Directx报错01

--------------------Configuration: LDCTextCtrl - Win32 Debug--------------------

Compiling...

LDCTextControl.cpp

d3dx9math.h(392) : error C2061: syntax error : identifier 'THIS_FILE'

d3dx9math.h(392) : error C2091: function returns function

d3dx9math.h(392) : error C2802: static member 'operator new' has no formal parameters

d3dx9math.h(393) : error C2061: syntax error : identifier 'THIS_FILE'

d3dx9math.h(393) : error C2090: function returns array

d3dx9math.inl(990) : error C2061: syntax error : identifier 'THIS_FILE'

d3dx9math.inl(991) : error C2091: function returns function

d3dx9math.inl(992) : error C2065: 's' : undeclared identifier

d3dx9math.inl(1005) : error C2061: syntax error : identifier 'THIS_FILE'

d3dx9math.inl(1005) : error C2090: function returns array

d3dx9math.inl(1006) : error C2084: function 'void *(__cdecl *__cdecl _D3DXMATRIXA16::operator new(void))(unsigned int)' already has a body

对 d3dx9math.h(392) :原因

关于宏与头文件错误的冲突问题的解决
宏与头文件错误的冲突问题

在文件test7Dlg.cpp当有如下定义时:
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
#include <vector>
就会出现如下错误:

1。把#include <vector>语句放在test7Dlg.h文件中
2。把定义顺序颠倒下,如下所示:
#include <vector>
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
原因:
VC6是可以支持的,不过头文件的声明
#include <list>
using namespace std;
要在系统生成的代码
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
之前

所以:要把

#include "d3dUtility.h"

语句放在

#ifdef _DEBUG

#undef THIS_FILE

static char THIS_FILE[]=__FILE__;

#define new DEBUG_NEW

#endif 之前,因为

"d3dUtility.h"首先

#include <d3dx9.h>

//#include <string>

原文地址:https://www.cnblogs.com/carl2380/p/1924663.html