#include<iostream> #include <stdio.h> using namespace std; typedef char (*PTRFUN)(int); PTRFUN pFun; char glFun(int a){ cout<<11111<<endl;} int main() { pFun = glFun; (*pFun)(2); return 0; }
#include<iostream> #include <stdio.h> using namespace std; typedef char (*PTRFUN)(int); PTRFUN pFun; char glFun(int a){ cout<<11111<<endl;} int main() { pFun = glFun; (*pFun)(2); return 0; }