unity3d录音

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class record : MonoBehaviour
{
    AudioClip audioClip;
    AudioSource audioSource;
     Use this for initialization
    void Start()
    {
        string[] md = Microphone.devices;
        int mdl = md.Length;
        if (mdl == 0)
        {
            Debug.Log("no microphone found");
        }
    }

     Update is called once per frame
    //void Update () {

    //}
    public void StartRecordAudio()
    {
        audioSource = GameObject.Find("Canvas/Audio Source").GetComponent<AudioSource>();
        Microphone.End(null);
        audioClip = Microphone.Start(null, false, 30, 44100);
        Debug.Log("开始录音.....");
    }
    public void StopRecordAudio()
    {

        Microphone.End(null);

    }
    public void PlayRecordAudio()
    {
        Microphone.End(null);
        audioSource.clip = audioClip;
        audioSource.Play();
    }
    public void EndPlayRecordAudio()
    {
        Microphone.End(null);
        audioSource.Stop();
    }
}


原文地址:https://www.cnblogs.com/fengmao31/p/13880215.html