模仿Word中组织结构图的特点生成流程图

//基本原理:   
 
 // 1. 从下往上计算位置   
  
 // 2. 模仿Word中组织结构图的特点   
  
//调用代码:   
  
Tree<string> tree = new Tree<string>(null, "董事会");   
                tree.Add("北京公司");   
                tree.Add("董事秘书室特殊机构");   
                tree.Add("上海公司");   
  
                tree.Childs[0].Add("总经理办公室");   
                tree.Childs[0].Add("财务部");   
                tree.Childs[0].Add("销售部");   
  
                tree.Childs[2].Add("上海销售部");   
  
               Bitmap bmp = tree.DrawAsImage();   
  
//实现代码:   
 
using System;   
using System.Collections.Generic;   
using System.Text;   
using System.Drawing;   

namespace Test   
  
{   
   /// <summary>   
   /// 用来输出组织结构图的类   
  /// </summary>   
   /// <typeparam name="T"></typeparam>   
   public class Tree<T>   
   {   
        Tree<T> _Parent = null;   
      T _Content;   
       List<Tree<T>> _Childs = new List<Tree<T>>();   
        SizeF _Size;   
        Rectangle _Rec;   
 
       public Tree(Tree<T> parent, T content)   
       {   
           _Parent = parent;   
            _Content = content;   
      }   
  
       public Tree<T> Add(T content)   
        {   
           Tree<T> tree = new Tree<T>(this, content);   
          _Childs.Add(tree);   
          return tree;   
       }   
 
       public Tree<T> Parent { get { return _Parent; } }   
  
      public T Content { get { return _Content; } }   

       public List<Tree<T>> Childs { get { return _Childs; } }   

        public SizeF Size { get { return _Size; } set { _Size = value; } }   

       public Rectangle Rec { get { return _Rec; } set { _Rec = value; } }   

       void MeatureAllSize(Graphics g, Font font, int addWidth)   
       {   
           _Size = g.MeasureString(_Content.ToString(), font);   
            _Size.Width += addWidth;   
          foreach (Tree<T> tree in Childs)   
               tree.MeatureAllSize(g, font, addWidth);   
      }   
 
       List<List<Tree<T>>> GetTreeLayers()   
      {   
            List<List<Tree<T>>> layers = new List<List<Tree<T>>>();   
          GetTreeLayers(layers, new List<Tree<T>>(new Tree<T>[] { this }), 0);   
  
          return layers;   
       }   
 
       void GetTreeLayers(List<List<Tree<T>>> layers, List<Tree<T>> childs, int level)   
       {   
           if (childs.Count == 0) return;   
           if (layers.Count <= level) layers.Add(new List<Tree<T>>());   
 
          for (int i = 0; i < childs.Count; i++)   
           {   
               layers[level].Add(childs[i]);   
               GetTreeLayers(layers, childs[i].Childs, level + 1);   
           }   
       }   

        /// <summary>   
      /// 设置显示区域(从最后一层最左开始)   
       /// </summary>   
        /// <param name="level"></param>   
       /// <param name="height"></param>   
       /// <param name="interval"></param>   
       /// <param name="left"></param>   
        void SetRectangle(int level, int height, int hInterval, int vInterval, int left)   
      {   
           int index = 0;   
           if (Parent != null) index = Parent.Childs.IndexOf(this);   
 
          if (Childs.Count == 0)   
           {   
               // 没有儿子,就向前靠   
               if (left > 0) left += hInterval;   
            }   
         else  
           {   
               // 有儿子,就在儿子中间   
               int centerX = (Childs[0].Rec.Left + Childs[Childs.Count - 1].Rec.Right) / 2;   
               left = centerX - (int)_Size.Width / 2;   
 
              // 并且不能和前面的重复,如果重复,联同子孙和子孙的右边节点右移   
              if (Parent != null && index > 0)   
               {   
                   int ex = (Parent.Childs[index - 1].Rec.Right + hInterval) - left;   
                  if (index > 0 && ex > 0)   
                  {   
                      for (int i = index; i < Parent.Childs.Count; i++)   
                           Parent.Childs[i].RightChilds(ex);   
                       left += ex;   
                  }   
               }   
           }   
           _Rec = new Rectangle(left, (height + vInterval) * level, (int)_Size.Width, height);   
       }   

       /// <summary>   
       /// 所有子孙向右平移   
       /// </summary>   
       /// <param name="ex"></param>   
       void RightChilds(int ex)   
       {   
            Rectangle rec;   
            for (int i = 0; i < _Childs.Count; i++)   
          {   
              rec = _Childs[i].Rec;   
               rec.Offset(ex, 0);   
              _Childs[i].Rec = rec;   
               _Childs[i].RightChilds(ex);   
           }   
     }   

      void Offset(int x, int y)   
        {   
            _Rec.Offset(x, y);   
           for (int i = 0; i < _Childs.Count; i++)   
               _Childs[i].Offset(x, y);   
        }   
 
       public Bitmap DrawAsImage()   
        {   
           return DrawAsImage(Pens.Black, new Font("宋体", 10.5f), 26, 20, 5, 20, 26);   
       }   

       public Bitmap DrawAsImage(Pen pen, Font font, int h, int horPadding,   
           int horInterval, int verInterval, int borderWidth)   
       {   
           Bitmap bmp = new Bitmap(1, 1);   
            Graphics g = Graphics.FromImage(bmp);   
            // 把树扁平化   
           List<List<Tree<T>>> layers = GetTreeLayers();   
 
         // 算出每个单元的大小   
           MeatureAllSize(g, font, horPadding);   
            g.Dispose();   
           bmp.Dispose();   
 
           // 从最后一层开始排列   
          int left = 0;   
          for (int i = layers.Count - 1; i >= 0; i--)   
          {   
               for (int j = 0; j < layers[i].Count; j++)   
               {   
                   layers[i][j].SetRectangle(i, h, horInterval, verInterval, left);   
                    left = layers[i][j].Rec.Right;   
               }   
           }   
  
          Offset(borderWidth, borderWidth);   

           // 获取画布需要的大小   
           int maxHeight = (h + verInterval) * layers.Count - verInterval + borderWidth * 2;   
           int maxWidth = 0;   
            for (int i = layers.Count - 1; i >= 0; i--)   
          {   
               for (int j = 0; j < layers[i].Count; j++)   
                {   
                  if (layers[i][j].Rec.Right > maxWidth)   
                       maxWidth = layers[i][j].Rec.Right;   
              }   
           }   
          maxWidth += borderWidth; // 边宽   
 
          //
           bmp = new Bitmap(maxWidth, maxHeight);   
            g = Graphics.FromImage(bmp);   
           g.Clear(Color.White);   
           StringFormat format = (StringFormat)StringFormat.GenericDefault.Clone();   
            format.Alignment = StringAlignment.Center;   
           format.LineAlignment = StringAlignment.Center;   
 
           Rectangle rec, recParent;   
            for (int i = 0; i < layers.Count; i++)   
          {   
               for (int j = 0; j < layers[i].Count; j++)   
                {   
                   // 画字   
                  rec = (Rectangle)layers[i][j].Rec;   
                   g.DrawRectangle(pen, rec);   
                   g.DrawString(layers[i][j].Content.ToString(), font, new SolidBrush(pen.Color),   
                       rec, format);   
                   // 画到父亲的线   
                  if (layers[i][j].Parent != null)   
                  {   
                        recParent = layers[i][j].Parent.Rec;   
                       g.DrawLine(pen, rec.Left + rec.Width / 2, rec.Top,   
                          rec.Left + rec.Width / 2, rec.Top - verInterval / 2);   
                       g.DrawLine(pen, recParent.Left + recParent.Width / 2, recParent.Bottom,   
                          recParent.Left + recParent.Width / 2, rec.Top - verInterval / 2);   
                       g.DrawLine(pen, rec.Left + rec.Width / 2, rec.Top - verInterval / 2,   
                           recParent.Left + recParent.Width / 2, rec.Top - verInterval / 2);   
                  }   
              }   
          }   

          g.Flush();   
          g.Dispose();   
 
          return bmp;   
       }   
   }   
}   
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原文地址:https://www.cnblogs.com/donchen/p/4180066.html