设计模式复习-命令模式

#pragma once
#include "stdafx.h"
#include<set>
#include<string>
#include<iostream>
using namespace std;

/*
	设计模式-命令模式(Command)
	将一个请求封装为一个对象,从而使你可用不同的请求对客户进行参数化;
对请求排队或记录请求日志,以及支持可撤销的操作。
*/

class CReceiver {//知道如何实施于执行一个与请求相关的类的操作。
public:
	void Action() {
		cout << "command" << endl;
	}
};

class CCommand {//用来声明执行操作的接口。
protected:
	CReceiver *m_pReceiver;
public:
	CCommand(CReceiver *pCReceiver) {
		m_pReceiver = pCReceiver;
	}
	virtual void Execute() = 0;
};

class CConcreteCommand :public CCommand {//将一个接受对象绑定于一个接受动作,调用接受者相应的操作,以实现Execute.
public:
	CConcreteCommand(CReceiver *pCReceiver) :CCommand(pCReceiver) {

	}
	void Execute() {
		m_pReceiver->Action();
	}
};

class Cinvoker {//要求该命令执行这个请求
private:
	CCommand *m_pCommand;
public:
	void SetCommand(CCommand *pCommand) {
		m_pCommand = pCommand;
	}
	void ExecuteCommand() {
		m_pCommand->Execute();
	}
};



int main() {

	CReceiver *pReceiver = new CReceiver();
	CCommand *pCommand = new CConcreteCommand(pReceiver);
	Cinvoker *pInvoker = new Cinvoker();

	pInvoker->SetCommand(pCommand);
	pInvoker->ExecuteCommand();

	delete pReceiver;
	delete pCommand;
	delete pInvoker;

	getchar();
	return 0;
}

原文地址:https://www.cnblogs.com/csnd/p/12061908.html