网上找到的一个BitmapToRegion,根据Bitmap与透明色,生成一个区域HRGN

//
// BitmapToRegion : Create a region from the "non-transparent" pixels of a bitmap
//
// hBmp : Source bitmap
// cTransparentColor : Color base for the "transparent" pixels (default is black)
// cTolerance : Color tolerance for the "transparent" pixels.
//
// A pixel is assumed to be transparent if the value of each of its 3 components (blue, green and red) is
// greater or equal to the corresponding value in cTransparentColor and is lower or equal to the
// corresponding value in cTransparentColor + cTolerance.
//
HRGN BitmapToRegion (HBITMAP hBmp, COLORREF cTransparentColor = 0, COLORREF cTolerance = 0x101010)
{
    HRGN hRgn = NULL;

    ASSERT(hBmp);
    if (hBmp)
    {
        // Create a memory DC inside which we will scan the bitmap content
        HDC hMemDC = CreateCompatibleDC(NULL);
        ASSERT(hMemDC);
        if (hMemDC)
        {
            // Get bitmap size
            BITMAP bm;
            GetObject(hBmp, sizeof(bm), &bm);

            // Create a 32 bits depth bitmap and select it into the memory DC
            BITMAPINFOHEADER RGB32BITSBITMAPINFO = {
                sizeof(BITMAPINFOHEADER), // biSize
                bm.bmWidth, // biWidth;
                bm.bmHeight, // biHeight;
                1, // biPlanes;
                32, // biBitCount
                BI_RGB, // biCompression;
                0, // biSizeImage;
                0, // biXPelsPerMeter;
                0, // biYPelsPerMeter;
                0, // biClrUsed;
                0 // biClrImportant;
            };
            VOID * pbits32;
            HBITMAP hbm32 = CreateDIBSection(hMemDC, (BITMAPINFO *)&RGB32BITSBITMAPINFO, DIB_RGB_COLORS, &pbits32, NULL, 0);
            ASSERT(hbm32);
            if (hbm32)
            {
                HBITMAP holdBmp = (HBITMAP)SelectObject(hMemDC, hbm32);

                // Create a DC just to copy the bitmap into the memory DC
                HDC hDC = CreateCompatibleDC(hMemDC);
                ASSERT(hDC);
                if (hDC)
                {
                    // Get how many bytes per row we have for the bitmap bits (rounded up to 32 bits)
                    BITMAP bm32;
                    VERIFY(GetObject(hbm32, sizeof(bm32), &bm32));
                    while (bm32.bmWidthBytes % 4)
                        bm32.bmWidthBytes++;

                    // Copy the bitmap into the memory DC
                    HBITMAP holdBmp = (HBITMAP)SelectObject(hDC, hBmp);
                    VERIFY(BitBlt(hMemDC, 0, 0, bm.bmWidth, bm.bmHeight, hDC, 0, 0, SRCCOPY));

                    // For better performances, we will use the ExtCreateRegion() function to create the
                    // region. This function take a RGNDATA structure on entry. We will add rectangles by
                    // amount of ALLOC_UNIT number in this structure.
#define ALLOC_UNIT 100
                    DWORD maxRects = ALLOC_UNIT;
                    HANDLE hData = GlobalAlloc(GMEM_MOVEABLE, sizeof(RGNDATAHEADER) + (sizeof(RECT) * maxRects));
                    RGNDATA *pData = (RGNDATA *)GlobalLock(hData);
                    pData->rdh.dwSize = sizeof(RGNDATAHEADER);
                    pData->rdh.iType = RDH_RECTANGLES;
                    pData->rdh.nCount = pData->rdh.nRgnSize = 0;
                    SetRect(&pData->rdh.rcBound, MAXLONG, MAXLONG, 0, 0);

                    // Keep on hand highest and lowest values for the "transparent" pixels
                    BYTE lr = GetRValue(cTransparentColor);
                    BYTE lg = GetGValue(cTransparentColor);
                    BYTE lb = GetBValue(cTransparentColor);
                    BYTE hr = min(0xff, lr + GetRValue(cTolerance));
                    BYTE hg = min(0xff, lg + GetGValue(cTolerance));
                    BYTE hb = min(0xff, lb + GetBValue(cTolerance));

                    // Scan each bitmap row from bottom to top (the bitmap is inverted vertically)
                    BYTE *p32 = (BYTE *)bm32.bmBits + (bm32.bmHeight - 1) * bm32.bmWidthBytes;
                    for (int y = 0; y < bm.bmHeight; y++)
                    {
                        // Scan each bitmap pixel from left to right
                        for (int x = 0; x < bm.bmWidth; x++)
                        {
                            // Search for a continuous range of "non transparent pixels"
                            int x0 = x;
                            LONG *p = (LONG *)p32 + x;
                            while (x < bm.bmWidth)
                            {
                                BYTE b = GetRValue(*p);
                                if (b >= lr && b <= hr)
                                {
                                    b = GetGValue(*p);
                                    if (b >= lg && b <= hg)
                                    {
                                        b = GetBValue(*p);
                                        if (b >= lb && b <= hb)
                                            // This pixel is "transparent"
                                                break;
                                    }
                                }
                                p++;
                                x++;
                            }

                            if (x > x0)
                            {
                                // Add the pixels (x0, y) to (x, y+1) as a new rectangle in the region
                                if (pData->rdh.nCount >= maxRects)
                                {
                                    GlobalUnlock(hData);
                                    maxRects += ALLOC_UNIT;
                                    VERIFY(hData = GlobalReAlloc(hData, sizeof(RGNDATAHEADER) + (sizeof(RECT) * maxRects), GMEM_MOVEABLE));
                                    pData = (RGNDATA *)GlobalLock(hData);
                                    ASSERT(pData);
                                }
                                RECT *pr = (RECT *)&pData->Buffer;
                                SetRect(&pr[pData->rdh.nCount], x0, y, x, y+1);
                                if (x0 < pData->rdh.rcBound.left)
                                    pData->rdh.rcBound.left = x0;
                                if (y < pData->rdh.rcBound.top)
                                    pData->rdh.rcBound.top = y;
                                if (x > pData->rdh.rcBound.right)
                                    pData->rdh.rcBound.right = x;
                                if (y+1 > pData->rdh.rcBound.bottom)
                                    pData->rdh.rcBound.bottom = y+1;
                                pData->rdh.nCount++;

                                // On Windows98, ExtCreateRegion() may fail if the number of rectangles is too
                                // large (ie: > 4000). Therefore, we have to create the region by multiple steps.
                                if (pData->rdh.nCount == 2000)
                                {
                                    HRGN h = ExtCreateRegion(NULL, sizeof(RGNDATAHEADER) + (sizeof(RECT) * maxRects), pData);
                                    ASSERT(h);
                                    if (hRgn)
                                    {
                                        CombineRgn(hRgn, hRgn, h, RGN_OR);
                                        DeleteObject(h);
                                    }
                                    else
                                        hRgn = h;
                                    pData->rdh.nCount = 0;
                                    SetRect(&pData->rdh.rcBound, MAXLONG, MAXLONG, 0, 0);
                                }
                            }
                        }

                        // Go to next row (remember, the bitmap is inverted vertically)
                        p32 -= bm32.bmWidthBytes;
                    }

                    // Create or extend the region with the remaining rectangles
                    HRGN h = ExtCreateRegion(NULL, sizeof(RGNDATAHEADER) + (sizeof(RECT) * maxRects), pData);
                    ASSERT(h);
                    if (hRgn)
                    {
                        CombineRgn(hRgn, hRgn, h, RGN_OR);
                        DeleteObject(h);
                    }
                    else
                        hRgn = h;

                    // Clean up,这儿需要再调用一下GlobalFree,否则有内存泄漏
                    SelectObject(hDC, holdBmp);
                    DeleteDC(hDC);
                }

                DeleteObject(SelectObject(hMemDC, holdBmp));
            }

            DeleteDC(hMemDC);
        }
    }

    return hRgn;
}

相应工程的示例代码: 

bmp2rgnfix.zip

  

另有Delphi版本的BitmapToRegion

function BitmapToRegion(bmp: TBitmap; TransparentColor: TColor = clBlack;
  RedTol: Byte = 1; GreenTol: Byte = 1; BlueTol: Byte = 1): HRGN;
const
  AllocUnit = 100;
type
  PRectArray = ^TRectArray;
  TRectArray = array[0..(MaxInt div SizeOf(TRect)) - 1] of TRect;
var
  pr: PRectArray; // used to access the rects array of RgnData by index
  h: HRGN; // Handles to regions
  RgnData: PRgnData; // Pointer to structure RGNDATA used to create regions
  lr, lg, lb, hr, hg, hb: Byte; // values for lowest and hightest trans. colors
  x, y, x0: Integer; // coordinates of current rect of visible pixels
  b: PByteArray; // used to easy the task of testing the byte pixels (R,G,B)
  ScanLinePtr: Pointer; // Pointer to current ScanLine being scanned
  ScanLineInc: Integer; // Offset to next bitmap scanline (can be negative)
  maxRects: Cardinal; // Number of rects to realloc memory by chunks of AllocUnit
begin
  Result := 0;
  { Keep on hand lowest and highest values for the "transparent" pixels }
  lr := GetRValue(TransparentColor);
  lg := GetGValue(TransparentColor);
  lb := GetBValue(TransparentColor);
  hr := Min($FF, lr + RedTol);
  hg := Min($FF, lg + GreenTol);
  hb := Min($FF, lb + BlueTol);
  { ensures that the pixel format is 32-bits per pixel }
  bmp.PixelFormat := pf32bit;
  { alloc initial region data }
  maxRects := AllocUnit;
  GetMem(RgnData, SizeOf(RGNDATAHEADER) + (SizeOf(TRect) * maxRects));
  try
    with RgnData^.rdh do
    begin
      dwSize := SizeOf(RGNDATAHEADER);
      iType := RDH_RECTANGLES;
      nCount := 0;
      nRgnSize := 0;
      SetRect(rcBound, MAXLONG, MAXLONG, 0, 0);
    end;
    { scan each bitmap row - the orientation doesn't matter (Bottom-up or not) }
    ScanLinePtr := bmp.ScanLine[0];
    ScanLineInc := Integer(bmp.ScanLine[1]) - Integer(ScanLinePtr);
    for y := 0 to bmp.Height - 1 do
    begin
      x := 0;
      while x < bmp.Width do
      begin
        x0 := x;
        while x < bmp.Width do
        begin
          b := @PByteArray(ScanLinePtr)[x * SizeOf(TRGBQuad)];
          // BGR-RGB: Windows 32bpp BMPs are made of BGRa quads (not RGBa)
          if (b[2] >= lr) and (b[2] <= hr) and
            (b[1] >= lg) and (b[1] <= hg) and
            (b[0] >= lb) and (b[0] <= hb) then
            Break; // pixel is transparent
          Inc(x);
        end;
        { test to see if we have a non-transparent area in the image }
        if x > x0 then
        begin
          { increase RgnData by AllocUnit rects if we exceeds maxRects }
          if RgnData^.rdh.nCount >= maxRects then
          begin
            Inc(maxRects, AllocUnit);
            ReallocMem(RgnData, SizeOf(RGNDATAHEADER) + (SizeOf(TRect) * MaxRects));
          end;
          { Add the rect (x0, y)-(x, y+1) as a new visible area in the region }
          pr := @RgnData^.Buffer; // Buffer is an array of rects
          with RgnData^.rdh do
          begin
            SetRect(pr[nCount], x0, y, x, y + 1);
            { adjust the bound rectangle of the region if we are "out-of-bounds" }
            if x0 < rcBound.Left then
              rcBound.Left := x0;
            if y < rcBound.Top then
              rcBound.Top := y;
            if x > rcBound.Right then
              rcBound.Right := x;
            if y + 1 > rcBound.Bottom then
              rcBound.Bottom := y + 1;
            Inc(nCount);
          end;
        end; // if x > x0
        { Need to create the region by muliple calls to ExtCreateRegion, 'cause }
        { it will fail on Windows 98 if the number of rectangles is too large   }
        if RgnData^.rdh.nCount = 2000 then
        begin
          h := ExtCreateRegion(nil, SizeOf(RGNDATAHEADER) + (SizeOf(TRect) *
            maxRects), RgnData^);
          if Result > 0 then
          begin // Expand the current region
            CombineRgn(Result, Result, h, RGN_OR);
            DeleteObject(h);
          end
          else // First region, assign it to Result
            Result := h;
          RgnData^.rdh.nCount := 0;
          SetRect(RgnData^.rdh.rcBound, MAXLONG, MAXLONG, 0, 0);
        end;
        Inc(x);
      end; // scan every sample byte of the image
      Inc(Integer(ScanLinePtr), ScanLineInc);
    end;
    { need to call ExCreateRegion one more time because we could have left    }
    { a RgnData with less than 2000 rects, so it wasn't yet created/combined  }
    h := ExtCreateRegion(nil, SizeOf(RGNDATAHEADER) + (SizeOf(TRect) * MaxRects),
      RgnData^);
    if Result > 0 then
    begin
      CombineRgn(Result, Result, h, RGN_OR);
      DeleteObject(h);
    end
    else
      Result := h;
  finally
    FreeMem(RgnData, SizeOf(RGNDATAHEADER) + (SizeOf(TRect) * MaxRects));
  end;
end;

I've supplied a couple of simple examples of using this function for beginners:

{This first example sets the region of a TForm}

procedure TForm1.Button1Click(Sender: TObject);
var
  ARgn: HRGN;
  ABitmap: TBitmap;
begin
  ABitmap := TBitmap.Create;
  try
    ABitmap.LoadFromFile('C:MyImage.bmp');
    ARgn := BitmapToRegion(ABitmap, clFuchsia);
    SetWindowRgn(Form1.Handle, ARgn, True);
  finally
    ABitmap.Free;
  end;
end;

{This second example sets the region of a TPanel}

procedure TForm1.Button1Click(Sender: TObject);
var
  ARgn: HRGN;
  ABitmap: TBitmap;
begin
  ABitmap := TBitmap.Create;
  try
    ABitmap.LoadFromFile('C:MyImage.bmp');
    ARgn := BitmapToRegion(ABitmap, clFuchsia);
    SetWindowRgn(Panel1.Handle, ARgn, True);
  finally
    ABitmap.Free;
  end;
end;
原文地址:https://www.cnblogs.com/eaglexmw/p/15292616.html