OSG/osgEarth相关功能函数

1、字符串转double、float

double osg::asciiToFloat(const char* str);位于\src\osg\Math.h

double osg::asciiToDouble(const char* str);位于\src\osg\Math.cpp

2、快速生成Geometry、Geode

Geode* osg::createGeodeForImage(osg::Image* image);位于\src\osg\image.cpp

Geometry* osg::createTexturedQuadGeometry(const Vec3&corner, const Vec3& widthVec,const Vec3& heightVec,float s=1.0f, flaot t=1.0f);位于\src\osg\Geometry

osg::Geode* geode = new osg::Geode();
osg::ShapeDrawable* drawable = new osg::ShapeDrawable(new osg::Box(osg::Vec3(1,1,1), 1));
geode->addDrawable(drawable);
_root->addChild(geode);
3、检测一个路径是否是网络路径

bool osgDB::containsServerAddress( const std::string& filename);位于\src\osgDB\FileNameUtils.cpp

相关函数:获取网络协议和网络地址:getServerProtocol()和getServerAddress()

4、文件、文件夹操作。osgEarth处理XML文档

osgDB\FileUtils.h

//新建目录

extern bool makeDirectory(const std::string &directiryPath);

//判断一个文件路径是否存在

extern bool fileExists(const std::string &fileName);

//获取一个目录下的文件列表

typedef std::vector<std::string> DirectoryContents;

extern DirectoryContents getDirectoryContents(const std::string &dirName);

//判断一个filename是文件还是目录

enum FileType{ FILE_NOT_FOUND, REGULAR_FILE, DIRECTORY};

extern FileType fileType(const std::string& filename);

//读取XML文档,osgEarth/XmlUtils

osgEarth::XmlDocument* doc=new osgEarth::XmlDocument::load(const std::string &xmlfile);

osgEarth::Config docConfig=doc->getConfig();

if(!config.empty())

{

std::string name=config.value("name");

int age=config.value<int>("age",0);

///需要注意的是key字符串必须都是小写,例如源XML中为MySet标签,只能写config.find("myset");不能写config.find("MySet");

osgEarth::Config* mySet=config.find("myset");

if(config.hasChild("child1"))

{

osgEarth::Config child=config.child("child1");

}

}

5、在地球上放置模型

注意从osgEarth2.4版本开始,删除了osgEarth::Util::ObjectPlacer类,以下代码适用于2.3之前的版本

-----------------------------

osgEarth::Map* map = new osgEarth::Map();

osgEarth::MapNode* mapNode = new osgEarth::MapNode(map);

osgEarth::Util::ObjectPlacer* objPlacer = new osgEarth::Util::ObjectPlacer( mapNode );

osg::Node* model = osgDB::readNodeFile("teapot.3ds");

osg::Node* modelOnEarth = objPlacer->placeNode( model, lat, lon, elevation );//lat,lon表示模型在地球的纬度和经度,elevation是海拔

root->addChild( modelOnEarth );//添加到场景的根

-----------------------------

对于2.4版本

osgEarth::GeoPoint point(mapNode->getMapSRS(), lon, lat, elevation, osgEarth::ALTMODE_ABSLOTE);

osg::Matrix m;

point.createLocalToWorld(m);

osg::MatrixTransform* mt = new osg::MatrixTransform(m);

mt->addChild(model);

6、获取地球半径

double equatorRadius=map->getSRS()->getEllipsoid()->getRadiusEquator();//6378137.0赤道半径
7、设定Home视点

osgEarth::Util::EarthManipulator* em = new osgEarth::Util::EarthManipulator();

em->setHomeViewpoint( osgEarth::Util::Viewpoint(116,40,0,0,-90,equqtorRadius*4);//正对北京地面,视点高度离地面高度为4个地球半径

viewer->setCameraManipulator(em);

//设置初始视点
em->setViewpoint(osgEarth::Util::Viewpoint(126,43,0,0,-90,5e4), 5);//5s,定位吉林

8、视点经过屏幕鼠标的射线与远、近裁剪面的交点

#include <osgManipulator/Dragger>

osgManipulator::PointerInfo pi;

pi.setCamera(camera);

pi.setMousePosition(x,y);//x,y非归一化坐标,例如(10,30)

osg::Vec3 nearPoint,farPoint;//射线和远近裁剪面的交点

pi.getNearFarPoints(nearPoint,farPoint);

9、OSG三个坐标轴向量

osg\Vec3f文件末尾,直接使用,例如osg::Vec3f v=osg::X_AXIS;

const Vec3f X_AXIS(1.0,0.0,0.0);

const Vec3f Y_AXIS(0.0,1.0,0.0);

const Vec3f Z_AXIS(0.0,0.0,1.0);

10、反锯齿

osg::DisplaySettings::instance()->setNumMultiSamples(4);

11、PageLOD最大节点数量(默认是300)

viewer->getDatabasePager()->setTargetMaximumNumbeOfPageLOD(100);

12、获取摄像机(视点)在世界坐标中的位置

osg::Vec3 vPosEye, vCenter, vUp;

camera->getViewMatrixAsLookAt( vPosEye, vCenter, vUp);

或者(摘自tmljs1988的专栏)

osg::ref_ptr<osg::Camera> cameraMaster = viewer->getCamera();         

osg::Matrix _inverseMV;

_inverseMV.invert( cameraMaster->getViewMatrix());

osg::Vec3 ptEye= osg::Vec3(  0, 0, 0) * _inverseMV;

/*获取世界坐标系下的视点坐标:世界坐标系中某点Pworld在视点坐标系中为Pview,则Pview= Pworld * MV。则Pworld=Pview * MV逆,则视点坐标系下的视点(0,0,0)在世界坐标系下为:ptEye=(0,0,0)* MV逆。

13、(x,y,z)<-->(lon, lat, elevation)

方法1:mapNode->getMapSRS()->getEllipsoid()->convertLatLongHeightToXYZ( osg::DegreesToRadians( lat ), osg::DegreesToRadians( lon), alt, x, y, z);

//To Map coordinates

GeoPoint map;

map.fromWorld( mapNode->getMapSRS(), x, y, z );//map.xyz is now lon, lat, alt 

//To world coordinates

GeoPoint map( mapNode->getMapSRS(), lon, lat, alt, ALTMODE_ABSOLUTE);

osg::Vec3d world;

map.toWorld( world );
14、使用osgEarth::ModelLayer添加模型

osgEarth::Drivers::SimpleModelOptions opt;

opt.url()="c:/glider.osg";

opt.location()=osg::Vec3d(lon, lat, elevation);//lon和lat单位是度,elevation单位是米,例如(112, 36, 1000)

map->addModelLayer(new osgEarth::ModelLayer("model", opt));

原文地址:https://www.cnblogs.com/coolbear/p/3088595.html