【转载】【cocos2dx】特效收集

[mw_shl_code=cpp,true] //3D晃动的特效 
//CCActionInterval* shaky3D = CCShaky3D::create(5, CCSize(10, 10), 15, false); 
//pSprite->runAction(shaky3D); 

//3D瓷砖晃动特效 
//CCActionInterval* shakyTiles3D = CCShakyTiles3D::create(5, CCSize(10, 10), 5, false); 
//pSprite->runAction(shakyTiles3D); 

//波动特效 
//CCActionInterval* waves = CCWaves::create(5, CCSize(10, 10), 10, 20, true, true); 
//pSprite->runAction(waves); 

//3D波动特效 
//CCActionInterval* waves3D = CCWaves3D::create(5, CCSize(10, 10), 10, 20); 
//pSprite->runAction(waves3D); 

//3D瓷砖波动特效 
//CCActionInterval* wavesTiles3D = CCWavesTiles3D::create(5, CCSize(10, 10), 10, 20); 
//pSprite->runAction(wavesTiles3D); 

//X轴 3D反转特效 
//CCActionInterval* filpX = CCFlipX3D::create(5); 
//pSprite->runAction(filpX); 

//Y轴3D反转特效 
//CCActionInterval* filpY = CCFlipY3D::create(5); 
//pSprite->runAction(filpY); 

//凸透镜特效 
//CCActionInterval* lens = CCLens3D::create(2, CCSize(10, 10),CCPointMake(240, 160), 240); 
//pSprite->runAction(lens); 

//水波纹特效 
//CCActionInterval* ripple = CCRipple3D::create(5, CCSize(10, 10), CCPointMake(240, 160), 240, 4, 160); 
//pSprite->runAction(ripple); 

//液体特效 
//CCActionInterval* liquid = CCLiquid::create(6, CCSize(10, 10), 4, 20); 
//pSprite->runAction(liquid); 

//扭曲旋转特效 
//CCActionInterval* twirl = CCTwirl::create(50, CCSize(10, 10), CCPointMake(240, 160), 2, 2.5); 
//pSprite->runAction(twirl); 

//破碎的3D瓷砖特效 
//CCActionInterval* shatteredTiles = CCShatteredTiles3D::create(15, CCSize(10, 10), 50, true); 
//pSprite->runAction(shatteredTiles); 

//瓷砖洗牌特效 
//CCActionInterval* shuffle = CCShuffleTiles::create(5, CCSize(50, 50), 50); 
//pSprite->runAction(shuffle); 

//部落格效果,从左下角到右上角 
//CCActionInterval* fadeOutTRTiles = CCFadeOutTRTiles::create(5, CCSize(50, 50)); 
//pSprite->runAction(fadeOutTRTiles); 

//部落格效果,从右上角到左下角 
//CCActionInterval* fadeOutBLTiles = CCFadeOutBLTiles::create(5, CCSize(50, 50)); 
//pSprite->runAction(fadeOutBLTiles); 

//折叠效果 从下到上 
//CCActionInterval* fadeOutUpTiles = CCFadeOutUpTiles::create(5, CCSize(10, 10)); 
//pSprite->runAction(fadeOutUpTiles); 

//折叠效果,从上到下 
//CCActionInterval* fadeOutDownTiles = CCFadeOutDownTiles::create(4, CCSize(20, 50)); 
//pSprite->runAction(fadeOutDownTiles); 

//方块消失特效 
//CCActionInterval* turnOffFiels = CCTurnOffTiles::create(4, CCSize(50, 50)); 
//pSprite->runAction(turnOffFiels); 

//跳动的方块特效 
//CCActionInterval* jumpTiles = CCJumpTiles3D::create(5, CCSize(20, 20), 5, 20); 
//pSprite->runAction(jumpTiles); 

//分多行消失特效 
//CCActionInterval* splitCols = CCSplitCols::create(5, 50); 
//pSprite->runAction(splitCols); 

//分多列消失特效 
//CCActionInterval* splitRows = CCSplitRows::create(5, 50); 
//pSprite->runAction(splitRows); 

//3D翻页特效 
//CCActionInterval* pageTurn3D = CCPageTurn3D::create(4, CCSize(20, 20)); 
//pSprite->runAction(pageTurn3D); [/mw_shl_code]

原文地址:https://www.cnblogs.com/dudu580231/p/5649368.html