Hibernate 注解

                                                                                    配置持久化类的常用注解

1. @Entity

将一个类声明为一个实体bean(即一个持久化POJO类)。

2. @Table

声明了该实体bean映射指定的表(table),目录(catalog)和schema名字

3. @Id

声明了该实体bean的标识属性(对应表中的主键)。

4. @Column

声明了属性到列的映射。该注解有如下的属性:

name 可选,列名(默认值是属性名)

unique 可选,是否在该列上设置唯一约束(默认值false)

nullable 可选,是否设置该列的值可以为空(默认值false)

insertable 可选,该列是否作为生成的insert语句中的一个列(默认值true)

updatable 可选,该列是否作为生成的update语句中的一个列(默认值true)

columnDefinition 可选,为这个特定列覆盖sql ddl片段(这可能导致无法在不同数据库间移植)

table 可选,定义对应的表(默认为主表)

length 可选,列长度(默认值255)

precision 可选,列十进制精度(decimal precision)(默认值0)

scale 可选,如果列十进制数值范围(decimal scale)可用,在此设置(默认值0)

5. @GeneratedValue

声明了主键的生成策略。该注解有如下属性:

strategy 指定生成的策略(JPA定义的),这是一个GenerationType。默认是GenerationType. AUTO

GenerationType.AUTO 主键由程序控制

GenerationType.TABLE 使用一个特定的数据库表格来保存主键

GenerationType.IDENTITY 主键由数据库自动生成(主要是自动增长类型)

GenerationType.SEQUENCE 根据底层数据库的序列来生成主键,条件是数据库支持序列。这个值要与generator一起使用,generator 指定生成主键使用的生成器(可能是orcale中的序列)。

 6. SequenceGenerator

声明了一个数据库序列。该注解有如下属性:

name 表示该表主键生成策略名称,它被引用在@GeneratedValue中设置的“gernerator”值中

sequenceName 表示生成策略用到的数据库序列名称。

initialValue 表示主键初始值,默认为0。

allocationSize 每次主键值增加的大小,例如设置成1,则表示每次创建新记录后自动加1,默认为50。

7. GenericGenerator

声明了一个hibernate的主键生成策略。支持十三种策略。该注解有如下属性:

name 指定生成器名称。

strategy 指定具体生成器的类名(指定生成策略)。

parameters 得到strategy指定的具体生成器所用到的参数。

其十三种策略(strategy属性的值)如下:

● native

对于orcale采用Sequence方式,对于MySQL和SQL Server采用identity(处境主键生成机制),native就是将主键的生成工作将由数据库完成,hibernate不管(很常用)

例:@GeneratedValue(generator = "paymentableGenerator")

       @GenericGenerator(name = "paymentableGenerator", strategy = "native")

● uuid

采用128位的uuid算法生成主键,uuid被编码为一个32位16进制数字的字符串。占用空间大(字符串类型)。

例:@GeneratedValue(generator = "paymentableGenerator")

       @GenericGenerator(name = "paymentableGenerator", strategy = "uuid")

● hilo

要在数据库中建立一张额外的表,默认表名为hibernate_unque_key,默认字段为integer类型,名称是next_hi(比较少用)。

例:@GeneratedValue(generator = "paymentableGenerator")

       @GenericGenerator(name = "paymentableGenerator", strategy = "hilo")

● assigned

在插入数据的时候主键由程序处理(很常用),这是<generator>元素没有指定时的默认生成策略。等同于JPA中的AUTO。

例:@GeneratedValue(generator = "paymentableGenerator")

       @GenericGenerator(name = "paymentableGenerator", strategy = "assigned")

● identity

使用SQL Server和MySQL的自增字段,这个方法不能放到Oracle中,Oracle不支持自增字段,要设定sequence(MySQL和SQL Server中很常用)。等同于JPA中的IDENTITY

例:@GeneratedValue(generator = "paymentableGenerator")

       @GenericGenerator(name = "paymentableGenerator", strategy = "identity")

● select

使用触发器生成主键(主要用于早期的数据库主键生成机制,少用)

例:@GeneratedValue(generator = "paymentableGenerator")

       @GenericGenerator(name = "paymentableGenerator", strategy = "select")

● sequence

调用谨慎数据库的序列来生成主键,要设定序列名,不然hibernate无法找到。

例:@GeneratedValue(generator = "paymentableGenerator")

       @GenericGenerator(name = "paymentableGenerator", strategy = "sequence", parameters = { @Parameter(name = "sequence", value = "seq_payablemoney") }) 

● seqhilo

通过hilo算法实现,但是主键历史保存在Sequence中,适用于支持Sequence的数据库,如Orcale(比较少用)。

例:@GeneratedValue(generator = "paymentableGenerator")

       @GenericGenerator(name = "paymentableGenerator", strategy = "seqhilo", parameters = { @Parameter(name = "max_lo", value = "5") }) 

● increnment

插入数据的时候hibernate会给主键添加一个自增的主键,但是一个hibernate实例就维护一个计数器,所以在多个实例运行的时候不能使用这个方法。

例:@GeneratedValue(generator = "paymentableGenerator")

       @GenericGenerator(name = "paymentableGenerator", strategy = "increnment")

● foreign

使用另一个相关的对象的主键。通常和@OneToOne联合起来使用。

例:@Id

       @GeneratedValue(generator = "idGenerator")

       @GenericGenerator(name = "idGenerator", strategy = "foreign", parameters = { @Parameter(name = "property", value = "info") })

       Integer id;

       @OneToOne

       EmployeeInfo info;

● guid

采用数据库底层的guid算法机制,对应MySQL的uuid()函数,SQL Server的newid()函数,ORCALE的rawtohex(sys_guid())函数等。

例:@GeneratedValue(generator = "paymentableGenerator")

       @GenericGenerator(name = "paymentableGenerator", strategy = "guid")

● uuid.hex

参见uuid,建议用uuid替换。

● sequence-identity

sequence策略的扩展,采用立即检索策略来获取sequence值,需要JDBC3.0和JDK4以上(含1.4)版本。

例:@GeneratedValue(generator = "paymentableGenerator")

       @GenericGenerator(name = "paymentableGenerator", strategy = "sequence-identity", parameters = { @Parameter(name = "sequence", value = "seq_payablemoney") })

 8. @Transient

声明了非持久化属性,即数据库中没有相应的映射字段,是一个普通属性。

9. @Temporal

声明了日期类型。

TemporalType.DATE 日期,例:2011-04-12

TemporalType.TIME 时间,例:22:50:30

TemporalType.TIMESTAMP 日期和时间,例:2011-04-12 22:51:30

10. @Version

声明了对乐观锁定的支持

例:@Version

       @Column(name="OPTLOCK")

       public Integer getVersion() { ... }

上面这个例子中,version属性将映射到 OPTLOCK列,entity manager使用该字段来检测更新冲突(防止更新丢失,请参考last-commit-wins策略)。

根据EJB3规范,version列可以是numeric类型(推荐方式)也可以是timestamp类型。Hibernate支持任何自定义类型,只要该类型实现了UserVersionType。

注解配置对象关联关系示例:

大配置关联各个持久化类:

        <!--一对一双向-->
        <mapping class="cn.happy.ontoondouble.Emp"/>
        <mapping class="cn.happy.ontoondouble.IdCard"/>

        <!--一对多双向-->
        <mapping class="cn.happy.onetomanydouble.Dept"/>
        <mapping class="cn.happy.onetomanydouble.Emp"/>

        <!--多对多双向-->
        <mapping class="cn.happy.manytomanydouble.Game"/>
        <mapping class="cn.happy.manytomanydouble.PlayerHome"/>

1.一对一双向

Emp(员工类):

package cn.happy.ontoondouble;
import javax.persistence.*;


/**
 * Created by CKW on 2017/2/4.
 */
@Entity
@Table(name="EMP1")
public class Emp{

    private Integer empno;
    @Column
    private String empname;
    private IdCard idCard;
    @OneToOne
    @JoinColumn(name = "iid")
    public IdCard getIdCard() {
        return idCard;
    }

    public void setIdCard(IdCard idCard) {
        this.idCard = idCard;
    }

    @Id
    @GeneratedValue
    public Integer getEmpno() {
        return empno;
    }

    public void setEmpno(Integer empno) {
        this.empno = empno;
    }

    public String getEmpname() {
        return empname;
    }

    public void setEmpname(String empname) {
        this.empname = empname;
    }


}
IdCard(身份证类):
package cn.happy.ontoondouble;

import javax.persistence.*;

/**
 * Created by CKW on 2017/2/16.
 */
@Entity
@Table(name = "IDCARD1")
public class IdCard {
    @Id
    @GeneratedValue
    private Integer iid;
    private String inum;
    @OneToOne(mappedBy = "idCard",cascade = CascadeType.ALL)
    private Emp emp;

    public Integer getIid() {
        return iid;
    }

    public void setIid(Integer iid) {
        this.iid = iid;
    }

    public String getInum() {
        return inum;
    }

    public void setInum(String inum) {
        this.inum = inum;
    }

    public Emp getEmp() {
        return emp;
    }

    public void setEmp(Emp emp) {
        this.emp = emp;
    }
}

测试类:

package cn.happy.onetoeonedoubletest;

import cn.happy.ontoondouble.Emp;
import cn.happy.ontoondouble.IdCard;
import org.hibernate.Session;
import org.hibernate.SessionFactory;
import org.hibernate.Transaction;
import org.hibernate.cfg.Configuration;
import org.junit.After;
import org.junit.Before;
import org.junit.Test;

/**
 * Created by CKW on 2017/2/16.
 */
public class annTest {

    Configuration cfg;
    Session session;
    Transaction tx;
    @Before
    public void myBefore(){
        //创建配置对象
        cfg=new Configuration().configure("Hibernate2.cfg.xml");

        // 2.根据配置对象创建SessionFactory
        SessionFactory factory=cfg.buildSessionFactory();

        //3.根据SessionFactory去创建Session
        session= factory.getCurrentSession();

        //3.5在Session创建后开启事务   xxx0001    xxxxx003
        tx= session.beginTransaction();

    }

    @After
    public void myAfter(){
        //5.提交事务
        tx.commit();
    }

    @Test
    public void test1(){
        Emp emp=new Emp();
        emp.setEmpname("哈士奇");

        IdCard idCard=new IdCard();
        idCard.setInum("351579542612452163");
        idCard.setEmp(emp);

        emp.setIdCard(idCard);
        session.save(idCard);
    }

}

2.一对多双向

Dept(部门类):

package cn.happy.onetomanydouble;

import javax.persistence.*;
import java.util.HashSet;
import java.util.Set;

@Entity
//@Cache(usage = CacheConcurrencyStrategy.NONSTRICT_READ_WRITE)
@Table(name = "Dept2")
/**
 * Created by CKW on 2017/2/16.
 */
public class Dept {
    @Id
    @GeneratedValue
    private Integer did;
    @Column
    private String dname;
    @OneToMany(mappedBy = "dept",cascade = CascadeType.ALL,fetch = FetchType.LAZY)
    //@Cache(usage = CacheConcurrencyStrategy.NONSTRICT_READ_WRITE)
    private Set<Emp> emps=new HashSet<Emp>();

    public Integer getDid() {
        return did;
    }

    public void setDid(Integer did) {
        this.did = did;
    }

    public String getDname() {
        return dname;
    }

    public void setDname(String dname) {
        this.dname = dname;
    }

    public Set<Emp> getEmps() {
        return emps;
    }

    public void setEmps(Set<Emp> emps) {
        this.emps = emps;
    }
}

Emp(员工类):

package cn.happy.onetomanydouble;

import javax.persistence.*;

@Entity
@Table(name = "Emp2")
/**
 * Created by CKW on 2017/2/16.
 */
public class Emp {
    @Id
    @GeneratedValue
    private Integer eid;
    @Column
    private String name;
    @ManyToOne
    @JoinColumn(name = "did")
    private Dept dept;

    public Integer getEid() {
        return eid;
    }

    public void setEid(Integer eid) {
        this.eid = eid;
    }

    public String getName() {
        return name;
    }

    public void setName(String name) {
        this.name = name;
    }

    public Dept getDept() {
        return dept;
    }

    public void setDept(Dept dept) {
        this.dept = dept;
    }
}

测试类:

   @Test
    public void test1(){
        Emp emp=new Emp();
        emp.setName("哈士奇");

        Dept dept=new Dept();
        dept.setDname("财务部");

        dept.getEmps().add(emp);
        emp.setDept(dept);
        
        session.save(dept);

    }

3.多对多双向

Game(游戏类):

package cn.happy.manytomanydouble;

import javax.persistence.*;
import java.util.HashSet;
import java.util.Set;

@Entity
@Table(name = "Game")
/**
 * Created by CKW on 2017/2/16.
 */
public class Game {
    @Id
    @GeneratedValue(strategy = GenerationType.SEQUENCE,generator = "sql_Game")
    @SequenceGenerator(name = "sql_Game",sequenceName = "sql_Game",allocationSize = 1,initialValue = 1)
    private Integer gid;
    @Column
    private String gname;
    @ManyToMany(cascade = CascadeType.ALL)
    @JoinTable(name = "PG",joinColumns = {@JoinColumn(name = "gid")},inverseJoinColumns = {@JoinColumn(name = "pid")})
    private Set<PlayerHome> playerHomes=new HashSet<PlayerHome>();

    public Integer getGid() {
        return gid;
    }

    public void setGid(Integer gid) {
        this.gid = gid;
    }

    public String getGname() {
        return gname;
    }

    public void setGname(String gname) {
        this.gname = gname;
    }

    public Set<PlayerHome> getPlayerHomes() {
        return playerHomes;
    }

    public void setPlayerHomes(Set<PlayerHome> playerHomes) {
        this.playerHomes = playerHomes;
    }
}

PlayerHOME(玩家类):

package cn.happy.manytomanydouble;

import javax.persistence.*;
import java.util.HashSet;
import java.util.Set;

@Entity
@Table(name = "PlayerHome")
/**
 * Created by CKW on 2017/2/16.
 */
public class PlayerHome {
    @Id
    @GeneratedValue(strategy = GenerationType.SEQUENCE,generator = "sql_PlayerHome")
    @SequenceGenerator(name = "sql_PlayerHome",sequenceName = "sql_PlayerHome",allocationSize = 1,initialValue = 1)
    private Integer pid;
    @Column
    private String pname;
    @ManyToMany(cascade = CascadeType.ALL,mappedBy = "playerHomes")
    private Set<Game> games=new HashSet<Game>();

    public Integer getPid() {
        return pid;
    }

    public void setPid(Integer pid) {
        this.pid = pid;
    }

    public String getPname() {
        return pname;
    }

    public void setPname(String pname) {
        this.pname = pname;
    }

    public Set<Game> getGames() {
        return games;
    }

    public void setGames(Set<Game> games) {
        this.games = games;
    }
}

测试类:

   @Test
    public void myTest(){
        PlayerHome playerHome=new PlayerHome();
        playerHome.setPname("");
        PlayerHome playerHome1=new PlayerHome();
        playerHome1.setPname("");

        Game game=new Game();
        game.setGname("CS");
        Game game1=new Game();
        game1.setGname("CF");

        playerHome.getGames().add(game);
        playerHome.getGames().add(game1);
        playerHome1.getGames().add(game);
        playerHome1.getGames().add(game1);

        game.getPlayerHomes().add(playerHome);
        game.getPlayerHomes().add(playerHome1);
        game1.getPlayerHomes().add(playerHome);
        game1.getPlayerHomes().add(playerHome1);

        session.save(game);
        session.save(game1);

    }
原文地址:https://www.cnblogs.com/ckwblogs/p/6405322.html