窗体显示类

窗体在前面已经注冊。而且已经创建出来了。但这时这个窗体并不能出如今我们的眼前,又是什么原因呢?哦,还不显示出来。原来是有原因的,就是窗体有多种状态,窗体能够隐藏、普通显示、最大化显示、最小化显示等。

而且创建出来时,不马上显示。也是能够方便一性地创建非常多非常多窗体,最后才一次性地显示出来;另外创建窗体之后在系统看来窗体已经是可用的。这时能够先在窗体上画图,当完毕时再一次性显示出来。也避免窗体不断地刷新时窗体在闪动。看起来让人眼花缭乱。因而在这里就封装一个窗体显示类Window。这个类非常easy。它的代码例如以下:

#开发者:蔡军生(QQ:9073204) 深圳  2014-8-24
#窗体类
class Window:
    def __init__(self, hWnd):
        self.hWnd = hWnd
    def Display(self, cmdShow):
        windll.user32.ShowWindow(self.hWnd, cmdShow)
        windll.user32.UpdateWindow(self.hWnd)

在这个类里主要提供构造函数__init__和显示函数Display

在构造函数里主要是创建保存窗体句柄的成员变量self.hWnd,用来保存相应的窗体与本类的关系。

显示函数Display主要是调用系统的API函数ShowWindow把窗体显示出来,调用系统的API函数UpdateWindow把窗体的客户区进行更新。

到这里已经把界面操作功能封装成三个类:WinClassMakerWinMakerWindow。这三个类的功能是各司其职,WinClassMaker是负责把窗体样式注冊,定制不同的窗体类型;WinMaker是负责样式定下来的窗体创建一个实体对象出来,站在开发者的角度就是分配内存给一个对象;Window是负责把窗体显示、隐藏或者相应的移动等操作。

因为这三部分是全部窗体类的基本功能,以后再须要创建新的窗体,都能够继承这三个类来进行复用代码。

把这三个类放在一起,就把前面的样例代码再重写一遍,就变成了以下这个样子:

#windows应用程序
#使用类来描写叙述
from ctypes import *
from ctypes.wintypes import *

WS_EX_APPWINDOW = 0x40000
WS_OVERLAPPEDWINDOW = 0xcf0000
WS_CAPTION = 0xc00000
SW_SHOWNORMAL = 1
SW_SHOW = 5
CS_HREDRAW = 2
CS_VREDRAW = 1
CW_USEDEFAULT = 0x80000000
WM_DESTROY = 2
WHITE_BRUSH = 0

WNDPROCTYPE = WINFUNCTYPE(c_int, HWND, c_uint, WPARAM, LPARAM)
#定义窗体类结构
class WNDCLASSEX(Structure):
    _fields_ = [("cbSize", c_uint),
                ("style", c_uint),
                ("lpfnWndProc", WNDPROCTYPE),
                ("cbClsExtra", c_int),
                ("cbWndExtra", c_int),
                ("hInstance", HANDLE),
                ("hIcon", HANDLE),
                ("hCursor", HANDLE),
                ("hBrush", HANDLE),
                ("lpszMenuName", LPCWSTR),
                ("lpszClassName", LPCWSTR),
                ("hIconSm", HANDLE)]



#开发者:蔡军生(QQ:9073204) 深圳  2014-8-24
#窗体类
class Window:
    def __init__(self, hWnd):
        self.hWnd = hWnd
    def Display(self, cmdShow):
        windll.user32.ShowWindow(self.hWnd, cmdShow)
        windll.user32.UpdateWindow(self.hWnd)
   
#窗体类型注冊类
class WinClassMaker:
    def __init__(self, wndProc, className, hInst):
        self.wndClass = WNDCLASSEX()
        self.wndClass.cbSize = sizeof(WNDCLASSEX)
        self.wndClass.style = CS_HREDRAW | CS_VREDRAW
        self.wndClass.lpfnWndProc = wndProc
        self.wndClass.cbClsExtra = 0
        self.wndClass.cbWndExtra = 0
        self.wndClass.hInstance = hInst
        self.wndClass.hIcon = 0
        self.wndClass.hCursor = 0
        self.wndClass.hBrush = windll.gdi32.GetStockObject(WHITE_BRUSH)
        self.wndClass.lpszMenuName = 0
        self.wndClass.lpszClassName = className
        self.wndClass.hIconSm = 0
    def Register(self):
        return windll.user32.RegisterClassExW(byref(self.wndClass))

#创建窗体
class WinMaker:
    def __init__(self, className, hInst):
        self.className = className
        self.hInst = hInst
        self.style = WS_OVERLAPPEDWINDOW | WS_CAPTION
        self.exStyle = 0
        self.x = CW_USEDEFAULT
        self.y = 0
        self.width = CW_USEDEFAULT
        self.height = 0
        self.hWndParent = HWND(0)
        self.hMenu = HWND(0)
        self.wndCreatData = c_void_p(0)
    def Create(self, title):
        self.hWnd = windll.user32.CreateWindowExW(
            self.exStyle, self.className, title,
            self.style,
            self.x, self.y,
            self.width, self.height,
            self.hWndParent,
            self.hMenu, 
            self.hInst, 
            self.wndCreatData)
    
        if not self.hWnd:
            print('Failed to create window')
            exit(0)
        return self.hWnd
        
#窗体消息处理回调函数
def PyWndProc(hWnd, Msg, wParam, lParam):
    if Msg == WM_DESTROY:
        windll.user32.PostQuitMessage(0)
    else:
        return windll.user32.DefWindowProcW(hWnd, Msg, wParam, lParam)
    return 0
    
#主函数入口    
def main():	
    hInst = windll.kernel32.GetModuleHandleW(None)
    WndProc = WNDPROCTYPE(PyWndProc) 
    
    className = u'ShenzhenCai'
    wname = u'Hello World' 
    
    winClass = WinClassMaker(WndProc, className, hInst)
    winClass.Register()
    maker = WinMaker(className, hInst)
    win = Window(maker.Create(wname))
    win.Display(SW_SHOW)
    
    msg = MSG()
    lpmsg = pointer(msg)
    print('Entering message loop')
    while windll.user32.GetMessageW(lpmsg, 0, 0, 0) != 0:
        windll.user32.TranslateMessage(lpmsg)
        windll.user32.DispatchMessageW(lpmsg)

    print('done.')
    
    
if __name__ == "__main__":
    print( "Win32 Application in python" )
    main()    
       


原文地址:https://www.cnblogs.com/claireyuancy/p/7146033.html