Detail About How VPTR And Virtual Table Works

this article is about how vptr and virtual table works,and it comes from http://www.dreamincode.net/forums/topic/45816-detail-about-how-vptr-and-virtual-table-works/

 

Assumption: machine is 32-bit .
Here I am going to explain How Virtual table, Virtual pointer for Virtual functions are internally working.

First we have understand memory layout.

 

 

Example 1: How the class's memory layout

class Test 
{
  public:
    int data1;
    int data2;
    int fun1();
};

int main() 
{
  Test obj;
  cout << "obj's Size = " << sizeof(obj) << endl;
  cout << "obj 's Address = " << &obj << endl;
  return 0;
}

Output:

Sobj's Size = 8
obj 's Address = 0012FF7C

Note: Any Plane member function does not take any memory.

 

 

Example 2: Memory Layout of Derived class

class Test 
{
public:
  int a;
  int b;
};

class dTest : public Test
{
public:
  int c;
};

int main() 
{
  Test obj1;
  cout << "obj1's Size = " << sizeof(obj1) << endl;
  cout << "obj1's Address = " << &obj1 << endl;
  dTest obj2;
  cout << "obj2's Size = "<< sizeof(obj2) << endl;
  cout << "obj2's Address = "<< &obj2 << endl;
  return 0;
}

OUTPUT:
obj1's Size = 8
obj1's Address = 0012FF78
obj2's Size = 12
obj2's Address = 0012FF6C

 

Example 3: Memory layout If we have one virtual function.

class Test 
{
public:
  int data;
  virtual void fun1() 
  { 
    cout << "Test::fun1" << endl; 
  }
};

int main() 
{
  Test obj;
  cout << "obj's Size = " << sizeof(obj) << endl;
  cout << "obj's Address = " << &obj << endl;
  return 0;
}

OUTPUT:

obj's Size = 8
obj's Address = 0012FF7C

Note: Adding one virtual function in a class takes 4 Byte extra.

 

Example 4: More than one Virtual function

class Test 
{
public:
  int data;
  virtual void fun1() { cout << "Test::fun1" << endl; }
  virtual void fun2() { cout << "Test::fun2" << endl; }
  virtual void fun3() { cout << "Test::fun3" << endl; }
  virtual void fun4() { cout << "Test::fun4" << endl; }
};

int main()
 {
  Test obj;
  cout << "obj's Size = " << sizeof(obj) << endl;
  cout << "obj's Address = " << &obj << endl;
  return 0;
 }

OUTPUT:

obj's Size = 8
obj's Address = 0012FF7C

Note: Adding more virtual functions in a class, no extra size taking i.e. Only one machine size taking(i.e. 4 byte)

 

Example 5:

class Test
 {
public:
  int a;
  int b;
  Test(int temp1 = 0, int temp2 = 0)
  {
     a=temp1;
     b=temp2; 
  }
  int getA()  
  {
     return a;
  }
  int getB()  
  {
     return b;
  }
  virtual ~Test();
};

int main() 
{
  Test obj(5, 10);

// Changing a and b
  int* pInt = (int*)&obj;
  *(pInt+0) = 100;   
  *(pInt+1) = 200;   

  cout << "a = " << obj.getA() << endl;
  cout << "b = " << obj.getB() << endl;
  return 0;
}

OUTPUT: 
a = 200
b = 10

If we Change the code as then

// Changing a and b
int* pInt = (int*)&obj;
*(pInt+1) = 100; // In place of 0
*(pInt+2) = 200; // In place of 1

OUTPUT:
a = 100
b = 200

Note: Who sits 1st place of Class : Answer is VPTR
VPTR - 1st placed in class and rest sits after it. 

 

Example 6:

class Test 
{
  virtual void fun1() 
  {
     cout << "Test::fun1" << endl;
  }
};

int main() 
{
  Test obj;
  cout << "VPTR's Address " << (int*)(&obj+0) << endl;
  cout << "VPTR's Value " << (int*)*(int*)(&obj+0) << endl;
  return 0;
}

OUTPUT:

VPTR's Address 0012FF7C
VPTR's Value 0046C060

NOTE: This VPTR's value is a address of Virtual table. Lets see in next Example.

 

Example 7:

#include <iostream>
using namespace std;

class Test
 {
   virtual void fun1() 
   { 
    cout << "Test::fun1" << endl; 
   }
};
typedef void (*Fun)(void);

int main() 
{
  Test obj;
  cout << "VPTR's Address " << (int*)(&obj+0) << endl;
  cout << " VIRTUAL TABLE 's Address " << (int*)*(int*)(&obj+0) << endl; // Value of VPTR
  cout << "Value at first entry of VIRTUAL TABLE " << (int*)*(int*)*(int*)(&obj+0) << endl;
  
  Fun pFun = (Fun)*(int*)*(int*)(&obj+0);   // calling Virtual function
  pFun();
  return 0;
}

OUTPUT:
VPTR's Address 0012FF7C
VIRTUAL TABLE 's Address 0046C0EC
Value at first entry of VIRTUAL TABLE 0040100A
Test: fun1

 

Example 8:

class Test
{
  virtual void fun1() { cout << "Test::fun1" << endl; }
  virtual void func1() { cout << "Test::func1" << endl; }
};

int main()
 {
  Test obj;

  cout << "VPTR's Address " << (int*)(&obj+0) << endl;
  cout << "VIRTUAL TABLE 's Address"<< (int*)*(int*)(&obj+0) << endl;

  // Calling Virtual table functions
  cout << "Value at 1st entry of VTable " << (int*)*((int*)*(int*)(&obj+0)+0) << endl;
  cout << "Value at 2nd entry of VTable " << (int*)*((int*)*(int*)(&obj+0)+1) << endl;

  return 0;
}

OUTPUT:

VPTR's Address 0012FF7C
VIRTUAL TABLE 's Address 0046C0EC
Value at first entry of VIRTUAL TABLE 0040100A
Value at 2nd entry of VIRTUAL TABLE 004012

 

Example :9

class Test
{
  virtual void fun1() { cout << "Test::fun1" << endl; }
  virtual void func1() { cout << "Test::func1" << endl; }
};

typedef void(*Fun)(void);

int main() 
{
  Test obj;
  Fun pFun = NULL;
  
  // calling 1st virtual function
  pFun = (Fun)*((int*)*(int*)(&obj+0)+0);
  pFun();

  // calling 2nd virtual function
  pFun = (Fun)*((int*)*(int*)(&obj+0)+1);
  pFun();

  return 0;
}

OUTPUT: 

Test::fun1
Test::func1

 

Example 10: multiple Inheritance

class Base1 
{
public:
  virtual void fun();
};

class Base2 
{
public:
  virtual void fun();
};

class Base3 
{
public:
  virtual void fun();
};

class Derive : public Base1, public Base2, public Base3 
{
};

int main() 
{
  Derive obj;
  cout << "Derive's Size = " << sizeof(obj) << endl;
  return 0;
}

OUTPUT:

Derive's Size = 12

 

Example 11: Calling Virtual Functions in case of Multiple Inheritance

class Base1 
{
  virtual void fun1() { cout << "Base1::fun1()" << endl; }
  virtual void func1() { cout << "Base1::func1()" << endl; }
};

class Base2 {
  virtual void fun1() { cout << "Base2::fun1()" << endl; }
  virtual void func1() { cout << "Base2::func1()" << endl; }
};

class Base3 {
  virtual void fun1() { cout << "Base3::fun1()" << endl; }
  virtual void func1() { cout << "Base3::func1()" << endl; }
};

class Derive : public Base1, public Base2, public Base3 
{
public:
  virtual void Fn() 
  { 
  cout << "Derive::Fn" << endl; 
  }
  virtual void Fnc() 
  { 
  cout << "Derive::Fnc" << endl; 
  }
};

typedef void(*Fun)(void);

int main()
{
  Derive obj;
  Fun pFun = NULL;
  
  // calling 1st virtual function of Base1
  pFun = (Fun)*((int*)*(int*)((int*)&obj+0)+0);
  pFun();

  // calling 2nd virtual function of Base1
  pFun = (Fun)*((int*)*(int*)((int*)&obj+0)+1);
  pFun();

  // calling 1st virtual function of Base2
  pFun = (Fun)*((int*)*(int*)((int*)&obj+1)+0);
  pFun();

  // calling 2nd virtual function of Base2
  pFun = (Fun)*((int*)*(int*)((int*)&obj+1)+1);
  pFun();

  // calling 1st virtual function of Base3
  pFun = (Fun)*((int*)*(int*)((int*)&obj+2)+0);
  pFun();

  // calling 2nd virtual function of Base3
  pFun = (Fun)*((int*)*(int*)((int*)&obj+2)+1);
  pFun();

  // calling 1st virtual function of Drive
  pFun = (Fun)*((int*)*(int*)((int*)&obj+0)+2);
  pFun();

  // calling 2nd virtual function of Drive
  pFun = (Fun)*((int*)*(int*)((int*)&obj+0)+3);
  pFun();

  return 0;
}

OUTPUT:

Base1::fun
Base1::func
Base2::fun
Base2::func
Base3::fun
Base3::func
Drive::Fn
Drive::Fnc


By
Asadullah Ansari 

 

others about vptr and virtual :

(1)http://blog.csdn.net/haoel/article/details/1948051

(2)http://topic.csdn.net/u/20120413/22/4691a553-ab7d-4a5b-b14b-757a2676c328.html?64575

(3)http://blog.csdn.net/hairetz/article/details/4137000

(4)http://www.learncpp.com/cpp-tutorial/125-the-virtual-table/

 

 

 

 

 

 

 

 

 

 

原文地址:https://www.cnblogs.com/danshui/p/2449020.html