AssetImporter 资源导入器

 

Inherits from Object

Base class from which asset importers for specific asset types derive.

作为特殊资源类型派生的资源导入器的基类。

Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add “using UnityEditor;” at the beginning of the script.
注意:这是一个编辑器类,如果想使用它你需要把它放到工程目录下的Assets/Editor文件夹下。编辑器类在UnityEditor命名空间下。所以当使用C#脚本时,你需要在脚本前面加上 “using UnityEditor”引用。

Variables变量

  • assetPath
    The path name of the asset for this importer (Read Only)
    用于这个导入器,资源的路径名(只读)。

Class Functions类函数

  • GetAtPath
    Retrieves the asset importer for the asset at path.
    为所在路径的资源,导入器重新获取资源。

Inherited members继承成员

Inherited Variables继承变量

  • name
    The name of the object. //物体的名字
  • hideFlags
    Should the object be hidden, saved with the scene or modifiable by the user?
    物体是否被隐藏、保存在场景中或被用户修改?

Inherited Functions继承函数

  • GetInstanceID
    Returns the instance id of the object.
    返回物体的实例ID
  • ToString
    Returns the name of the game object.
    返回游戏物体的名称。

Inherited Class Functions继承类函数

operator bool
Does the object exist?
物体是否存在?
Instantiate
Clones the object original and returns the clone.
克隆原始物体,并返回克隆的物体
Instantiate.<T>
 
Destroy
Removes a gameobject, component or asset.
删除一个游戏物体、组件或资源
DestroyImmediate
Destroys the object obj immediately. It is strongly recommended to use Destroy instead.
立即销毁物体obj,强烈建议使用Destroy代替。
FindObjectsOfType
Returns a list of all active loaded objects of Type type.
返回Type类型的所有激活的加载的物体列表
FindObjectOfType
Returns the first active loaded object of Type type.
返回Type类型第一个激活的加载的物体。
operator ==
Compares if two objects refer to the same
比较如果两个物体相同
operator !=
Compares if two objects refer to a different object
比较如果两个物体不同
DontDestroyOnLoad
Makes the object target not be destroyed automatically when loading a new scene.
加载新场景的时候使目标物体不被自动销毁。

AssetImporter.assetPath 资源路径

var assetPath : string

Description描述

The path name of the asset for this importer (Read Only)

用于这个导入器,资源的路径名(只读)。

AssetImporter.GetAtPath 获取路径资源

static function GetAtPath (path : string) : AssetImporter

Description描述

Retrieves the asset importer for the asset at path.

通过资源路径 ,导入器重新获取资源。

简单的说,通过指定路径来导入资源。

原文地址:https://www.cnblogs.com/cyct/p/10705016.html