QuartzNet3.0实现作业调度

Quartz是一个完全由JAVA编写的开源作业调度框架。

Quartz.NET是Quartz的.NET移植,它用C#写成,可用于.Net以及.Net Core的应用中。

目前最新的quartz.net版本3.0.6 只支持.netframework4.5.2及.netstandard2.0及以上版本

官方实例:https://www.quartz-scheduler.net/documentation/quartz-3.x/quick-start.html

using Quartz;
using Quartz.Impl;
using Quartz.Logging;
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Demo
{
    class Program
    {
        private static void Main(string[] args)
        {
            LogProvider.SetCurrentLogProvider(new ConsoleLogProvider());

            RunProgramRunExample().GetAwaiter().GetResult();

            Console.WriteLine("Press any key to close the application");
            Console.ReadKey();
        }

        private static async Task RunProgramRunExample()
        {
            try
            {
                // Grab the Scheduler instance from the Factory
                NameValueCollection props = new NameValueCollection
                {
                    { "quartz.serializer.type", "binary" }
                };
                StdSchedulerFactory factory = new StdSchedulerFactory(props);
                IScheduler scheduler = await factory.GetScheduler();

                // and start it off
                await scheduler.Start();

                // define the job and tie it to our HelloJob class
                IJobDetail job = JobBuilder.Create<HelloJob>()
                    .WithIdentity("job1", "group1")
                    .Build();

                // Trigger the job to run now, and then repeat every 10 seconds
                ITrigger trigger = TriggerBuilder.Create()
                    .WithIdentity("trigger1", "group1")
                    .StartNow()
                    .WithSimpleSchedule(x => x
                        .WithIntervalInSeconds(10)
                        .RepeatForever())
                    .Build();

                // Tell quartz to schedule the job using our trigger
                await scheduler.ScheduleJob(job, trigger);

                // some sleep to show what's happening
                await Task.Delay(TimeSpan.FromSeconds(60));

                // and last shut down the scheduler when you are ready to close your program
                await scheduler.Shutdown();
            }
            catch (SchedulerException se)
            {
                Console.WriteLine(se);
            }
        }

        // simple log provider to get something to the console
        private class ConsoleLogProvider : ILogProvider
        {
            public Logger GetLogger(string name)
            {
                Logger loger = LoggerMethod;
                return loger;

                return (level, func, exception, parameters) =>
                {
                    if (level >= LogLevel.Info && func != null)
                    {
                        Console.WriteLine("[" + DateTime.Now.ToLongTimeString() + "] [" + level + "] " + func(), parameters);
                    }
                    return true;
                };
            }

            private bool LoggerMethod(LogLevel logLevel, Func<string> messageFunc, Exception exception = null, params object[] formatParameters)
            {
                if (logLevel >= LogLevel.Info && messageFunc != null)
                {
                    Console.WriteLine("[" + DateTime.Now.ToLongTimeString() + "] [" + logLevel + "] " + messageFunc(), formatParameters);
                }
                return true;
            }

            public IDisposable OpenNestedContext(string message)
            {
                throw new NotImplementedException();
            }

            public IDisposable OpenMappedContext(string key, string value)
            {
                throw new NotImplementedException();
            }
        }
    }

    public class HelloJob : IJob
    {
        public async Task Execute(IJobExecutionContext context)
        {
            await Console.Out.WriteLineAsync("Greetings from HelloJob!");
        }
    }

}
View Code

看了这个官方的示例,你会发现QuarztNet3.0版本较之2.0版本,引入了async/await

下面记录一下学习过程:

一、使用VS2013新建Winform项目,.Net版本为4.5.2,通过Nuget命令行获取Quarzt.Net:Install-Package Quartz. 如果你在安装过程中报错,那么,要注意你的.Net版本

二、万事俱备,开始编码

多任务,一个每分钟的第30秒播放音频,一个每分钟的第0秒写文本文件

private async void PlaySound()
{
    //1.通过工厂获取一个调度器的实例
    StdSchedulerFactory factory = new StdSchedulerFactory();
    _scheduler = await factory.GetScheduler();
    await _scheduler.Start();

    //创建任务对象
    IJobDetail job = JobBuilder.Create<SoundJob>()
        .WithIdentity("job1", "group1")
        .Build();


    //创建触发器
    ITrigger trigger = TriggerBuilder.Create()
        .WithIdentity("trigger1", "group1")
        .StartNow()
        .WithCronSchedule("30 0/1 * * * ?")//每分钟的第30秒执行
        .Build();

    //将任务加入到任务池
    await _scheduler.ScheduleJob(job, trigger);

    job = JobBuilder.Create<PrintJob>()
     .WithIdentity("job2", "group1")
     .Build();

    trigger = TriggerBuilder.Create()
        .WithIdentity("trigger2", "group1")
        .StartNow()
        .WithCronSchedule("0 0/1 * * * ?")//每分钟的第0秒执行
        .Build();

    await _scheduler.ScheduleJob(job, trigger);
}
public class PrintJob : IJob
{
    string fileName = "printlog.txt";
    public Task Execute(IJobExecutionContext context)
    {
        StreamWriter writer = new StreamWriter(fileName, true);
        Task task = writer.WriteLineAsync(string.Format("{0}", DateTime.Now.ToLongTimeString()));
        writer.Close();
        writer.Dispose();
        return task;
    }
}
public class SoundJob : IJob
{
    public static Action<string> _printLogCallBack;

    public string Sound { get; set; }

    public Task Execute(IJobExecutionContext context)
    {
        JobDataMap jobDataMap = context.JobDetail.JobDataMap;
        string sound = jobDataMap.GetString("sound");
        int number = jobDataMap.GetInt("number");

        if (_printLogCallBack != null)
        { _printLogCallBack(string.Format("{0}[{1}] 执行任务 Sound {2}", Environment.NewLine, DateTime.Now.ToLongTimeString(), Sound)); }

        return Task.Factory.StartNew(() =>
        {
            SoundPlayer player = new SoundPlayer();
            player.SoundLocation = @"F:FFOutput421204264234974-.wav";
            player.Load();
            player.Play();
        });
    }
}

以上是主要部分,另外还涉及到日志部分,日志我是直接输出到UI上,我们可以看到以下编码的区别,ConsoleLogProvider中输出的日志可以直接打印,而SoundJob中的却不可以,说明SoundJob中的方法是异步执行的,需要解决跨线程访问UI控件的问题,我们可以使用UI线程的上下文对象SynchronizationContext _syncContext,将输出日志的方法,委托给UI线程执行。

private void Form1_Load(object sender, EventArgs e)
{
    ConsoleLogProvider logProvider = new ConsoleLogProvider();
    logProvider.SetLogCallBack((log) =>
    {
        this.rchMessage.AppendText(log);
    });

    SoundJob._printLogCallBack = (log) =>
    {
        _syncContext.Send((obj) =>
        {
            this.rchMessage.AppendText(log.ToString());
        }, null);
    };

    LogProvider.SetCurrentLogProvider(logProvider);
}

关于Cron表达式:

/*
由7段构成:秒 分 时 日 月 星期 年(可选)

"-" :表示范围  MON-WED表示星期一到星期三
"," :表示列举 MON,WEB表示星期一和星期三
"*" :表是“每”,每月,每天,每周,每年等
"/" :表示增量:0/15(处于分钟段里面) 每15分钟,在0分以后开始,3/20 每20分钟,从3分钟以后开始
"?" :只能出现在日,星期段里面,表示不指定具体的值
"L" :只能出现在日,星期段里面,是Last的缩写,一个月的最后一天,一个星期的最后一天(星期六)
"W" :表示工作日,距离给定值最近的工作日
"#" :表示一个月的第几个星期几,例如:"6#3"表示每个月的第三个星期五(1=SUN...6=FRI,7=SAT)

如果Minutes的数值是 '0/15' ,表示从0开始每15分钟执行

如果Minutes的数值是 '3/20' ,表示从3开始每20分钟执行,也就是‘3/23/43’
*/

运行效果图:

原文地址:https://www.cnblogs.com/dwBurning/p/QuartzNet.html