替换材质

using UnityEngine;
using System.Collections;
public class textMesh : MonoBehaviour {
public Material meshRender = null;
public Renderer rend;
public Texture texture;
void Start () {
        //把名字为bangongshi4 的材质球放到Resources文件夹下
        meshRender = Resources.Load("bangongshi4") as Material;
        if (meshRender == null)
        {
            Debug.Log("11111111111");
            return;
        }
        rend = GetComponent<Renderer>();
        //rend.enabled = true;
        rend.sharedMaterial = meshRender;//代表这个对象的共享材质资源(这个是替换材质球)
        //MeshRenderer继承自Renderer所以上面定义成MeshRenderer也可以,
        //GetComponent<MeshRenderer>().materials[0] = meshRender;//这个表示找到对应的材质但是不能替换材质球,
        //GetComponent<MeshRenderer>().material.mainTexture = texture;//和上面的一样,可以替换材质的texture
        
        Debug.Log(GetComponent<Renderer>().material);
        Debug.Log(GetComponent<MeshRenderer>().material.mainTexture);
        
 }
 
 // Update is called once per frame
 void Update () {
 
 }
}
原文地址:https://www.cnblogs.com/dj1232090/p/9852988.html