphics.clear();
			_sprite.graphics.lineStyle(0,0,0);
			_sprite.graphics.beginGradientFill(GradientType.LINEAR, colors, alphas, ratios, matrixs);
			
			/*left*/
			_sprite.graphics.moveTo(thisW/2,thisH);

			for (var i:int=0; i<256; i++)
			{
				float = bytes.readFloat() / 1.4;
				if (i == 0)
				{
					num = float;
				}
				else
				{
					num +=  (float - num) / 20;
				}

				rect.x = i * wx + thisW / 2;
				rect.y = thisH + (i >> 20) - num * thisH;
				peaks.setPixel32(rect.x, rect.y, 0xFFFFFFFF);
				peaks.setPixel32(i+thisW/2+i*wx, rect.y, 0xFFFFFFFF);
				_sprite.graphics.lineTo(rect.x, rect.y);
				
			}
			_sprite.graphics.lineTo(thisW,thisH);
			
			
			

			_sprite.graphics.moveTo(thisW/2, thisH);



			for (i=0; i<256; i++)
			{
				float = bytes.readFloat() / 1.4;
				if (i == 0)
				{
					num = float;
				}
				else
				{
					num +=  (float - num) / 20;
				}

				rect.x = thisW / 2 - i * wx;
				rect.y = thisH + (i >> 20) - num * thisH;
				peaks.setPixel32(rect.x, rect.y, 0xFFFFFFFF);
				peaks.setPixel32(rect.x-i*wx, rect.y, 0xFFFFFFFF);
				_sprite.graphics.lineTo(rect.x,rect.y);
			}
			
			_sprite.graphics.lineTo(0,thisH);
			_sprite.graphics.endFill();

			/**** 选择效果 ****/
			if (effect)
			{
				_bitmapdata = bitmapData.clone();
				bitmapData.draw(_bitmapdata, transformMatrix, new ColorTransform(0.90, 0.92, 0.95), null, null, true);
			}
			else
			{
				matrix=new Matrix();
				matrix.translate( -  thisW/2, -  thisH/2);
				matrix.scale(1.14,1.01);
				matrix.translate(thisW/2,thisH/2);
				bitmapData.draw(bitmapData,matrix,new ColorTransform(0.92,0.92,0.92));
			}

			/*****************************/
			
			bitmapData.applyFilter(bitmapData,bitmapData.rect,new Point(),colorMatrixFilter);
			bitmapData.applyFilter(bitmapData, bitmapData.rect, new Point(), new BlurFilter(8, 8,2));
			bitmapData.draw(_sprite, null, null, "add");
			bitmapData.unlock();
		}

		private function createRainbowGradientArray():Array
		{
			var clorArray:Array= new Array();
			var bitmapdata:BitmapData;
			var sprite:Sprite= new Sprite();

			//渐变填充sprite//渐变填充sprite
			var colors:Array = new Array(0xff00ff,0xff0000,0xffff00,0x00ff00);//颜色
			var alphas:Array = new Array(1,1,1,1);//透明度
			var ratios:Array = new Array(10,72,155,255);//渐变位置
			var matrix:Matrix= new Matrix();

			bitmapdata = new BitmapData(256,1,false,0);
			matrix.createGradientBox(256, 1, 0, 0, 0);

			//GradientType.LINEAR线性渐变
			sprite.graphics.beginGradientFill(GradientType.LINEAR, colors, alphas, ratios, matrix);
			sprite.graphics.drawRect(0, 0, 256, 1);
			sprite.graphics.endFill();


			bitmapdata.draw(sprite);
			//bitmapdata的getPixel方法(获取位图sprite的颜色值);
			for (var i:int=0; i< 256; i++)
			{
				clorArray[i] = bitmapdata.getPixel(i,0);
			}

			//返回一长度为256的数组(里面装载了256个32位的颜色值)
			return clorArray;
		}




	}
}

  

原文地址:https://www.cnblogs.com/fengziwu/p/14418065.html