VBF的演示代码

/* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2016 University of Connecticut
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Robert Martin <robert.martin@engr.uconn.edu>
*/

#include "ns3/core-module.h"
#include "ns3/network-module.h"
#include "ns3/mobility-module.h"
#include "ns3/energy-module.h" //may not be needed here...
#include "ns3/aqua-sim-ng-module.h"
#include "ns3/applications-module.h"
#include "ns3/log.h"
#include "ns3/callback.h"


/*
* VBF Test
*/

using namespace ns3;

NS_LOG_COMPONENT_DEFINE("VBF");

int
main (int argc, char *argv[])
{
double simStop = 200; //seconds
int nodes = 200;
int sinks = 1;
uint32_t m_dataRate = 10000;
uint32_t m_packetSize = 40;
double range = 100;
//int m_maxBurst =10;

LogComponentEnable ("VBF", LOG_LEVEL_INFO);

//to change on the fly随时随地改变
CommandLine cmd;
cmd.AddValue ("simStop", "Length of simulation", simStop);
cmd.AddValue ("nodes", "Amount of regular underwater nodes", nodes);
cmd.AddValue ("sinks", "Amount of underwater sinks", sinks);
cmd.Parse(argc,argv);

std::cout << "-----------Initializing simulation-----------
";

NodeContainer nodesCon;
NodeContainer sinksCon;
NodeContainer senderCon;
nodesCon.Create(nodes);
sinksCon.Create(sinks);
senderCon.Create(1);

PacketSocketHelper socketHelper;
socketHelper.Install(nodesCon);
socketHelper.Install(sinksCon);
socketHelper.Install(senderCon);

//establish layers using helper's pre-build settings使用助手的预生成设置建立层
AquaSimChannelHelper channel = AquaSimChannelHelper::Default();
channel.SetPropagation("ns3::AquaSimRangePropagation");
AquaSimHelper asHelper = AquaSimHelper::Default();
//AquaSimEnergyHelper energy;    //******this could instead be handled by node helper. 这可以由节点助手来处理。****/
asHelper.SetChannel(channel.Create());
asHelper.SetMac("ns3::AquaSimBroadcastMac");
asHelper.SetRouting("ns3::AquaSimVBF", "Width", DoubleValue(100), "TargetPos", Vector3DValue(Vector(190,190,0)));

/*
* Preset up mobility model for nodes and sinks here 在此预设节点和接收器的移动模型
*/
MobilityHelper mobility;
MobilityHelper nodeMobility;
NetDeviceContainer devices;
Ptr<ListPositionAllocator> position = CreateObject<ListPositionAllocator> ();

std::cout << "Creating Nodes
";

for (NodeContainer::Iterator i = nodesCon.Begin(); i != nodesCon.End(); i++)
{
Ptr<AquaSimNetDevice> newDevice = CreateObject<AquaSimNetDevice>();
devices.Add(asHelper.Create(*i, newDevice));
newDevice->GetPhy()->SetTransRange(range);
}

for (NodeContainer::Iterator i = sinksCon.Begin(); i != sinksCon.End(); i++)
{
Ptr<AquaSimNetDevice> newDevice = CreateObject<AquaSimNetDevice>();
position->Add(Vector(190,190,0));
devices.Add(asHelper.Create(*i, newDevice));
newDevice->GetPhy()->SetTransRange(range);
}

Ptr<AquaSimNetDevice> newDevice = CreateObject<AquaSimNetDevice>();
position->Add(Vector(10,10,0));
devices.Add(asHelper.Create(senderCon.Get(0),newDevice));
newDevice->GetPhy()->SetTransRange(range);

//Set sink at origin and surround with uniform distribution of regular nodes.在原点和周围设置sink,规定节点分布均匀。
mobility.SetPositionAllocator(position);
mobility.SetMobilityModel("ns3::ConstantPositionMobilityModel");
nodeMobility.SetPositionAllocator("ns3::UniformDiscPositionAllocator", "X", DoubleValue(100.0),
"Y", DoubleValue(100.0), "rho", DoubleValue(100));
nodeMobility.SetMobilityModel("ns3::ConstantPositionMobilityModel");
nodeMobility.Install(nodesCon);
mobility.Install(sinksCon);
mobility.Install(senderCon);

PacketSocketAddress socket;
socket.SetAllDevices();
// socket.SetSingleDevice (devices.Get(0)->GetIfIndex());
socket.SetPhysicalAddress (devices.Get(nodes)->GetAddress());
socket.SetProtocol (0);

//std::cout << devices.Get(nodes)->GetAddress() << " &&& " << devices.Get(0)->GetIfIndex() << "
";
//std::cout << devices.Get(0)->GetAddress() << " &&& " << devices.Get(1)->GetIfIndex() << "
";

OnOffHelper app ("ns3::PacketSocketFactory", Address (socket));
app.SetAttribute ("OnTime", StringValue ("ns3::ConstantRandomVariable[Constant=0.0066]"));
app.SetAttribute ("OffTime", StringValue ("ns3::ConstantRandomVariable[Constant=0.9934]"));
// app.SetAttribute ("OnTime", StringValue ("ns3::ConstantRandomVariable[Constant=0.026]"));
// app.SetAttribute ("OffTime", StringValue ("ns3::ConstantRandomVariable[Constant=0.974]"));
app.SetAttribute ("DataRate", DataRateValue (m_dataRate));
app.SetAttribute ("PacketSize", UintegerValue (m_packetSize));

ApplicationContainer apps = app.Install (senderCon);
apps.Start (Seconds (0.5));
apps.Stop (Seconds (simStop));

Ptr<Node> sinkNode = sinksCon.Get(0);
TypeId psfid = TypeId::LookupByName ("ns3::PacketSocketFactory");

Ptr<Socket> sinkSocket = Socket::CreateSocket (sinkNode, psfid);
sinkSocket->Bind (socket);


Packet::EnablePrinting (); //for debugging purposes
std::cout << "-----------Running Simulation-----------
";
Simulator::Stop(Seconds(simStop));
Simulator::Run();
asHelper.GetChannel()->PrintCounters();
Simulator::Destroy();

std::cout << "fin.
";
return 0;
}
原文地址:https://www.cnblogs.com/codinghard/p/11457111.html