【unity3d study ---- 麦子学院】---------- unity3d常用组件及分析 ---------- 代码控制音频视频

基本内容如下:

 1         // sound 音频
 2         AudioSource audioSource = new AudioSource ();
 3         audioSource.Play ();        // 播放
 4         audioSource.Stop ();        // 停止
 5         audioSource.Pause ();        // 暂停
 6         audioSource.isPlaying ();   // 是否在播放
 7 
 8         // 动态的在代码中获取声音资源并且播放出来
 9         short[] data = null; // 数据,必须是short类型的
10         AudioClip audioClip = AudioClip.Create ("", sizeof(HostData), 2, 6400, false);
11         audioClip.SetData (data, 0);
12 
13         audioSource.clip = audioClip;
14         audioSource.Play ();
15 
16 
17 
18         // movie 视频
19 
20         // pc
21         MovieTexture movieTexture;
22         movieTexture.Play ();
23         movieTexture.Stop ();
24 
25         // ios/android
26         Handheld.PlayFullScreenMovie ("", Color.blue, FullScreenMovieControlMode.CancelOnInput, ScaleMode.ScaleAndCrop);
27 
28         // record 录音
29         AudioClip audioClipRecord = Microphone.Start ("", true, 1, 6400);
30         Microphone.devices (); // 获取所有设备
原文地址:https://www.cnblogs.com/dudu580231/p/5970913.html