Unity导出xcode后自动化导入第三方SDK

最近因为在给项目接入第三方SDK,遇到了一个比较烦人的事情就是,每次出包都要重新根据第三方SDK说明设置xcode,每次最少花20分钟来设置,如果出错的话就不一定是20分钟的事了,所以我决定要做一个自动化处理脚本。

在网上查了好多资料,用比对工具一步一步的比较project.pbxproj文件的不同,真是眼睛盯瞎了的感觉。

伯乐在线上看到了一篇关于project.pbxproj文件的说明。

关于操作project.pbxproj文件有一下几个第三方库来参考

  • Xcodeproj CocoaPods 写的 Ruby 解析库,用于修改引入 CocoaPods 的工程文件并保存为 XML 格式。CocoaPods 本身是很强大的,还可以用来操作 Xcode workspaces (.xcworkspace), configuration files (.xcconfig) 和 Xcode Scheme files (.xcscheme).
  • mod-pbxproj 强大的 Python 解析库,支持一定的修改操作,可输出 OpenStep 格式,但是顺序和注释内容无法完美还原,有些鸡肋。
  • xUnique 用 Python 写的统一多设备生成的 UUID 的工具,主要用途是统一工程在多设备上生成的 UUID,避免工程文件冲突。
  • pbxplorer Ruby 写的解析库。
  • node-xcode Cordova 基于它管理 Xcode 工程

我用到了mod-pbxproj库里面的提供的一些方法来实现项目需求

由于个人python水平还在初级阶段,不过也正在补充自己,代码写的可能比较烂,但是以解决实际问题为主

#!/usr/bin/env python
# -*- coding: utf-8 -*-
# @Author: fasthro
# @Date:   2016-11-15 11:21:33
# @Last Modified by:   fasthro
# @Last Modified time: 2016-11-15 11:21:57
import shutil
import os
import json
from mod_pbxproj import XcodeProject
import re
import platform


_channel = "ios_yh"
_bundleId = "com.ebo.ball"
_version = "1.0.0"

# 设置编码
import sys
reload(sys)
sys.setdefaultencoding("utf-8")

# 解析
class ParseChannelParam:
    def __init__(self, jp):
        self.json_data = None
        self.json_file_data = None
        self.json_resource_data = None
        self.json_base_framework_data = None
        self.json_other_framework_data = None
        self.bundle_id = None
        self.version = None

        # 文件列表
        self.file_list = []
        # xcode 文件目录
        self.file_path_list = []
        # 文件类型
        self.file_type_list = []
        # xcode 文件列表
        self.xcode_file_list = []

        # 文件夹列表
        self.folder_list = []
        # xcode 文件夹目录
        self.folder_path_list = []
        # 目录类型
        self.folder_type_list = []
        # xcode 文件夹列表
        self.xcode_folder_list = []

        # framework
        self.base_frameworks = []
        self.base_weak_frameworks = []

        self.other_frameworks = []
        self.other_weak_frameworks = []

        # 解析
        self.parse(jp)

        # 写入文件列表
        self.writfilelist()

        # 写入文件夹列表
        self.writfolderlist()

        # 写入other
        self.writeother()

    def parse(self, jp):
        try:
            with open(jp) as jf:
                self.json_data = json.load(jf)

                self.json_file_data = self.json_data["file"]
                self.json_resource_data = self.json_data["resource"]
                self.json_base_framework_data = self.json_data["base_framework"]
                self.json_other_framework_data = self.json_data["other_framework"]

        except:
            print "parse json error"
            pass

    def writfilelist(self):
        if self.json_file_data is not None:
            l = len(self.json_file_data)
            if l > 0:
                for index in range(0, l):
                    self.file_list.append(self.json_file_data[index]["file_name"])
                    self.file_path_list.append(self.json_file_data[index]["file_path"])
                    self.file_type_list.append(self.json_file_data[index]["type"])

        for index in range(len(self.file_path_list)):
            if self.file_type_list[index] == 'copy':
                self.xcode_file_list.append(os.path.join(self.file_path_list[index], self.file_list[index]))

    def writfolderlist(self):
        if self.json_resource_data is not None:
            l = len(self.json_resource_data)
            if l > 0:
                for index in range(0, l):
                    self.folder_list.append(self.json_resource_data[index]["dir_name"])
                    self.folder_path_list.append(self.json_resource_data[index]["dir_path"])
                    self.folder_type_list.append(self.json_resource_data[index]["type"])

        for index in range(len(self.folder_path_list)):
            if self.folder_type_list[index] == 'copy':
                self.xcode_folder_list.append(os.path.join(self.folder_path_list[index], self.folder_list[index]))

    def writeother(self):
        self.bundle_id = self.json_data["bundleId"]
        self.version = self.json_data["version"]

        if self.json_base_framework_data is not None:
            for index in range(len(self.json_base_framework_data)):
                self.base_frameworks.append(self.json_base_framework_data[index]["path"])
                self.base_weak_frameworks.append(self.json_base_framework_data[index]["weak"])

        if self.json_other_framework_data is not None:
            for index in range(len(self.json_other_framework_data)):
                self.other_frameworks.append(self.json_other_framework_data[index]["path"])
                self.other_weak_frameworks.append(self.json_other_framework_data[index]["weak"])

    def __str__(self):
        return "ParseChannelParam :
bundle_id = %s version = %s 
xcode_file_list = %s 
xcode_folder_list = %s

" % (self.bundle_id, self.version, str(self.xcode_file_list), str(self.xcode_folder_list))


# 打包之前准备工作
class PreparatoryWork:
    def __init__(self,frompath, topath, filefromls, filetols, folderfromls, foldertols):

        # from 根目录
        self.from_path = frompath
        # to 根目录
        self.to_path = topath

        # 需要 copy 的文件
        self.file_from_path_list = filefromls
        self.file_to_path_list = filetols

        # 需要 copy 的目录
        self.folder_from_list = folderfromls
        self.folder_to_path_list = foldertols

        # copy
        self.copy(filefromls, filetols)
        self.copy(folderfromls, foldertols)

    def copy(self, fs, ts):

        for index in range(len(fs)):
            frompath = os.path.join(self.from_path, fs[index])
            topath_temp = os.path.join(self.to_path, ts[index])
            topath = os.path.join(topath_temp, fs[index])

            # 如果已经存在就删除
            if os.path.exists(topath):
                if os.path.isdir(topath):
                    shutil.rmtree(topath)
                else:
                    os.remove(topath)

            if os.path.isfile(frompath):
                print "copy %s -> %s" % (frompath, topath)
                shutil.copy(frompath, topath)
            else:
                print "copy %s -> %s" % (frompath, topath)
                shutil.copytree(frompath, topath)


# Xcode *.pbxproj 相关设置
class Xcode:
    """
    ·xpath : xcode 根目录
    ·folders : 需要添加的文件夹列表
    ·files : 需要添加的文件列表
    """
    def __init__(self, xpath=None, folders=[], files=[]):

        # xcode project path
        self.xcode_project_path = xpath

        # xcode pbxproj path
        if platform.system() == "Windows":
            self.xcode_pbxproj_path = os.path.join(xpath, 'Unity-iPhone.xcodeproj/project.pbxproj.xml')
        else:
            self.xcode_pbxproj_path = os.path.join(xpath, 'Unity-iPhone.xcodeproj/project.pbxproj')

        # need add folders
        self.folders = folders

        #need add files
        self.files = files

        self.project = None

        if self.xcode_pbxproj_path is not None:
            pstr_xml = self.xcode_pbxproj_path[len(self.xcode_pbxproj_path) - 4: len(self.xcode_pbxproj_path)]
            pstr_proj = self.xcode_pbxproj_path[len(self.xcode_pbxproj_path) - 8: len(self.xcode_pbxproj_path)]
            if pstr_xml == '.xml':
                self.project = XcodeProject.LoadFromXML(self.xcode_pbxproj_path)
            elif pstr_proj == '.pbxproj':
                self.project = XcodeProject.Load(self.xcode_pbxproj_path)
            else:
                print "xcode load error path = [%s]" % self.xcode_pbxproj_path

        if self.project is None:
            print "Xcode load error"
        else:
            pass

        # temp file list
        self.temp_files = None
        self.temp_folder = None

    def addfileToXcode(self):
        self.addfiles(self.files)

    def addfolderToXcode(self):
        self.addfolders(self.folders)

    # 导入文件设置 -fno-objc-arc
    def set_file_seting(self, f_path, flag):
        if self.project:
            f_id = self.project.get_file_id_by_path(f_path)
            files = self.project.get_build_files(f_id)

            for f in files:
                f.add_compiler_flag(flag)

    # 添加文件夹
    def addfolders(self, folders):
        if self.project:
            self.temp_files = []
            for dpp in folders:
                dp = os.path.join(self.xcode_project_path, dpp)
                if os.path.exists(dp):
                    print "add folder to xcode path = [%s]" % dp
                    self.project.add_folder(dp)

                    # add folder file to xcode
                    self.getfilesdir(dp)

                else:
                    print "add folder path = [%s] is not exist!" % dp

            print "add folder file : "
            if len(self.temp_files) > 0:
                self.addfiles(self.temp_files)

    def getfilesdir(self, dp):
        for f in os.listdir(dp):
            f_p = os.path.join(dp, f)
            if os.path.isfile(f_p):
                self.temp_files.append(f_p)
            else:
                cp = re.compile(r".bundle|.framework")
                gp = cp.search(f_p)
                if gp is not None:
                    self.temp_files.append(f_p)
                else:
                    self.getfilesdir(f_p)

    def addfiles(self, files):
        if self.project:
            for fpp in files:
                fp = os.path.join(self.xcode_project_path, fpp)
                if os.path.exists(fp):
                    print "add file to xcode path = [%s]" % fp
                    self.project.add_file_if_doesnt_exist(fp)

                else:
                    print "add file path = [%s] is not exist!" % fp

            for fp in files:
                comp = re.compile('.m$|.mm$')
                match = comp.search(fp)
                if match:
                    print "file [ *.m or *.mm ] seting flag set -fno-objc-arc path [ %s ]" % fp
                    self.set_file_seting(fp, '-fno-objc-arc')

    def addframework(self, frameworks=[], weaks=[], isbase=True):
        if self.project:
            framework_parent = self.project.get_or_create_group('Frameworks')
            for index in range(len(frameworks)):
                fw = frameworks[index]
                we = weaks[index]

                comp = re.compile('.framework$')
                match = comp.search(fw)

                tree = None
                sr = "other"

                if isbase == True:
                    tree = "SDKROOT"
                    sr = "base"

                weak = we == "True"

                if match:
                    print "add %s framework [ %s ] weak = %s" % (sr, fw, we)

                    self.project.add_file_if_doesnt_exist(fw, parent=framework_parent, weak=weak, tree=tree)
                else:
                    print "add %s libraries [ %s ]" % (sr,fw)

                    self.project.add_file_if_doesnt_exist(fw, parent=framework_parent, weak=False, tree=tree)

    def save(self, fp=None):
        if self.project:
            if fp is not None:
                self.project.save(fp)
            else:
                self.project.save()
            print "save project"

if __name__ == "__main__":

    # path
    # _path = os.getcwd()

    #项目路径(需要配置的路径)
    _path = "/Users/admin/Desktop/ballClent"
    if platform.system() == "Windows":
        _path = "D:/work/ballClient/trunk"

    # 其他路径
    _channel_path = "%s/%s/%s" % (_path, "iosChannel/", _channel)
    _channel_param_path = "%s/%s.json" % (_channel_path, _channel)
    _xcode_path = "%s/%s" % (_path, "Build/Output/IOS")

    # 解析配置文件
    parseJson = ParseChannelParam(_channel_param_path)
    print parseJson

    print "Preparatory Work : "
    # 根据配置拷贝和替换文件
    preparat = PreparatoryWork(_channel_path, _xcode_path, parseJson.file_list, parseJson.file_path_list, parseJson.folder_list, parseJson.folder_path_list)

    # 根据配置文件设置xcode
    xcode = Xcode(_xcode_path,  parseJson.xcode_folder_list, parseJson.xcode_file_list)
    print "
add file to xcode : "
    xcode.addfileToXcode()
    print "
add folder to xcode : "
    xcode.addfolderToXcode()
    print "
add system framework to xcode : "
    print parseJson.base_frameworks
    xcode.addframework(parseJson.base_frameworks, parseJson.base_weak_frameworks, True)
    xcode.addframework(parseJson.other_frameworks, parseJson.other_weak_frameworks, False)

    if platform.system() == "Windows":
        xcode.save("project.pbxproj")
    else:
        xcode.save()

 通过下面Json来自动化处理每个渠道SDK的导入

{
    "bundleId": "com.*.*", 
    "version": "1.0.0", 
    "file": [
        {
            "file_name": "UnitySdkInterface.mm", 
            "file_path": "Libraries/Plugins/iOS",
			"type": "replace"
        }, 
        {
            "file_name": "UnityAppController.mm", 
            "file_path": "Classes",
			"type": "replace"
        }, 
        {
            "file_name": "YHGameSdk.h", 
            "file_path": "",
			"type": "copy"
        }, 
        {
            "file_name": "YHGameSdk.m", 
            "file_path": "",
			"type": "copy"
        },
		{
            "file_name": "Info.plist", 
            "file_path": "",
			"type": "replace"
        }
    ], 
    "resource": [
        {
            "dir_name": "galaxyJointSDK",
			"dir_path": "",
			"type": "copy"
        }
    ],
	"base_framework": [
		{
			"path": "System/Library/Frameworks/MessageUI.framework",
			"weak": "True"
		},
		{
			"path": "usr/lib/libc++.tbd",
			"weak": "False"
		},
		{
			"path": "usr/lib/libz.tbd",
			"weak": "False"
		},
		{
			"path": "usr/lib/libsqlite3.tbd",
			"weak": "False"
		}
	],
	"other_framework": [
	
	]
}

 Unity 导出xcode之后在执行此脚本,传递参数channel之后即可根据配置自动化处理。目录是我们项目自己的目录。

在此记录一下自己成果,为跟我一样迷茫的小伙伴们一起分享。如果有问题请留言。

支持原创,转载请注明作者出处我的博客http://home.cnblogs.com/u/fastHro/

原文地址:https://www.cnblogs.com/fastHro/p/6086533.html