指在一线程里面调用另一线程join方法时,表示将本线程阻塞直至另一线程终止时再执行

指在一线程里面调用另一线程join方法时,表示将本线程阻塞直至另一线程终止时再执行   
例子如下:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;

namespace ConsoleApplication7
{
    class Program
    {
        static void Main(string[] args)
        {
            Thread x = new Thread(new ThreadStart(f1));
            x.Start();
            Console.WriteLine("This is Main.{0}",1);
            //x.Join();
            Console.WriteLine("This is Main.{0}", 2);
            Console.Read();
        }

        static void f1()
        {
            Thread.Sleep(2000);//防止x.Join被注释时出现先执行完f1() f2()的情况
            Thread y = new Thread(new ThreadStart(f2));
            y.Start();
            y.Join();
            Console.WriteLine("This is f1.{0}", 1);
        }

        static void f2()
        {
            Console.WriteLine("This is f2.{0}", 1);
        }
    }
}

这儿有三个线程在处理(包括主线程),大家可看看执行结果.
结果:
This is Main.1
This is F2.1
This is F1.1
This is Main.2
如果: 注释//  x.Join();
结果:
This is Main.1
This is Main.2
This is F2.1
This is F1.1

另外:大家可以看看以下几个方法的区别,有兴趣的朋友可以用上面的例子进行测试

Thread.Suspend():挂起线程,或者如果线程已挂起,则不起作用;
Thread.Resume():继续已挂起的线程;
Thread.Interrupt():中止处于 Wait或者Sleep或者Join 线程状态的线程;
Thread.Sleep():将当前线程阻塞指定的毫秒数;

原文地址:https://www.cnblogs.com/cappuccino/p/1927634.html