俄罗斯方块

import sys
import pygame
from pygame.locals import *

SIZE = 40
BLOCK_HEIGHT = 30
BLOCK_WIDTH = 10
BORDER_WIDTH = 4
BORDER_COLOR = (40, 40, 200)
SCREEN_WIDTH = SIZE * (BLOCK_WIDTH + 5)
SCREEN_HEIGHT = SIZE * BLOCK_HEIGHT
BG_COLOR = (40, 30, 60)
BLACK = (0, 0, 0)

def print_text(screen, font, x, y, text, fcolor=(255, 255, 255)):
imgText = font.render(text, True, fcolor)
screen.blit(imgText, (x, y))

def main():
pygame.init()
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption('俄罗斯方块')

font1 = pygame.font.SysFont('SimHei', 24)  
font_pos_x = BLOCK_WIDTH * SIZE + BORDER_WIDTH + 10  
font1_height = int(font1.size('得分')[1])

score = 0        

while True:
    for event in pygame.event.get():
        if event.type == QUIT:
            sys.exit()

  
    screen.fill(BG_COLOR)
 
    pygame.draw.line(screen, BORDER_COLOR,
                     (SIZE * BLOCK_WIDTH + BORDER_WIDTH // 2, 0),
                     (SIZE * BLOCK_WIDTH + BORDER_WIDTH // 2, SCREEN_HEIGHT), BORDER_WIDTH)
 
    for x in range(BLOCK_WIDTH):
        pygame.draw.line(screen, BLACK, (x * SIZE, 0), (x * SIZE, SCREEN_HEIGHT), 1)
    for y in range(BLOCK_HEIGHT):
        pygame.draw.line(screen, BLACK, (0, y * SIZE), (BLOCK_WIDTH * SIZE, y * SIZE), 1)

    print_text(screen, font1, font_pos_x, 10, f'得分: ')
    print_text(screen, font1, font_pos_x, 10 + font1_height + 6, f'{score}')
    print_text(screen, font1, font_pos_x, 20 + (font1_height + 6) * 2, f'速度: ')
    print_text(screen, font1, font_pos_x, 20 + (font1_height + 6) * 3, f'{score // 10000}')
    print_text(screen, font1, font_pos_x, 30 + (font1_height + 6) * 4, f'下一个:')

    pygame.display.flip()

if name == 'main':
main()
game_area = [['.'] * BLOCK_WIDTH for _ in range(BLOCK_HEIGHT)]
cur_block = None
from collections import namedtuple

Point = namedtuple('Point', 'X Y')
Block = namedtuple('Block', 'template start_pos end_pos name next')
BLOCKS = {'O': O_BLOCK,
'I': I_BLOCK,
'Z': Z_BLOCK,
'T': T_BLOCK,
'L': L_BLOCK,
'S': S_BLOCK,
'J': J_BLOCK}

def get_block():
block_name = random.choice('OIZTLSJ')
b = BLOCKS[block_name]
idx = random.randint(0, len(b) - 1)
return b[idx]
def _judge(pos_x, pos_y, block):
nonlocal game_area
for _i in range(block.start_pos.Y, block.end_pos.Y + 1):
if pos_y + block.end_pos.Y >= BLOCK_HEIGHT:
return False
for _j in range(block.start_pos.X, block.end_pos.X + 1):
if pos_y + _i >= 0 and block.template[_i][_j] != '.' and game_area[pos_y + _i][pos_x + _j] != '.':
return False
return True
def _dock():
nonlocal cur_block, next_block, game_area, cur_pos_x, cur_pos_y, game_over
for _i in range(cur_block.start_pos.Y, cur_block.end_pos.Y + 1):
for _j in range(cur_block.start_pos.X, cur_block.end_pos.X + 1):
if cur_block.template[_i][_j] != '.':
game_area[cur_pos_y + _i][cur_pos_x + _j] = '0'
if cur_pos_y + cur_block.start_pos.Y <= 0:
game_over = True
else:

    remove_idxs = []
    for _i in range(cur_block.start_pos.Y, cur_block.end_pos.Y + 1):
        if all(_x == '0' for _x in game_area[cur_pos_y + _i]):
            remove_idxs.append(cur_pos_y + _i)
    if remove_idxs:
      
        _i = _j = remove_idxs[-1]
        while _i >= 0:
            while _j in remove_idxs:
                _j -= 1
            if _j < 0:
                game_area[_i] = ['.'] * BLOCK_WIDTH
            else:
                game_area[_i] = game_area[_j]
            _i -= 1
            _j -= 1
    cur_block = next_block
    next_block = blocks.get_block()
    cur_pos_x, cur_pos_y = (BLOCK_WIDTH - cur_block.end_pos.X - 1) // 2, -1 - cur_block.end_pos.Y
原文地址:https://www.cnblogs.com/daijun123/p/14055822.html