DQ-SoundRecord

  1 using System;
  2 using System.Collections.Generic;
  3 using System.Linq;
  4 using System.Text;
  5 using System.Threading;
  6 using System.IO;
  7 using System.Windows.Forms;
  8 using Microsoft.DirectX;
  9 using Microsoft.DirectX.DirectSound;
 10 
 11 namespace DQ
 12 {
 13     class SoundRecord
 14     {
 15         #region 成员数据  
 16         private Capture mCapDev = null;              // 音频捕捉设备  
 17         private CaptureBuffer mRecBuffer = null;     // 缓冲区对象  
 18         private WaveFormat mWavFormat;               // 录音的格式  
 19 
 20         private int mNextCaptureOffset = 0;         // 该次录音缓冲区的起始点  
 21         private int mSampleCount = 0;               // 录制的样本数目  
 22         private int LockSize = 0;
 23 
 24         private Notify mNotify = null;               // 消息通知对象  
 25         public const int cNotifyNum = 16;           // 通知的个数  
 26         private int mNotifySize = 0;                // 每次通知大小  
 27         private int mBufferSize = 0;                // 缓冲队列大小  
 28         private Thread mNotifyThread = null;                 // 处理缓冲区消息的线程  
 29         private AutoResetEvent mNotificationEvent = null;    // 通知事件  
 30 
 31         private string mFileName = string.Empty;     // 文件保存路径  
 32         private FileStream mWaveFile = null;         // 文件流  
 33         private BinaryWriter mWriter = null;         // 写文件  
 34         private static int[] SAMPLE_FORMAT_ARRAY = { 16, 2, 1 };
 35         public int CurrentVolume;
 36         byte[] CaptureData = null;
 37         public List<int> VolumnList = new List<int>();
 38         public int AverageVolumn;
 39         #endregion
 40         #region 对外操作函数
 41         /// <summary>  
 42         /// 构造函数,设定录音设备,设定录音格式.  
 43         /// <summary>  
 44         public SoundRecord()
 45         {
 46             // 初始化音频捕捉设备  
 47             InitCaptureDevice();
 48             // 设定录音格式  
 49             mWavFormat = CreateWaveFormat();
 50         }
 51 
 52         /// <summary>  
 53         /// 创建录音格式,此处使用16bit,16KHz,Mono的录音格式  
 54         /// <summary>  
 55         private WaveFormat CreateWaveFormat()
 56         {
 57             WaveFormat format = new WaveFormat();
 58             format.FormatTag = WaveFormatTag.Pcm;   // PCM  
 59             format.SamplesPerSecond = 16000;        // 采样率:16KHz  
 60             format.BitsPerSample = 16;              // 采样位数:16Bit  
 61             format.Channels = 1;                    // 声道:Mono  
 62             format.BlockAlign = (short)(format.Channels * (format.BitsPerSample / 8));  // 单位采样点的字节数   
 63             format.AverageBytesPerSecond = format.BlockAlign * format.SamplesPerSecond;
 64             return format;
 65             // 按照以上采样规格,可知采样1秒钟的字节数为 16000*2=32000B 约为31K  
 66         }
 67 
 68         /// <summary>  
 69         /// 设定录音结束后保存的文件,包括路径  
 70         /// </summary>  
 71         /// <param name="filename">保存wav文件的路径名</param>  
 72         public void SetFileName(string filename)
 73         {
 74             mFileName = filename;
 75         }
 76 
 77         /// <summary>  
 78         /// 开始录音  
 79         /// </summary>  
 80         public void RecStart()
 81         {
 82             // 创建录音文件  
 83             CreateSoundFile();
 84             // 创建一个录音缓冲区,并开始录音  
 85             CreateCaptureBuffer();
 86             // 建立通知消息,当缓冲区满的时候处理方法  
 87             InitNotifications();
 88             mRecBuffer.Start(true);
 89         }
 90 
 91 
 92         /// <summary>  
 93         /// 停止录音  
 94         /// </summary>  
 95         public void RecStop()
 96         {
 97             mRecBuffer.Stop();      // 调用缓冲区的停止方法,停止采集声音  
 98             if (null != mNotificationEvent)
 99                 mNotificationEvent.Set();       //关闭通知  
100             mNotifyThread.Abort();  //结束线程  
101             RecordCapturedData();   // 将缓冲区最后一部分数据写入到文件中  
102             // 写WAV文件尾  
103             mWriter.Seek(4, SeekOrigin.Begin);
104             mWriter.Write((int)(mSampleCount + 36));   // 写文件长度  
105             mWriter.Seek(40, SeekOrigin.Begin);
106             mWriter.Write(mSampleCount);                // 写数据长度  
107 
108             mWriter.Close();
109             mWaveFile.Close();
110             mWriter = null;
111             mWaveFile = null;
112         }
113         #endregion
114         #region 对内操作函数  
115         /// <summary>  
116         /// 初始化录音设备,此处使用主录音设备.  
117         /// </summary>  
118         /// <returns>调用成功返回true,否则返回false</returns>  
119         private bool InitCaptureDevice()
120         {
121             // 获取默认音频捕捉设备  
122             CaptureDevicesCollection devices = new CaptureDevicesCollection();  // 枚举音频捕捉设备  
123             Guid deviceGuid = Guid.Empty;
124 
125             if (devices.Count > 0)
126                 deviceGuid = devices[0].DriverGuid;
127             else
128             {
129                 MessageBox.Show("系统中没有音频捕捉设备");
130                 return false;
131             }
132 
133             // 用指定的捕捉设备创建Capture对象  
134             try
135             {
136                 mCapDev = new Capture(deviceGuid);
137             }
138             catch (DirectXException e)
139             {
140                 MessageBox.Show(e.ToString());
141                 return false;
142             }
143             return true;
144         }
145 
146         /// <summary>  
147         /// 创建录音使用的缓冲区  
148         /// </summary>  
149         private void CreateCaptureBuffer()
150         {
151             // 缓冲区的描述对象  
152             CaptureBufferDescription bufferdescription = new CaptureBufferDescription();
153             if (null != mNotify)
154             {
155                 mNotify.Dispose();
156                 mNotify = null;
157             }
158             if (null != mRecBuffer)
159             {
160                 mRecBuffer.Dispose();
161                 mRecBuffer = null;
162             }
163             // 设定通知的大小,默认为1s钟  
164             mNotifySize = (1024 > mWavFormat.AverageBytesPerSecond / 8) ? 1024 : (mWavFormat.AverageBytesPerSecond / 8);
165             mNotifySize -= mNotifySize % mWavFormat.BlockAlign;
166             // 设定缓冲区大小  
167             mBufferSize = mNotifySize * cNotifyNum;
168             // 创建缓冲区描述  
169             bufferdescription.BufferBytes = mBufferSize;
170             bufferdescription.Format = mWavFormat;           // 录音格式  
171                                                              // 创建缓冲区  
172             mRecBuffer = new CaptureBuffer(bufferdescription, mCapDev);
173             mNextCaptureOffset = 0;
174         }
175 
176         /// <summary>  
177         /// 初始化通知事件,将原缓冲区分成16个缓冲队列,在每个缓冲队列的结束点设定通知点.  
178         /// </summary>  
179         /// <returns>是否成功</returns>  
180         private bool InitNotifications()
181         {
182             if (null == mRecBuffer)
183             {
184                 MessageBox.Show("未创建录音缓冲区");
185                 return false;
186             }
187             // 创建一个通知事件,当缓冲队列满了就激发该事件.  
188             mNotificationEvent = new AutoResetEvent(false);
189             // 创建一个线程管理缓冲区事件  
190             if (null == mNotifyThread)
191             {
192                 mNotifyThread = new Thread(new ThreadStart(WaitThread));
193                 mNotifyThread.Start();
194             }
195             // 设定通知的位置  
196             BufferPositionNotify[] PositionNotify = new BufferPositionNotify[cNotifyNum + 1];
197             for (int i = 0; i < cNotifyNum; i++)
198             {
199                 PositionNotify[i].Offset = (mNotifySize * i) + mNotifySize - 1;
200                 PositionNotify[i].EventNotifyHandle = mNotificationEvent.SafeWaitHandle.DangerousGetHandle();
201             }
202             mNotify = new Notify(mRecBuffer);
203             mNotify.SetNotificationPositions(PositionNotify, cNotifyNum);
204             return true;
205         }
206 
207         /// <summary>  
208         /// 接收缓冲区满消息的处理线程  
209         /// </summary>  
210         private void WaitThread()
211         {
212             while (true)
213             {
214                 // 等待缓冲区的通知消息  
215                 mNotificationEvent.WaitOne(Timeout.Infinite, true);
216                 // 录制数据  
217                 RecordCapturedData();
218             }
219         }
220 
221         /// <summary>  
222         /// 将录制的数据写入wav文件  
223         /// </summary>  
224         private void RecordCapturedData()
225         {
226             int ReadPos = 0, CapturePos = 0;
227             mRecBuffer.GetCurrentPosition(out CapturePos, out ReadPos);
228             LockSize = ReadPos - mNextCaptureOffset;
229             if (LockSize < 0)       // 因为是循环的使用缓冲区,所以有一种情况下为负:当文以载读指针回到第一个通知点,而Ibuffeoffset还在最后一个通知处  
230                 LockSize += mBufferSize;
231             LockSize -= (LockSize % mNotifySize);   // 对齐缓冲区边界,实际上由于开始设定完整,这个操作是多余的.  
232             if (0 == LockSize)
233                 return;
234 
235             // 读取缓冲区内的数据
236             try
237             {
238                 CaptureData = (byte[])mRecBuffer.Read(mNextCaptureOffset, typeof(byte), LockFlag.None, LockSize);
239             }
240             catch
241             {
242 
243             }
244             #region 获取音量
245             try
246             {
247                 int tempFrameDelay = 10;
248                 int tempSampleDelay = 100;
249                 Array samples = mRecBuffer.Read(mNextCaptureOffset, typeof(Int16), LockFlag.FromWriteCursor, SAMPLE_FORMAT_ARRAY);
250 
251                 int goal = 0;
252 
253                 for (int i = 0; i < 16; i++)
254                 {
255                     goal += (Int16)samples.GetValue(i, 0, 0);
256                 }
257 
258                 goal = (int)Math.Abs(goal / 16);
259 
260                 double range = goal - CurrentVolume;
261 
262                 double exactValue = CurrentVolume;
263 
264                 double stepSize = range / tempSampleDelay * tempFrameDelay;
265                 if (Math.Abs(stepSize) < .01)
266                 {
267                     stepSize = Math.Sign(range) * .01;
268                 }
269                 double absStepSize = Math.Abs(stepSize);
270 
271                 if ((CurrentVolume == goal))
272                 {
273                     //Thread.Sleep(tempSampleDelay);
274                 }
275                 else
276                 {
277                     do
278                     {
279                         if (CurrentVolume != goal)
280                         {
281                             if (absStepSize < Math.Abs(goal - CurrentVolume))
282                             {
283                                 exactValue += stepSize;
284                                 CurrentVolume = (int)Math.Round(exactValue);
285                                 //Console.WriteLine("当前麦克风音量:"+CurrentVolume);
286                                 VolumnList.Add(CurrentVolume);
287                                 AverageVolumn = Convert.ToInt32(VolumnList.Average());
288                             }
289                             else
290                             {
291                                 CurrentVolume = goal;
292                             }
293                         }
294                         //Thread.Sleep(tempFrameDelay);
295                     } while ((CurrentVolume != goal));
296                 }
297             }
298             catch
299             {
300 
301             }
302             #endregion
303             // 写入Wav文件  
304             mWriter.Write(CaptureData, 0, CaptureData.Length);
305             // 更新已经录制的数据长度.  
306             mSampleCount += CaptureData.Length;
307             // 移动录制数据的起始点,通知消息只负责指示产生消息的位置,并不记录上次录制的位置  
308             mNextCaptureOffset += CaptureData.Length;
309             mNextCaptureOffset %= mBufferSize; // Circular buffer  
310         }
311 
312         /// <summary>  
313         /// 创建保存的波形文件,并写入必要的文件头.  
314         /// </summary>  
315         private void CreateSoundFile()
316         {
317             // Open up the wave file for writing.  
318             mWaveFile = new FileStream(mFileName, FileMode.Create);
319             mWriter = new BinaryWriter(mWaveFile);
320             /**************************************************************************  
321                Here is where the file will be created. A  
322                wave file is a RIFF file, which has chunks  
323                of data that describe what the file contains.  
324                A wave RIFF file is put together like this:  
325                The 12 byte RIFF chunk is constructed like this:  
326                Bytes 0 - 3 :  'R' 'I' 'F' 'F'  
327                Bytes 4 - 7 :  Length of file, minus the first 8 bytes of the RIFF description.  
328                                  (4 bytes for "WAVE" + 24 bytes for format chunk length +  
329                                  8 bytes for data chunk description + actual sample data size.)  
330                 Bytes 8 - 11: 'W' 'A' 'V' 'E'  
331                 The 24 byte FORMAT chunk is constructed like this:  
332                 Bytes 0 - 3 : 'f' 'm' 't' ' '  
333                 Bytes 4 - 7 : The format chunk length. This is always 16.  
334                 Bytes 8 - 9 : File padding. Always 1.  
335                 Bytes 10- 11: Number of channels. Either 1 for mono,  or 2 for stereo.  
336                 Bytes 12- 15: Sample rate.  
337                 Bytes 16- 19: Number of bytes per second.  
338                 Bytes 20- 21: Bytes per sample. 1 for 8 bit mono, 2 for 8 bit stereo or  
339                                 16 bit mono, 4 for 16 bit stereo.  
340                 Bytes 22- 23: Number of bits per sample.  
341                 The DATA chunk is constructed like this:  
342                 Bytes 0 - 3 : 'd' 'a' 't' 'a'  
343                 Bytes 4 - 7 : Length of data, in bytes.  
344                 Bytes 8 -: Actual sample data.  
345               ***************************************************************************/
346             // Set up file with RIFF chunk info.  
347             char[] ChunkRiff = { 'R', 'I', 'F', 'F' };
348             char[] ChunkType = { 'W', 'A', 'V', 'E' };
349             char[] ChunkFmt = { 'f', 'm', 't', ' ' };
350             char[] ChunkData = { 'd', 'a', 't', 'a' };
351 
352             short shPad = 1;                // File padding  
353             int nFormatChunkLength = 0x10;  // Format chunk length.  
354             int nLength = 0;                // File length, minus first 8 bytes of RIFF description. This will be filled in later.  
355             short shBytesPerSample = 0;     // Bytes per sample.  
356 
357             // 一个样本点的字节数目  
358             if (8 == mWavFormat.BitsPerSample && 1 == mWavFormat.Channels)
359                 shBytesPerSample = 1;
360             else if ((8 == mWavFormat.BitsPerSample && 2 == mWavFormat.Channels) || (16 == mWavFormat.BitsPerSample && 1 == mWavFormat.Channels))
361                 shBytesPerSample = 2;
362             else if (16 == mWavFormat.BitsPerSample && 2 == mWavFormat.Channels)
363                 shBytesPerSample = 4;
364 
365             // RIFF 块  
366             mWriter.Write(ChunkRiff);
367             mWriter.Write(nLength);
368             mWriter.Write(ChunkType);
369 
370             // WAVE块  
371             mWriter.Write(ChunkFmt);
372             mWriter.Write(nFormatChunkLength);
373             mWriter.Write(shPad);
374             mWriter.Write(mWavFormat.Channels);
375             mWriter.Write(mWavFormat.SamplesPerSecond);
376             mWriter.Write(mWavFormat.AverageBytesPerSecond);
377             mWriter.Write(shBytesPerSample);
378             mWriter.Write(mWavFormat.BitsPerSample);
379 
380             // 数据块  
381             mWriter.Write(ChunkData);
382             mWriter.Write((int)0);   // The sample length will be written in later.  
383         }
384         #endregion
385     }
386 }
原文地址:https://www.cnblogs.com/ddwk/p/8717094.html