Unity使用Win10语音

1.    引入头文件

using UnityEngine.Windows.Speech;

2.    设置识别词

public string[] keywords = new string[] { "下一步", "上一步" };

3.    Start方法里面开启识别

   if (keywords != null)

    {

      recognizer = new KeywordRecognizer(keywords, confidence);

      recognizer.OnPhraseRecognized += Recognizer_OnPhraseRecognized;

      recognizer.Start();

  }

4.    结果函数写自己逻辑代码

 private void Recognizer_OnPhraseRecognized(PhraseRecognizedEventArgs args)

    {

        word = args.text;

}

Args.text就是当前识别词结果,与设置好的识别词做比较即可

注意:需要开启语音服务和键盘输入建议

原文地址:https://www.cnblogs.com/dsh20134584/p/8213779.html