Unity3D 动态加载材质

//设置材质

Public  GameObject _goItme Texture2D _requestTexture = null; try { _requestTexture =getTexture2DByResourcePath(_strTexturePath); foreach (Component _comTemp in _goItme.GetComponentsInChildren(typeof(Transform))) { _comTemp.gameObject.AddComponent("BoxCollider");//添加碰撞器 if (_comTemp.renderer != null) { _comTemp.renderer.material.SetTexture("_MainTex", _requestTexture); Resources.UnloadUnusedAssets(); GC.Collect();//释放内存 } } } catch (Exception _e) { Debug.LogError("加载家居材质出错 !" + _e.GetBaseException()); }



    public Texture2D getTexture2DByResourcePath(string f_strPath)
    {
        Texture2D _texture2D = new Texture2D(1, 1);
        Debug.Log(" Texture2D  " + f_strPath);
        byte[] _bs = File.ReadAllBytes(f_strPath);
        _texture2D.LoadImage(_bs);
        return _texture2D;
    }


 
原文地址:https://www.cnblogs.com/dawn-cn/p/4023763.html