hdu4454 三分 求点到圆,然后在到矩形的最短路

题意:
      求点到圆,然后在到矩形的最短路.


思路:

      把圆切成两半,然后对于每一半这个答案都是凸性的,最后输出两半中小的那个就行了,其中有一点,就是求点到矩形的距离,点到矩形的距离就是点到矩形四条边距离中最小的哪一个,求的方法有很多,一开始想都没想直接敲了个三分(这样就是两重三分了)跑了890ms AC的,后来看了看人家的都是直接用模板过的,我也找了个模板,结果31ms AC,哎,没事真的多暂歇模板,只有好处没坏处是了..


#include<stdio.h>
#include<math.h>
#include<algorithm>

#define eps 1e-3 
double PI=acos(-1.0);

using namespace std;

typedef struct
{
   double x ,y;
}NODE;

typedef struct
{
   NODE A ,B;
}EDGE;

NODE node[10];
EDGE edge[10];
NODE S ,O;
double diss1[10] ,diss2[10];
double R;

bool camp(NODE a ,NODE b)
{
   return a.x < b.x || a.x == b.x && a.y < b.y;
}

double dis(NODE a ,NODE b)
{
   double tmp = pow(a.x - b.x ,2.0) + pow(a.y - b.y ,2.0);
   return sqrt(tmp);
}

double minn(double x ,double y)
{
   return x < y ? x : y;
}

double abss(double x)
{
   return  x > 0 ? x : -x;
}
   
NODE getnode(double du)
{
   NODE ans;
   ans.x = O.x + R *cos(du);
   ans.y = O.y + R * sin(du);
   return ans;
}   

//**********************************
struct Point
{
    double x,y;
    Point(double xx=0,double yy=0):x(xx),y(yy){}
    Point operator -(const Point p1)
    {
        return Point(x-p1.x,y-p1.y);
    }
    double operator ^(const Point p1)
    {
        return x*p1.x+y*p1.y;
    }
};
double cross(Point a,Point b)
{
    return a.x*b.y-a.y*b.x;
}
inline int sign(double d)
{
    if(d>eps)return 1;
    else if(d<-eps)return -1;
    else return 0;
}
double dis(Point A ,Point B)
{
   return sqrt(pow(A.x - B.x ,2.0) + pow(A.y - B.y ,2.0));
}
double ptoline(Point tp,Point st,Point ed)//求点到线段的距离
{
    double t1=dis(tp,st);
    double t2=dis(tp,ed);
    double ans=min(t1,t2);
    if(sign((ed-st)^(tp-st))>=0 && sign((st-ed)^(tp-ed))>=0)//锐角
    {
        double h=fabs(cross(st-tp,ed-tp))/dis(st,ed);
        ans=min(ans,h);
    }
    return ans;
}
//************************

 
double search3_2(double L ,double R)
{
   double low ,up ,mid ,mmid;  
   NODE now;
   low = L ,up = R;
   while(1)
   {
      mid = (low + up) / 2;
      now = getnode(mid);
      Point A ,B ,C;
      A.x = now.x ,A.y = now.y;
      for(int i = 1 ;i <= 4 ;i ++)
      {   
         B.x = edge[i].B.x ,B.y = edge[i].B.y;
         C.x = edge[i].A.x ,C.y = edge[i].A.y;
         diss1[i] = ptoline(A ,B ,C) + dis(S ,now);
        
      }
      sort(diss1 + 1 ,diss1 + 4 + 1);    
      mmid = (mid + up) / 2;
      now = getnode(mmid);
      
      A.x = now.x ,A.y = now.y;
      for(int i = 1 ;i <= 4 ;i ++)
      {  
         B.x = edge[i].B.x ,B.y = edge[i].B.y;
         C.x = edge[i].A.x ,C.y = edge[i].A.y;
         diss2[i] = ptoline(A ,B ,C) + dis(S ,now);
      }    
      sort(diss2 + 1 ,diss2 + 4 + 1);   
      if(diss1[1] > diss2[1]) low = mid;
      else up = mmid;
      if(abss(low - up) < eps) break;
   }
   return diss1[1];
}

int main ()
{
   while(~scanf("%lf %lf" ,&S.x ,&S.y))
   {
      if(S.x == 0 && S.y == 0) break;
      scanf("%lf %lf %lf" ,&O.x ,&O.y ,&R);
      scanf("%lf %lf %lf %lf" ,&node[1].x ,&node[1].y ,&node[2].x ,&node[2].y);
      node[3].x = node[1].x ,node[3].y = node[2].y;
      node[4].x = node[2].x ,node[4].y = node[1].y;
      sort(node + 1 ,node + 4 + 1 ,camp);
      edge[1].A.x = node[1].x ,edge[1].A.y = node[1].y;
      edge[1].B.x = node[2].x ,edge[1].B.y = node[2].y; 
      edge[2].A.x = node[2].x ,edge[2].A.y = node[2].y;
      edge[2].B.x = node[4].x ,edge[2].B.y = node[4].y; 
      edge[3].A.x = node[4].x ,edge[3].A.y = node[4].y;
      edge[3].B.x = node[3].x ,edge[3].B.y = node[3].y; 
      edge[4].A.x = node[3].x ,edge[4].A.y = node[3].y;
      edge[4].B.x = node[1].x ,edge[4].B.y = node[1].y; 
     printf("%.2lf
" ,minn(search3_2(0 ,PI) ,search3_2(PI ,2*PI)));
   }
   return 0;
} 
      

原文地址:https://www.cnblogs.com/csnd/p/12063157.html